Fixed a bug where static chance skills uses incorrect calculations for success

Cleaned up some leftover code from the old skill unlock system
This commit is contained in:
nossr50
2019-01-31 14:07:03 -08:00
parent 0193b53988
commit bff72486d0
13 changed files with 79 additions and 109 deletions

View File

@@ -40,12 +40,7 @@ public class SalvageCommand extends SkillCommand {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
if (skillValue < Salvage.advancedSalvageUnlockLevel) {
messages.add(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Salvage.Ability.Locked.0", Salvage.advancedSalvageUnlockLevel)));
}
else {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", percent.format(salvageManager.getMaxSalvagePercentage()))));
}
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
}
if (canArcaneSalvage) {