Because we don't need that many Random objects.

This commit is contained in:
gmcferrin
2013-01-09 23:46:35 -05:00
parent e036b7ac70
commit c1463c3257
24 changed files with 52 additions and 118 deletions

View File

@ -40,7 +40,7 @@ public class ArcheryManager {
float chance = ((float) Archery.ARROW_TRACKING_MAX_BONUS / Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
if (chance > Archery.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
}
}
@ -65,7 +65,7 @@ public class ArcheryManager {
float chance = ((float) Archery.DAZE_MAX_BONUS / Archery.DAZE_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
if (chance > Archery.getRandom().nextInt(randomChance)) {
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();
}