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Fixed issues with combat abilities not checking cooldowns in last few
dev builds.
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@ -6,7 +6,6 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class AcrobaticsManager extends SkillManager {
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public AcrobaticsManager (Player player) {
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@ -46,10 +45,6 @@ public class AcrobaticsManager extends SkillManager {
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* @param event The event to check
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*/
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public void dodgeCheck(EntityDamageEvent event) {
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if (Misc.isNPCPlayer(player) || !Permissions.dodge(player)) {
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return;
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}
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
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