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2.1.51 - mikroskeem patch
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@ -4,6 +4,8 @@ Version 2.1.51
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Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
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NOTES
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You can find the up to date current en_US locale entries here: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/locale/locale_en_US.properties
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You do NOT have to replace the whole locale, you can replace only the strings you want to!
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Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
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The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
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Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
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