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Try to clean CombatUtils a bit...
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d9926bab4e
commit
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@ -15,7 +15,6 @@ import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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@ -24,6 +23,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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@ -381,23 +381,16 @@ public final class CombatUtils {
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*/
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public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
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int damageAmount = damage;
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if (damageAmount < 1) {
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damageAmount = 1;
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}
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int damageAmount = Math.max(damage, 1);
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while (numberOfTargets > 0) {
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
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continue;
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}
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if (numberOfTargets <= 0) {
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break;
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}
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PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
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mcMMO.p.getServer().getPluginManager().callEvent(armswing);
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LivingEntity livingEntity = (LivingEntity) entity;
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mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(attacker));
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switch (type) {
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case SWORDS:
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@ -405,8 +398,7 @@ public final class CombatUtils {
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((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
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}
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BleedTimerTask.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
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BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks);
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break;
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case AXES:
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@ -420,10 +412,11 @@ public final class CombatUtils {
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break;
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}
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dealDamage((LivingEntity) entity, damageAmount, attacker);
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dealDamage(livingEntity, damageAmount, attacker);
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numberOfTargets--;
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}
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
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startGainXp(mcMMOPlayer, target, skillType, 1.0);
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@ -606,15 +599,6 @@ public final class CombatUtils {
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}
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public static boolean shouldProcessSkill(Entity target, SkillType skill) {
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boolean process;
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if (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) {
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process = skill.getPVPEnabled();
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}
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else {
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process = skill.getPVEEnabled();
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}
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return process;
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return (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) ? skill.getPVPEnabled() : skill.getPVEEnabled();
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}
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}
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