Fixed issues with combat abilities not checking cooldowns in last few

dev builds.
This commit is contained in:
GJ
2013-01-25 17:21:18 -05:00
parent a4aebdc643
commit c4ec9a6df9
8 changed files with 133 additions and 153 deletions

View File

@@ -2,14 +2,11 @@ package com.gmail.nossr50.skills.axes;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.skills.AbilityType;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public class AxeManager extends SkillManager {
public AxeManager(Player player) {
@@ -22,10 +19,6 @@ public class AxeManager extends SkillManager {
* @param event The event to modify
*/
public void bonusDamage(EntityDamageByEntityEvent event) {
if (!Permissions.axeBonus(player)) {
return;
}
AxeBonusDamageEventHandler eventHandler = new AxeBonusDamageEventHandler(this, event);
eventHandler.calculateDamageBonus();
@@ -38,10 +31,6 @@ public class AxeManager extends SkillManager {
* @param event The event to modify
*/
public void criticalHitCheck(EntityDamageByEntityEvent event, LivingEntity target) {
if (target.isDead() || (target instanceof Tameable && Misc.isFriendlyPet(player, (Tameable) target)) || !Permissions.criticalHit(player)) {
return;
}
CriticalHitEventHandler eventHandler = new CriticalHitEventHandler(this, event, target);
double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier;
@@ -58,10 +47,6 @@ public class AxeManager extends SkillManager {
* @param event The event to modify
*/
public void impact(EntityDamageByEntityEvent event, LivingEntity target) {
if (target.isDead() || !Permissions.impact(player)) {
return;
}
ImpactEventHandler eventHandler = new ImpactEventHandler(this, event, target);
if (Misc.hasArmor(target)) {
@@ -78,10 +63,6 @@ public class AxeManager extends SkillManager {
* @param event The event to process
*/
public void skullSplitter(LivingEntity target, int damage) {
if (target.isDead() || !profile.getAbilityMode(AbilityType.SKULL_SPLIITER) || !Permissions.skullSplitter(player)) {
return;
}
SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(player, damage, target);
eventHandler.applyAbilityEffects();
}