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Fixed issues with combat abilities not checking cooldowns in last few
dev builds.
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@ -20,10 +20,6 @@ public class ArcheryManager extends SkillManager {
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* @param livingEntity Entity damaged by the arrow
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*/
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public void trackArrows(LivingEntity livingEntity) {
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if (Misc.isNPCPlayer(player) || !Permissions.trackArrows(player)) {
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return;
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}
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ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
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double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
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@ -40,10 +36,6 @@ public class ArcheryManager extends SkillManager {
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* @param event The event to modify
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*/
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public void dazeCheck(Player defender, EntityDamageEvent event) {
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if (Misc.isNPCPlayer(player) || !Permissions.daze(player)) {
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return;
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}
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DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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