Because we don't need that many Random objects.

This commit is contained in:
gmcferrin
2013-01-09 23:46:35 -05:00
parent e036b7ac70
commit c1463c3257
24 changed files with 52 additions and 118 deletions

View File

@ -1,7 +1,5 @@
package com.gmail.nossr50.skills.unarmed;
import java.util.Random;
import com.gmail.nossr50.config.AdvancedConfig;
public class Unarmed {
@ -17,11 +15,5 @@ public class Unarmed {
public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
private static Random random = new Random();
protected static Random getRandom() {
return random;
}
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
}

View File

@ -5,6 +5,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
@ -46,7 +47,7 @@ public class UnarmedManager {
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
if (!hasIronGrip(defender)) {
eventHandler.sendAbilityMessage();
eventHandler.handleDisarm();
@ -80,7 +81,7 @@ public class UnarmedManager {
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.cancelEvent();
eventHandler.sendAbilityMessage();
}
@ -130,7 +131,7 @@ public class UnarmedManager {
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.sendAbilityMessages();
return true;
}