Fixed issues with combat abilities not checking cooldowns in last few

dev builds.
This commit is contained in:
GJ
2013-01-25 17:21:18 -05:00
parent a4aebdc643
commit c4ec9a6df9
8 changed files with 133 additions and 153 deletions

View File

@ -20,10 +20,6 @@ public class ArcheryManager extends SkillManager {
* @param livingEntity Entity damaged by the arrow
*/
public void trackArrows(LivingEntity livingEntity) {
if (Misc.isNPCPlayer(player) || !Permissions.trackArrows(player)) {
return;
}
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
@ -40,10 +36,6 @@ public class ArcheryManager extends SkillManager {
* @param event The event to modify
*/
public void dazeCheck(Player defender, EntityDamageEvent event) {
if (Misc.isNPCPlayer(player) || !Permissions.daze(player)) {
return;
}
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;