mcMMO should work on both 1.13 and 1.14 now

This commit is contained in:
nossr50
2019-04-23 08:20:00 -07:00
parent b36c4b56c3
commit c07a29ba86
7 changed files with 435 additions and 355 deletions

View File

@ -19,16 +19,17 @@ import java.util.HashSet;
public final class BlockUtils {
private BlockUtils() {}
private BlockUtils() {
}
/**
* Mark a block for giving bonus drops, double drops are used if triple is false
*
* @param blockState target blockstate
* @param triple marks the block to give triple drops
* @param triple marks the block to give triple drops
*/
public static void markDropsAsBonus(BlockState blockState, boolean triple)
{
if(triple)
public static void markDropsAsBonus(BlockState blockState, boolean triple) {
if (triple)
blockState.setMetadata(mcMMO.tripleDrops, mcMMO.metadataValue);
else
blockState.setMetadata(mcMMO.doubleDrops, mcMMO.metadataValue);
@ -36,13 +37,12 @@ public final class BlockUtils {
/**
* Checks if a player successfully passed the double drop check
*
* @param blockState the blockstate
* @return true if the player succeeded in the check
*/
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType)
{
if(Config.getInstance().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType))
{
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType) {
if (Config.getInstance().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType)) {
return RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType, true));
}
@ -52,8 +52,7 @@ public final class BlockUtils {
/**
* Checks to see if a given block awards XP.
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block awards XP, false otherwise
*/
public static boolean shouldBeWatched(BlockState blockState) {
@ -63,245 +62,30 @@ public final class BlockUtils {
/**
* Check if a given block should allow for the activation of abilities
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should allow ability activation, false
* otherwise
* otherwise
*/
public static boolean canActivateAbilities(BlockState blockState) {
switch (blockState.getType()) {
case BLACK_BED:
case BLUE_BED:
case BROWN_BED:
case CYAN_BED:
case GRAY_BED:
case GREEN_BED:
case LIGHT_BLUE_BED:
case LIGHT_GRAY_BED:
case LIME_BED:
case MAGENTA_BED:
case ORANGE_BED:
case PINK_BED:
case PURPLE_BED:
case RED_BED:
case WHITE_BED:
case YELLOW_BED:
case BREWING_STAND :
case BOOKSHELF :
case CAKE:
case CHEST :
case DISPENSER :
case ENCHANTING_TABLE:
case ENDER_CHEST :
case OAK_FENCE_GATE:
case ACACIA_FENCE_GATE :
case DARK_OAK_FENCE_GATE :
case SPRUCE_FENCE_GATE :
case BIRCH_FENCE_GATE :
case JUNGLE_FENCE_GATE :
case FURNACE :
case JUKEBOX :
case LEVER :
case NOTE_BLOCK :
case STONE_BUTTON :
case OAK_BUTTON:
case BIRCH_BUTTON:
case ACACIA_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case SPRUCE_BUTTON:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_SIGN:
case ACACIA_WALL_SIGN:
case BIRCH_SIGN:
case BIRCH_WALL_SIGN:
case DARK_OAK_SIGN:
case DARK_OAK_WALL_SIGN:
case JUNGLE_SIGN:
case JUNGLE_WALL_SIGN:
case SPRUCE_SIGN:
case SPRUCE_WALL_SIGN:
case OAK_SIGN:
case OAK_WALL_SIGN:
case CRAFTING_TABLE:
case BEACON :
case ANVIL :
case DROPPER :
case HOPPER :
case TRAPPED_CHEST :
case IRON_DOOR :
case IRON_TRAPDOOR :
case OAK_DOOR:
case ACACIA_DOOR :
case SPRUCE_DOOR :
case BIRCH_DOOR :
case JUNGLE_DOOR :
case DARK_OAK_DOOR :
case OAK_FENCE:
case ACACIA_FENCE :
case DARK_OAK_FENCE :
case BIRCH_FENCE :
case JUNGLE_FENCE :
case SPRUCE_FENCE :
case ARMOR_STAND :
case BLACK_SHULKER_BOX :
case BLUE_SHULKER_BOX :
case BROWN_SHULKER_BOX :
case CYAN_SHULKER_BOX :
case GRAY_SHULKER_BOX :
case GREEN_SHULKER_BOX :
case LIGHT_BLUE_SHULKER_BOX :
case LIME_SHULKER_BOX :
