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Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
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@ -38,7 +38,7 @@ import com.gmail.nossr50.skills.child.ChildConfig;
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import com.gmail.nossr50.skills.repair.config.RepairConfigManager;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
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import com.gmail.nossr50.skills.repair.repairables.RepairableManagerFactory;
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import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
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import com.gmail.nossr50.util.ChimaeraWing;
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import com.gmail.nossr50.util.LogFilter;
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import com.gmail.nossr50.util.Misc;
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@ -357,7 +357,7 @@ public class mcMMO extends JavaPlugin {
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// Load repair configs, make manager, and register them at this time
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RepairConfigManager rManager = new RepairConfigManager(this);
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repairables.addAll(rManager.getLoadedRepairables());
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repairableManager = RepairableManagerFactory.getRepairManager(repairables.size());
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repairableManager = new SimpleRepairableManager(repairables.size());
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repairableManager.registerRepairables(repairables);
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}
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@ -1,14 +0,0 @@
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package com.gmail.nossr50.skills.repair.repairables;
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public class RepairableManagerFactory {
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public static RepairableManager getRepairManager() {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairableManager();
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}
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public static RepairableManager getRepairManager(int repairablesSize) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairableManager(repairablesSize);
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}
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}
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@ -10,11 +10,11 @@ import org.bukkit.inventory.ItemStack;
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public class SimpleRepairableManager implements RepairableManager {
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private HashMap<Material, Repairable> repairables;
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protected SimpleRepairableManager() {
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public SimpleRepairableManager() {
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this(55);
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}
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protected SimpleRepairableManager(int repairablesSize) {
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public SimpleRepairableManager(int repairablesSize) {
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this.repairables = new HashMap<Material, Repairable>(repairablesSize);
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}
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