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Serrated now uses Rupture rank to calculate its bleed effect's properties
Gore now actually uses Rupture rank 1 in its calculations
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@ -533,9 +533,9 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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reason.add("Skills.Taming.Gore.MaxBonusLevel should be at least 1!");
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}
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if (getGoreRuptureTicks() < 1) {
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/*if (getGoreRuptureTicks() < 1) {
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reason.add("Skills.Taming.Gore.RuptureTicks should be at least 1!");
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}
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}*/
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if (getGoreModifier() < 1) {
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reason.add("Skills.Taming.Gore.Modifier should be at least 1!");
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@ -967,7 +967,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes.RuptureTicks", 5); }
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/* TAMING */
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public int getGoreRuptureTicks() { return config.getInt("Skills.Taming.Gore.RuptureTicks", 2); }
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//public int getGoreRuptureTicks() { return config.getInt("Skills.Taming.Gore.RuptureTicks", 2); }
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public double getGoreModifier() { return config.getDouble("Skills.Taming.Gore.Modifier", 2.0D); }
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/*public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood.UnlockLevel", 50); }*/
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