case MAGENTA_SHULKER_BOX :
case ORANGE_SHULKER_BOX :
case PINK_SHULKER_BOX :
case PURPLE_SHULKER_BOX :
case RED_SHULKER_BOX :
case LIGHT_GRAY_SHULKER_BOX:
case WHITE_SHULKER_BOX :
case YELLOW_SHULKER_BOX :
return false;
default :
return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState);
}
return !mcMMO.getMaterialMapStore().isAbilityActivationBlackListed(blockState.getType());
}
/**
* Check if a given block should allow for the activation of tools
* Activating a tool is step 1 of a 2 step process for super ability activation
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should allow ability activation, false
* otherwise
* otherwise
*/
public static boolean canActivateTools(BlockState blockState) {
switch (blockState.getType()) {
case BLACK_BED:
case BLUE_BED:
case BROWN_BED:
case CYAN_BED:
case GRAY_BED:
case GREEN_BED:
case LIGHT_BLUE_BED:
case LIGHT_GRAY_BED:
case LIME_BED:
case MAGENTA_BED:
case ORANGE_BED:
case PINK_BED:
case PURPLE_BED:
case RED_BED:
case WHITE_BED:
case YELLOW_BED:
case BREWING_STAND :
case BOOKSHELF :
case CAKE:
case CHEST :
case DISPENSER :
case ENCHANTING_TABLE:
case ENDER_CHEST :
case OAK_FENCE_GATE:
case ACACIA_FENCE_GATE :
case DARK_OAK_FENCE_GATE :
case SPRUCE_FENCE_GATE :
case BIRCH_FENCE_GATE :
case JUNGLE_FENCE_GATE :
case FURNACE :
case JUKEBOX :
case LEVER :
case NOTE_BLOCK :
case STONE_BUTTON :
case OAK_BUTTON:
case BIRCH_BUTTON:
case ACACIA_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case SPRUCE_BUTTON:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case CRAFTING_TABLE:
case BEACON :
case ANVIL :
case DROPPER :
case HOPPER :
case TRAPPED_CHEST :
case IRON_DOOR :
case IRON_TRAPDOOR :
case OAK_DOOR:
case ACACIA_DOOR :
case SPRUCE_DOOR :
case BIRCH_DOOR :
case JUNGLE_DOOR :
case DARK_OAK_DOOR :
case OAK_FENCE:
case ACACIA_FENCE :
case DARK_OAK_FENCE :
case BIRCH_FENCE :
case JUNGLE_FENCE :
case SPRUCE_FENCE :
case ARMOR_STAND :
case BLACK_SHULKER_BOX :
case BLUE_SHULKER_BOX :
case BROWN_SHULKER_BOX :
case CYAN_SHULKER_BOX :
case GRAY_SHULKER_BOX :
case GREEN_SHULKER_BOX :
case LIGHT_BLUE_SHULKER_BOX :
case LIME_SHULKER_BOX :
case MAGENTA_SHULKER_BOX :
case ORANGE_SHULKER_BOX :
case PINK_SHULKER_BOX :
case PURPLE_SHULKER_BOX :
case RED_SHULKER_BOX :
case LIGHT_GRAY_SHULKER_BOX:
case WHITE_SHULKER_BOX :
case YELLOW_SHULKER_BOX :
case STRIPPED_ACACIA_LOG:
case STRIPPED_ACACIA_WOOD:
case STRIPPED_BIRCH_LOG:
case STRIPPED_BIRCH_WOOD:
case STRIPPED_DARK_OAK_LOG:
case STRIPPED_DARK_OAK_WOOD:
case STRIPPED_JUNGLE_LOG:
case STRIPPED_JUNGLE_WOOD:
case STRIPPED_OAK_LOG:
case STRIPPED_OAK_WOOD:
case STRIPPED_SPRUCE_LOG:
case STRIPPED_SPRUCE_WOOD:
case ACACIA_LOG:
case ACACIA_WOOD:
case BIRCH_LOG:
case BIRCH_WOOD:
case DARK_OAK_LOG:
case DARK_OAK_WOOD:
case JUNGLE_LOG:
case JUNGLE_WOOD:
case OAK_LOG:
case OAK_WOOD:
case SPRUCE_LOG:
case SPRUCE_WOOD:
return false;
default :
return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState);
}
return !mcMMO.getMaterialMapStore().isToolActivationBlackListed(blockState.getType());
}
/**
* Check if a given block is an ore
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block is an ore, false otherwise
*/
public static boolean isOre(BlockState blockState) {
@ -311,33 +95,17 @@ public final class BlockUtils {
/**
* Determine if a given block can be made mossy
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block can be made mossy, false otherwise
*/
public static boolean canMakeMossy(BlockState blockState) {
switch (blockState.getType()) {
case COBBLESTONE :
case DIRT :
case GRASS_PATH :
return true;
case STONE_BRICKS:
return true;
case COBBLESTONE_WALL:
return true;
default :
return false;
}
