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Because we don't need that many Random objects.
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.skills.unarmed;
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import java.util.Random;
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import com.gmail.nossr50.config.AdvancedConfig;
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public class Unarmed {
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@ -17,11 +15,5 @@ public class Unarmed {
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public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
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public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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private static Random random = new Random();
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protected static Random getRandom() {
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return random;
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}
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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}
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@ -5,6 +5,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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@ -46,7 +47,7 @@ public class UnarmedManager {
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float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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if (!hasIronGrip(defender)) {
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eventHandler.sendAbilityMessage();
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eventHandler.handleDisarm();
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@ -80,7 +81,7 @@ public class UnarmedManager {
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float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.cancelEvent();
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eventHandler.sendAbilityMessage();
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}
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@ -130,7 +131,7 @@ public class UnarmedManager {
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float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.sendAbilityMessages();
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return true;
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}
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