Fixed a bug where static chance skills uses incorrect calculations for success

Cleaned up some leftover code from the old skill unlock system
This commit is contained in:
nossr50
2019-01-31 14:07:03 -08:00
parent 0193b53988
commit bff72486d0
13 changed files with 79 additions and 109 deletions

View File

@ -9,10 +9,10 @@ import org.bukkit.Material;
public class Salvage {
public static Material anvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);*/
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();