return mcMMO.getMaterialMapStore().isMossyWhiteListed(blockState.getType());
}
/**
* Determine if a given block should be affected by Green Terra
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Green Terra, false otherwise
*/
public static boolean affectedByGreenTerra(BlockState blockState) {
@ -351,10 +119,9 @@ public final class BlockUtils {
/**
* Determine if a given block should be affected by Super Breaker
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Super Breaker, false
* otherwise
* otherwise
*/
public static Boolean affectedBySuperBreaker(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.MINING, blockState.getBlockData()))
@ -366,10 +133,9 @@ public final class BlockUtils {
/**
* Determine if a given block should be affected by Giga Drill Breaker
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Giga Drill Breaker, false
* otherwise
* otherwise
*/
public static boolean affectedByGigaDrillBreaker(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.EXCAVATION, blockState.getBlockData()))
@ -380,8 +146,7 @@ public final class BlockUtils {
/**
* Check if a given block is a log
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block is a log, false otherwise
*/
public static boolean isLog(BlockState blockState) {
@ -393,39 +158,26 @@ public final class BlockUtils {
/**
* Check if a given block is a leaf
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block is a leaf, false otherwise
*/
public static boolean isLeaves(BlockState blockState) {
switch (blockState.getType()) {
case OAK_LEAVES:
case ACACIA_LEAVES:
case BIRCH_LEAVES:
case DARK_OAK_LEAVES:
case JUNGLE_LEAVES:
case SPRUCE_LEAVES:
return true;
default :
return mcMMO.getModManager().isCustomLeaf(blockState);
}
return mcMMO.getMaterialMapStore().isLeavesWhiteListed(blockState.getType());
}
/**
* Determine if a given block should be affected by Flux Mining
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Flux Mining, false otherwise
*/
public static boolean affectedByFluxMining(BlockState blockState) {
switch (blockState.getType()) {
case IRON_ORE :
case GOLD_ORE :
case IRON_ORE:
case GOLD_ORE:
return true;
default :
default:
return false;
}
}
@ -433,66 +185,39 @@ public final class BlockUtils {
/**
* Determine if a given block can activate Herbalism abilities
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block can be activate Herbalism abilities, false
* otherwise
* otherwise
*/
public static boolean canActivateHerbalism(BlockState blockState) {
switch (blockState.getType()) {
case DIRT :
case GRASS :
case GRASS_PATH :
case FARMLAND:
return false;
default :
return true;
}
return mcMMO.getMaterialMapStore().isHerbalismAbilityWhiteListed(blockState.getType());
}
/**
* Determine if a given block should be affected by Block Cracker
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Block Cracker, false
* otherwise
* otherwise
*/
public static boolean affectedByBlockCracker(BlockState blockState) {
switch (blockState.getType()) {
case STONE_BRICKS:
return true;
default :
return false;
}
return mcMMO.getMaterialMapStore().isBlockCrackerWhiteListed(blockState.getType());
}
/**
* Determine if a given block can be made into Mycelium
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block can be made into Mycelium, false otherwise
*/
public static boolean canMakeShroomy(BlockState blockState) {
switch (blockState.getType()) {
case DIRT :
case GRASS :
case GRASS_PATH :
return true;
default :
return false;
}
return mcMMO.getMaterialMapStore().isShroomyWhiteListed(blockState.getType());
}
/**
* Determine if a given block is an mcMMO anvil
*
* @param blockState
* The {@link BlockState} of the block to check
