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Fixed some abilities not properly handling Unbreaking items.
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892f4935ae
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@ -258,7 +258,10 @@ public class mcBlockListener implements Listener
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}
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}
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}
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}
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
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{
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if(inhand.getEnchantments().containsKey(Enchantment.DURABILITY))
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m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
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}
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plugin.misc.treeFeller.clear();
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plugin.misc.treeFeller.clear();
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}
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}
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}
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}
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@ -396,6 +399,8 @@ public class mcBlockListener implements Listener
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mat = Material.SNOW_BALL;
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mat = Material.SNOW_BALL;
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if(block.getTypeId() == 82)
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if(block.getTypeId() == 82)
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mat = Material.CLAY_BALL;
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mat = Material.CLAY_BALL;
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if(block.getTypeId() == 110)
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mat = Material.DIRT;
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byte type = block.getData();
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byte type = block.getData();
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@ -440,8 +445,14 @@ public class mcBlockListener implements Listener
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* LEAF BLOWER
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* LEAF BLOWER
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*/
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*/
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if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
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if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
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{
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{
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m.damageTool(player, (short)1);
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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{
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if(inhand.getEnchantments().containsKey(Enchantment.DURABILITY))
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m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
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}
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if(Math.random() * 10 > 9)
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if(Math.random() * 10 > 9)
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{
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{
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ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
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ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
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