Because we don't need that many Random objects.

This commit is contained in:
gmcferrin
2013-01-09 23:46:35 -05:00
parent e036b7ac70
commit c1463c3257
24 changed files with 52 additions and 118 deletions

View File

@ -1,7 +1,5 @@
package com.gmail.nossr50.skills.swords;
import java.util.Random;
import com.gmail.nossr50.config.AdvancedConfig;
public class Swords {
@ -18,10 +16,4 @@ public class Swords {
public static final int SERRATED_STRIKES_MODIFIER = advancedConfig.getSerratedStrikesModifier();
public static final int SERRATED_STRIKES_BLEED_TICKS = advancedConfig.getSerratedStrikesTicks();
private static Random random = new Random();
protected static Random getRandom() {
return random;
}
}

View File

@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
@ -45,7 +46,7 @@ public class SwordsManager {
float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
if (chance > Swords.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages();
}
@ -74,7 +75,7 @@ public class SwordsManager {
float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
if (chance > Swords.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.dealDamage();
eventHandler.sendAbilityMessages();
}