* @param blockState The {@link BlockState} of the block to check
* @return true if the block is an mcMMO anvil, false otherwise
*/
public static boolean isMcMMOAnvil(BlockState blockState) {
@ -528,8 +253,7 @@ public final class BlockUtils {
BlockData data = blockState.getBlockData();
if (data.getMaterial() == Material.CACTUS || data.getMaterial() == Material.SUGAR_CANE)
return true;
if (data instanceof Ageable)
{
if (data instanceof Ageable) {
Ageable ageable = (Ageable) data;
return ageable.getAge() == ageable.getMaximumAge();
}

View File

@ -0,0 +1,351 @@
package com.gmail.nossr50.util;
import org.bukkit.Material;
import java.util.HashSet;
/**
* Stores hash tables for item and block names
* This allows for better support across multiple versions of Minecraft
*
* This is a temporary class, mcMMO is spaghetti and I'l clean it up later
*
*/
public class MaterialMapStore {
private HashSet<String> abilityBlackList;
private HashSet<String> toolBlackList;
private HashSet<String> mossyWhiteList;
private HashSet<String> leavesWhiteList;
private HashSet<String> herbalismAbilityBlackList;
private HashSet<String> blockCrackerWhiteList;
private HashSet<String> canMakeShroomyWhiteList;
public MaterialMapStore()
{
abilityBlackList = new HashSet<>();
toolBlackList = new HashSet<>();
mossyWhiteList = new HashSet<>();
leavesWhiteList = new HashSet<>();
herbalismAbilityBlackList = new HashSet<>();
blockCrackerWhiteList = new HashSet<>();
canMakeShroomyWhiteList = new HashSet<>();
fillHardcodedHashSets();
}
public boolean isAbilityActivationBlackListed(Material material)
{
return abilityBlackList.contains(material.getKey().getKey());
}
public boolean isToolActivationBlackListed(Material material)
{
return toolBlackList.contains(material.getKey().getKey());
}
public boolean isMossyWhiteListed(Material material)
{
return mossyWhiteList.contains(material.getKey().getKey());
}
public boolean isLeavesWhiteListed(Material material)
{
return leavesWhiteList.contains(material.getKey().getKey());
}
public boolean isHerbalismAbilityWhiteListed(Material material)
{
return herbalismAbilityBlackList.contains(material.getKey().getKey());
}
public boolean isBlockCrackerWhiteListed(Material material)
{
return blockCrackerWhiteList.contains(material.getKey().getKey());
}
public boolean isShroomyWhiteListed(Material material)
{
return canMakeShroomyWhiteList.contains(material.getKey().getKey());
}
private void fillHardcodedHashSets()
{
fillAbilityBlackList();
filltoolBlackList();
fillMossyWhiteList();
fillLeavesWhiteList();
fillHerbalismAbilityBlackList();
fillBlockCrackerWhiteList();
fillShroomyWhiteList();
}
private void fillShroomyWhiteList()
{
canMakeShroomyWhiteList.add("dirt");
canMakeShroomyWhiteList.add("grass");
canMakeShroomyWhiteList.add("grass_path");
}
private void fillBlockCrackerWhiteList()
{
blockCrackerWhiteList.add("stone_bricks");
}
private void fillHerbalismAbilityBlackList()
{
herbalismAbilityBlackList.add("dirt");
herbalismAbilityBlackList.add("grass");
herbalismAbilityBlackList.add("grass_path");
herbalismAbilityBlackList.add("farmland");
}
private void fillLeavesWhiteList()
{
leavesWhiteList.add("oak_leaves");
leavesWhiteList.add("acacia_leaves");
leavesWhiteList.add("birch_leaves");
leavesWhiteList.add("dark_oak_leaves");
leavesWhiteList.add("jungle_leaves");
leavesWhiteList.add("spruce_leaves");
}
private void fillMossyWhiteList()
{
mossyWhiteList.add("cobblestone");
mossyWhiteList.add("dirt");
mossyWhiteList.add("grass_path");
mossyWhiteList.add("stone_bricks");
mossyWhiteList.add("cobblestone_wall");
}
private void fillAbilityBlackList()
{
abilityBlackList.add("black_bed");
abilityBlackList.add("blue_bed");
