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Fixed a bug where static chance skills uses incorrect calculations for success
Cleaned up some leftover code from the old skill unlock system
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@@ -40,12 +40,7 @@ public class SalvageCommand extends SkillCommand {
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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if (canAdvancedSalvage) {
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if (skillValue < Salvage.advancedSalvageUnlockLevel) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Salvage.Ability.Locked.0", Salvage.advancedSalvageUnlockLevel)));
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}
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else {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", percent.format(salvageManager.getMaxSalvagePercentage()))));
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}
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
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}
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if (canArcaneSalvage) {
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