mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Try to clean CombatUtils a bit...
This commit is contained in:
parent
d9926bab4e
commit
bf8945ac59
@ -15,7 +15,6 @@ import org.bukkit.entity.Wolf;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
@ -24,6 +23,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
|
||||
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
|
||||
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.party.PartyManager;
|
||||
import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
|
||||
@ -381,23 +381,16 @@ public final class CombatUtils {
|
||||
*/
|
||||
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
|
||||
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
|
||||
int damageAmount = damage;
|
||||
|
||||
if (damageAmount < 1) {
|
||||
damageAmount = 1;
|
||||
}
|
||||
int damageAmount = Math.max(damage, 1);
|
||||
|
||||
while (numberOfTargets > 0) {
|
||||
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
||||
if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (numberOfTargets <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
|
||||
LivingEntity livingEntity = (LivingEntity) entity;
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(attacker));
|
||||
|
||||
switch (type) {
|
||||
case SWORDS:
|
||||
@ -405,8 +398,7 @@ public final class CombatUtils {
|
||||
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
|
||||
}
|
||||
|
||||
BleedTimerTask.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
|
||||
|
||||
BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks);
|
||||
break;
|
||||
|
||||
case AXES:
|
||||
@ -420,10 +412,11 @@ public final class CombatUtils {
|
||||
break;
|
||||
}
|
||||
|
||||
dealDamage((LivingEntity) entity, damageAmount, attacker);
|
||||
dealDamage(livingEntity, damageAmount, attacker);
|
||||
numberOfTargets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
|
||||
startGainXp(mcMMOPlayer, target, skillType, 1.0);
|
||||
@ -606,15 +599,6 @@ public final class CombatUtils {
|
||||
}
|
||||
|
||||
public static boolean shouldProcessSkill(Entity target, SkillType skill) {
|
||||
boolean process;
|
||||
|
||||
if (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) {
|
||||
process = skill.getPVPEnabled();
|
||||
}
|
||||
else {
|
||||
process = skill.getPVEEnabled();
|
||||
}
|
||||
|
||||
return process;
|
||||
return (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) ? skill.getPVPEnabled() : skill.getPVEEnabled();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user