Fixed issues with combat abilities not checking cooldowns in last few

dev builds.
This commit is contained in:
GJ
2013-01-25 17:21:18 -05:00
parent a4aebdc643
commit c4ec9a6df9
8 changed files with 133 additions and 153 deletions

View File

@ -6,7 +6,6 @@ import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public class AcrobaticsManager extends SkillManager {
public AcrobaticsManager (Player player) {
@ -46,10 +45,6 @@ public class AcrobaticsManager extends SkillManager {
* @param event The event to check
*/
public void dodgeCheck(EntityDamageEvent event) {
if (Misc.isNPCPlayer(player) || !Permissions.dodge(player)) {
return;
}
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;