diff --git a/mcMMO/com/gmail/nossr50/skills/Repair.java b/mcMMO/com/gmail/nossr50/skills/Repair.java index e1cc60adf..879776bcf 100644 --- a/mcMMO/com/gmail/nossr50/skills/Repair.java +++ b/mcMMO/com/gmail/nossr50/skills/Repair.java @@ -19,6 +19,21 @@ public class Repair { plugin = instance; } private static volatile Repair instance; + + /* + * Repair requirements for each material + */ + private static int rGold = LoadProperties.rGold; + private static String nGold = LoadProperties.nGold; + private static int rStone = LoadProperties.rStone; + private static String nStone = LoadProperties.nStone; + private static int rWood = LoadProperties.rWood; + private static String nWood = LoadProperties.nWood; + private static int rDiamond = LoadProperties.rDiamond; + private static String nDiamond = LoadProperties.nDiamond; + private static int rIron = LoadProperties.rIron; + private static String nIron = LoadProperties.nIron; + public static void repairCheck(Player player, ItemStack is, Block block){ PlayerProfile PP = Users.getProfile(player); @@ -35,8 +50,8 @@ public class Repair { /* * DIAMOND ARMOR */ - if(isDiamondArmor(is) && hasItem(player, 264) && PP.getRepairInt() >= LoadProperties.repairdiamondlevel){ - removeItem(player, 264); + if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getRepairInt() >= LoadProperties.repairdiamondlevel){ + removeItem(player, rDiamond); player.getItemInHand().setDurability(getRepairAmount(is, player)); durabilityAfter = player.getItemInHand().getDurability(); player.sendMessage(String.valueOf(durabilityBefore - durabilityAfter)); @@ -44,19 +59,19 @@ public class Repair { dif = (short) (dif * 6); //Boost XP PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); } - else if (isIronArmor(is) && hasItem(player, 265)){ + else if (isIronArmor(is) && hasItem(player, rIron)){ /* * IRON ARMOR */ - removeItem(player, 265); + removeItem(player, rIron); player.getItemInHand().setDurability(getRepairAmount(is, player)); durabilityAfter = player.getItemInHand().getDurability(); dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (dif * 2); //Boost XP PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); //GOLD ARMOR - } else if (isGoldArmor(is) && hasItem(player, 266)){ - removeItem(player, 266); + } else if (isGoldArmor(is) && hasItem(player, rGold)){ + removeItem(player, rGold); player.getItemInHand().setDurability(getRepairAmount(is, player)); durabilityAfter = player.getItemInHand().getDurability(); dif = (short) (durabilityBefore - durabilityAfter); @@ -70,8 +85,8 @@ public class Repair { * TOOLS */ if(isTools(is)){ - if(isStoneTools(is) && hasItem(player, 4)){ - removeItem(player, 4); + if(isStoneTools(is) && hasItem(player, rStone)){ + removeItem(player, rStone); /* * Repair Durability and calculate dif */ @@ -88,8 +103,8 @@ public class Repair { dif = (short) (dif / 2); PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); - } else if(isWoodTools(is) && hasItem(player, 5)){ - removeItem(player, 5); + } else if(isWoodTools(is) && hasItem(player,rWood)){ + removeItem(player,rWood); /* * Repair Durability and calculate dif */ @@ -106,8 +121,8 @@ public class Repair { dif = (short) (dif / 2); PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); - } else if(isIronTools(is) && hasItem(player, 265)){ - removeItem(player, 265); + } else if(isIronTools(is) && hasItem(player, rIron)){ + removeItem(player, rIron); /* * Repair Durability and calculate dif */ @@ -121,12 +136,12 @@ public class Repair { if(m.isHoe(is)) dif = (short) (dif / 2); PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); - } else if (isDiamondTools(is) && hasItem(player, 264) && PP.getRepairInt() >= LoadProperties.repairdiamondlevel){ //Check if its diamond and the player has diamonds + } else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getRepairInt() >= LoadProperties.repairdiamondlevel){ //Check if its diamond and the player has diamonds /* * DIAMOND TOOLS */ player.getItemInHand().setDurability(getRepairAmount(is, player)); - removeItem(player, 264); + removeItem(player, rDiamond); durabilityAfter = player.getItemInHand().getDurability(); dif = (short) (durabilityBefore - durabilityAfter); if(m.isShovel(is)) @@ -136,9 +151,9 @@ public class Repair { if(m.isHoe(is)) dif = (short) (dif / 2); PP.addRepairXP(dif * LoadProperties.xpGainMultiplier); - } else if(isGoldTools(is) && hasItem(player, 266)){ + } else if(isGoldTools(is) && hasItem(player, rGold)){ player.getItemInHand().setDurability(getRepairAmount(is, player)); - removeItem(player, 266); + removeItem(player, rGold); durabilityAfter = player.getItemInHand().getDurability(); dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron @@ -279,7 +294,9 @@ public class Repair { if(checkPlayerProcRepair(player)){ ramt = (short) (ramt * 2); } + //player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ ); durability-=ramt; + // player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability); if(durability < 0){ durability = 0; } @@ -431,23 +448,23 @@ public class Repair { PlayerProfile PP = Users.getProfile(player); if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getRepairInt() < LoadProperties.repairdiamondlevel){ player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond"); - } else if (isDiamondTools(is) && !hasItem(player, 264) || isIronTools(is) && !hasItem(player, 265) || isGoldTools(is) && !hasItem(player, 266)){ - if(isDiamondTools(is) && !hasItem(player, 264)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); - if(isIronTools(is) && !hasItem(player, 265)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); - if(isGoldTools(is) && !hasItem(player, 266)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GOLD+"Gold"); - if(isWoodTools(is) && !hasItem(player, 5)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.DARK_GREEN+"Wood"); - if(isStoneTools(is) && !hasItem(player, 4)) - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+"Stone"); - } else if (isDiamondArmor(is) && !hasItem(player, 264)){ - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds"); - } else if (isIronArmor(is) && !hasItem(player, 265)){ - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron"); - } else if (isGoldArmor(is) && !hasItem(player, 266)){ - player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GOLD+"Gold"); + } else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){ + if(isDiamondTools(is) && !hasItem(player, rDiamond)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ nDiamond); + if(isIronTools(is) && !hasItem(player, rIron)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ nIron); + if(isGoldTools(is) && !hasItem(player, rGold)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GOLD+nGold); + if(isWoodTools(is) && !hasItem(player,rWood)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.DARK_GREEN+ nWood); + if(isStoneTools(is) && !hasItem(player, rStone)) + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+nStone); + } else if (isDiamondArmor(is) && !hasItem(player, rDiamond)){ + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ nDiamond); + } else if (isIronArmor(is) && !hasItem(player, rIron)){ + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ nIron); + } else if (isGoldArmor(is) && !hasItem(player, rGold)){ + player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GOLD+ nGold); } else if (is.getAmount() > 1) player.sendMessage(ChatColor.DARK_RED+"You can't repair stacked items"); }