abilityBlackList.add("brown_bed");
abilityBlackList.add("cyan_bed");
abilityBlackList.add("gray_bed");
abilityBlackList.add("green_bed");
abilityBlackList.add("light_blue_bed");
abilityBlackList.add("light_gray_bed");
abilityBlackList.add("lime_bed");
abilityBlackList.add("magenta_bed");
abilityBlackList.add("orange_bed");
abilityBlackList.add("pink_bed");
abilityBlackList.add("purple_bed");
abilityBlackList.add("red_bed");
abilityBlackList.add("white_bed");
abilityBlackList.add("yellow_bed");
abilityBlackList.add("brewing_stand");
abilityBlackList.add("bookshelf");
abilityBlackList.add("cake");
abilityBlackList.add("chest");
abilityBlackList.add("dispenser");
abilityBlackList.add("enchanting_table");
abilityBlackList.add("ender_chest");
abilityBlackList.add("oak_fence_gate");
abilityBlackList.add("acacia_fence_gate");
abilityBlackList.add("dark_oak_fence_gate");
abilityBlackList.add("spruce_fence_gate");
abilityBlackList.add("birch_fence_gate");
abilityBlackList.add("jungle_fence_gate");
abilityBlackList.add("furnace");
abilityBlackList.add("jukebox");
abilityBlackList.add("lever");
abilityBlackList.add("note_block");
abilityBlackList.add("stone_button");
abilityBlackList.add("oak_button");
abilityBlackList.add("birch_button");
abilityBlackList.add("acacia_button");
abilityBlackList.add("dark_oak_button");
abilityBlackList.add("jungle_button");
abilityBlackList.add("spruce_button");
abilityBlackList.add("acacia_trapdoor");
abilityBlackList.add("birch_trapdoor");
abilityBlackList.add("dark_oak_trapdoor");
abilityBlackList.add("jungle_trapdoor");
abilityBlackList.add("oak_trapdoor");
abilityBlackList.add("spruce_trapdoor");
abilityBlackList.add("acacia_sign");
abilityBlackList.add("acacia_wall_sign");
abilityBlackList.add("birch_sign");
abilityBlackList.add("birch_wall_sign");
abilityBlackList.add("dark_oak_sign");
abilityBlackList.add("dark_oak_wall_sign");
abilityBlackList.add("jungle_sign");
abilityBlackList.add("jungle_wall_sign");
abilityBlackList.add("spruce_sign");
abilityBlackList.add("spruce_wall_sign");
abilityBlackList.add("oak_sign");
abilityBlackList.add("oak_wall_sign");
abilityBlackList.add("crafting_table");
abilityBlackList.add("beacon");
abilityBlackList.add("anvil");
abilityBlackList.add("dropper");
abilityBlackList.add("hopper");
abilityBlackList.add("trapped_chest");
abilityBlackList.add("iron_door");
abilityBlackList.add("iron_trapdoor");
abilityBlackList.add("oak_door");
abilityBlackList.add("acacia_door");
abilityBlackList.add("spruce_door");
abilityBlackList.add("birch_door");
abilityBlackList.add("jungle_door");
abilityBlackList.add("dark_oak_door");
abilityBlackList.add("oak_fence");
abilityBlackList.add("acacia_fence");
abilityBlackList.add("dark_oak_fence");
abilityBlackList.add("birch_fence");
abilityBlackList.add("jungle_fence");
abilityBlackList.add("spruce_fence");
abilityBlackList.add("armor_stand");
abilityBlackList.add("black_shulker_box");
abilityBlackList.add("blue_shulker_box");
abilityBlackList.add("brown_shulker_box");
abilityBlackList.add("cyan_shulker_box");
abilityBlackList.add("gray_shulker_box");
abilityBlackList.add("green_shulker_box");
abilityBlackList.add("light_blue_shulker_box");
abilityBlackList.add("lime_shulker_box");
abilityBlackList.add("magenta_shulker_box");
abilityBlackList.add("orange_shulker_box");
abilityBlackList.add("pink_shulker_box");
abilityBlackList.add("purple_shulker_box");
abilityBlackList.add("red_shulker_box");
abilityBlackList.add("light_gray_shulker_box");
abilityBlackList.add("white_shulker_box");
abilityBlackList.add("yellow_shulker_box");
abilityBlackList.add("wall_sign"); //1.13 and lower?
abilityBlackList.add("sign"); //1.13 and lower?
