Update Unarmed

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Oaksworth 2019-01-23 19:39:32 -02:00 committed by GitHub
parent 9b0023d2d7
commit c467f79d32
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@ -36,6 +36,13 @@ public class UnarmedCommand extends SkillCommand {
@Override @Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) { protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
// BERSERK // BERSERK
if (canBerserk) { if (canBerserk) {
String[] berserkStrings = calculateLengthDisplayValues(player, skillValue); String[] berserkStrings = calculateLengthDisplayValues(player, skillValue);
@ -50,13 +57,6 @@ public class UnarmedCommand extends SkillCommand {
disarmChanceLucky = disarmStrings[1]; disarmChanceLucky = disarmStrings[1];
} }
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
// IRON ARM // IRON ARM
if (canIronArm) { if (canIronArm) {
ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
@ -84,34 +84,34 @@ public class UnarmedCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>(); List<String> messages = new ArrayList<String>();
if (canIronArm) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
}
if (canDeflect) { if (canDeflect) {
messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance) messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : "")); //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
} }
if (canBerserk) {
messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
}
if (canDisarm) { if (canDisarm) {
messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance) messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : "")); //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
} }
if (canIronArm) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
}
if (canIronGrip) { if (canIronGrip) {
messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance) messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : "")); //messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
} }
if (canBerserk) {
messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
}
return messages; return messages;
} }