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synced 2025-07-20 14:24:44 +02:00
Missed a refactor :P Also, javadoc event
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@ -5,7 +5,7 @@ import java.util.List;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbilityType;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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@ -43,14 +43,14 @@ public class UnarmedCommand extends SkillCommand {
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// DISARM
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if (canDisarm) {
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.DISARM, isLucky);
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DISARM, isLucky);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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// DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.DEFLECT, isLucky);
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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@ -62,7 +62,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.IRON_GRIP, isLucky);
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.IRON_GRIP, isLucky);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@ -71,10 +71,10 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBerserk = Permissions.berserk(player);
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canIronArm = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.IRON_ARM);
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canDeflect = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.DEFLECT);
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canDisarm = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.DISARM);
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canIronGrip = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.IRON_GRIP);
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canIronArm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_ARM);
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canDeflect = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DEFLECT);
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canDisarm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DISARM);
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canIronGrip = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_GRIP);
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// TODO: Apparently we forgot about block cracker?
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}
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