}
private void filltoolBlackList()
{
//TODO: Add anvils / missing logs
toolBlackList.add("black_bed");
toolBlackList.add("blue_bed");
toolBlackList.add("brown_bed");
toolBlackList.add("cyan_bed");
toolBlackList.add("gray_bed");
toolBlackList.add("green_bed");
toolBlackList.add("light_blue_bed");
toolBlackList.add("light_gray_bed");
toolBlackList.add("lime_bed");
toolBlackList.add("magenta_bed");
toolBlackList.add("orange_bed");
toolBlackList.add("pink_bed");
toolBlackList.add("purple_bed");
toolBlackList.add("red_bed");
toolBlackList.add("white_bed");
toolBlackList.add("yellow_bed");
toolBlackList.add("brewing_stand");
toolBlackList.add("bookshelf");
toolBlackList.add("cake");
toolBlackList.add("chest");
toolBlackList.add("dispenser");
toolBlackList.add("enchanting_table");
toolBlackList.add("ender_chest");
toolBlackList.add("oak_fence_gate");
toolBlackList.add("acacia_fence_gate");
toolBlackList.add("dark_oak_fence_gate");
toolBlackList.add("spruce_fence_gate");
toolBlackList.add("birch_fence_gate");
toolBlackList.add("jungle_fence_gate");
toolBlackList.add("furnace");
toolBlackList.add("jukebox");
toolBlackList.add("lever");
toolBlackList.add("note_block");
toolBlackList.add("stone_button");
toolBlackList.add("oak_button");
toolBlackList.add("birch_button");
toolBlackList.add("acacia_button");
toolBlackList.add("dark_oak_button");
toolBlackList.add("jungle_button");
toolBlackList.add("spruce_button");
toolBlackList.add("acacia_trapdoor");
toolBlackList.add("birch_trapdoor");
toolBlackList.add("dark_oak_trapdoor");
toolBlackList.add("jungle_trapdoor");
toolBlackList.add("oak_trapdoor");
toolBlackList.add("spruce_trapdoor");
toolBlackList.add("crafting_table");
toolBlackList.add("beacon");
toolBlackList.add("anvil");
toolBlackList.add("dropper");
toolBlackList.add("hopper");
toolBlackList.add("trapped_chest");
toolBlackList.add("iron_door");
toolBlackList.add("iron_trapdoor");
toolBlackList.add("oak_door");
toolBlackList.add("acacia_door");
toolBlackList.add("spruce_door");
toolBlackList.add("birch_door");
toolBlackList.add("jungle_door");
toolBlackList.add("dark_oak_door");
toolBlackList.add("oak_fence");
toolBlackList.add("acacia_fence");
toolBlackList.add("dark_oak_fence");
toolBlackList.add("birch_fence");
toolBlackList.add("jungle_fence");
toolBlackList.add("spruce_fence");
toolBlackList.add("armor_stand");
toolBlackList.add("black_shulker_box");
toolBlackList.add("blue_shulker_box");
toolBlackList.add("brown_shulker_box");
toolBlackList.add("cyan_shulker_box");
toolBlackList.add("gray_shulker_box");
toolBlackList.add("green_shulker_box");
toolBlackList.add("light_blue_shulker_box");
toolBlackList.add("lime_shulker_box");
toolBlackList.add("magenta_shulker_box");
toolBlackList.add("orange_shulker_box");
toolBlackList.add("pink_shulker_box");
toolBlackList.add("purple_shulker_box");
toolBlackList.add("red_shulker_box");
toolBlackList.add("light_gray_shulker_box");
toolBlackList.add("white_shulker_box");
toolBlackList.add("yellow_shulker_box");
toolBlackList.add("acacia_sign");
toolBlackList.add("acacia_wall_sign");
toolBlackList.add("birch_sign");
toolBlackList.add("birch_wall_sign");
toolBlackList.add("dark_oak_sign");
toolBlackList.add("dark_oak_wall_sign");
toolBlackList.add("jungle_sign");
toolBlackList.add("jungle_wall_sign");
toolBlackList.add("spruce_sign");
toolBlackList.add("spruce_wall_sign");
toolBlackList.add("oak_sign");
toolBlackList.add("oak_wall_sign");
toolBlackList.add("stripped_acacia_log");
toolBlackList.add("stripped_acacia_wood");
toolBlackList.add("stripped_birch_log");
toolBlackList.add("stripped_birch_wood");
toolBlackList.add("stripped_dark_oak_log");
toolBlackList.add("stripped_dark_oak_wood");
toolBlackList.add("stripped_jungle_log");
toolBlackList.add("stripped_jungle_wood");
toolBlackList.add("stripped_oak_log");
toolBlackList.add("stripped_oak_wood");
toolBlackList.add("stripped_spruce_log");
toolBlackList.add("stripped_spruce_wood");
toolBlackList.add("acacia_log");
toolBlackList.add("acacia_wood");
toolBlackList.add("birch_log");
toolBlackList.add("birch_wood");
toolBlackList.add("dark_oak_log");
toolBlackList.add("dark_oak_wood");
toolBlackList.add("jungle_log");
toolBlackList.add("jungle_wood");
toolBlackList.add("oak_log");
toolBlackList.add("oak_wood");
toolBlackList.add("spruce_log");
toolBlackList.add("spruce_wood");
}
private void addToHashSet(String string, HashSet<String> stringHashSet)
{
stringHashSet.add(string.toLowerCase());
}
}