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Update Unarmed
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@ -36,6 +36,13 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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// UNARMED_ARROW_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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// BERSERK
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// BERSERK
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if (canBerserk) {
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if (canBerserk) {
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String[] berserkStrings = calculateLengthDisplayValues(player, skillValue);
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String[] berserkStrings = calculateLengthDisplayValues(player, skillValue);
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@ -50,13 +57,6 @@ public class UnarmedCommand extends SkillCommand {
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disarmChanceLucky = disarmStrings[1];
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disarmChanceLucky = disarmStrings[1];
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}
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}
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// UNARMED_ARROW_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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// IRON ARM
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// IRON ARM
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if (canIronArm) {
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if (canIronArm) {
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ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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@ -84,21 +84,27 @@ public class UnarmedCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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List<String> messages = new ArrayList<String>();
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if (canIronArm) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
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}
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if (canDeflect) {
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if (canDeflect) {
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messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
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messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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}
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}
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if (canBerserk) {
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messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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}
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if (canDisarm) {
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if (canDisarm) {
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messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
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messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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}
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}
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if (canIronArm) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
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}
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if (canIronGrip) {
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if (canIronGrip) {
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messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
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messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
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@ -106,12 +112,6 @@ public class UnarmedCommand extends SkillCommand {
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
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}
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}
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if (canBerserk) {
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messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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}
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return messages;
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return messages;
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}
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}
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