Serrated now uses Rupture rank to calculate its bleed effect's properties

Gore now actually uses Rupture rank 1 in its calculations
This commit is contained in:
nossr50
2019-01-23 15:29:31 -08:00
parent 3e5c4bc617
commit c51be84b50
7 changed files with 10 additions and 10 deletions

View File

@ -533,9 +533,9 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
reason.add("Skills.Taming.Gore.MaxBonusLevel should be at least 1!");
}
if (getGoreRuptureTicks() < 1) {
/*if (getGoreRuptureTicks() < 1) {
reason.add("Skills.Taming.Gore.RuptureTicks should be at least 1!");
}
}*/
if (getGoreModifier() < 1) {
reason.add("Skills.Taming.Gore.Modifier should be at least 1!");
@ -967,7 +967,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes.RuptureTicks", 5); }
/* TAMING */
public int getGoreRuptureTicks() { return config.getInt("Skills.Taming.Gore.RuptureTicks", 2); }
//public int getGoreRuptureTicks() { return config.getInt("Skills.Taming.Gore.RuptureTicks", 2); }
public double getGoreModifier() { return config.getDouble("Skills.Taming.Gore.Modifier", 2.0D); }
/*public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood.UnlockLevel", 50); }*/