Missed a refactor :P Also, javadoc event

This commit is contained in:
t00thpick1
2013-11-22 12:48:53 -05:00
parent 870987bba7
commit c0dee19cb0
38 changed files with 265 additions and 249 deletions

View File

@ -7,7 +7,7 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -28,11 +28,11 @@ public class SwordsManager extends SkillManager {
}
public boolean canUseBleed() {
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbilityType.BLEED);
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.BLEED);
}
public boolean canUseCounterAttack(Entity target) {
return target instanceof LivingEntity && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbilityType.COUNTER);
return target instanceof LivingEntity && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.COUNTER);
}
public boolean canUseSerratedStrike() {
@ -45,9 +45,9 @@ public class SwordsManager extends SkillManager {
* @param target The defending entity
*/
public void bleedCheck(LivingEntity target) {
if (SkillUtils.activationSuccessful(SecondaryAbilityType.BLEED, getPlayer(), getSkillLevel(), activationChance)) {
if (SkillUtils.activationSuccessful(SecondaryAbility.BLEED, getPlayer(), getSkillLevel(), activationChance)) {
if (getSkillLevel() >= AdvancedConfig.getInstance().getMaxBonusLevel(SecondaryAbilityType.BLEED)) {
if (getSkillLevel() >= AdvancedConfig.getInstance().getMaxBonusLevel(SecondaryAbility.BLEED)) {
BleedTimerTask.add(target, Swords.bleedMaxTicks);
}
else {
@ -79,7 +79,7 @@ public class SwordsManager extends SkillManager {
return;
}
if (SkillUtils.activationSuccessful(SecondaryAbilityType.COUNTER, getPlayer(), getSkillLevel(), activationChance)) {
if (SkillUtils.activationSuccessful(SecondaryAbility.COUNTER, getPlayer(), getSkillLevel(), activationChance)) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));