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Display Endurance Perk stats in skill commands
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@ -13,6 +13,7 @@ import com.gmail.nossr50.util.Permissions;
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public class UnarmedCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String berserkLength;
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private String berserkLengthEndurance;
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private String deflectChance;
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private String deflectChanceLucky;
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private String disarmChance;
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@ -32,6 +33,7 @@ public class UnarmedCommand extends SkillCommand {
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private boolean canBonusDamage;
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private boolean canDeflect;
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private boolean lucky;
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private boolean endurance;
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public UnarmedCommand() {
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super(SkillType.UNARMED);
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@ -42,20 +44,40 @@ public class UnarmedCommand extends SkillCommand {
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DecimalFormat df = new DecimalFormat("0.0");
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float disarmChanceF;
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float deflectChanceF;
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//Berserk
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int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
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berserkLength = String.valueOf(length);
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if (Permissions.activationTwelve(player)) {
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length = length + 12;
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}
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else if (Permissions.activationEight(player)) {
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length = length + 8;
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}
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else if (Permissions.activationFour(player)) {
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length = length + 4;
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}
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int maxLength = SkillType.UNARMED.getAbility().getMaxTicks();
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if (maxLength != 0 && length > maxLength) {
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length = maxLength;
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}
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berserkLengthEndurance = String.valueOf(length);
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//Disarm
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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//Deflect
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = df.format(deflectChanceF);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
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//Iron Arm
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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}
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@ -67,6 +89,7 @@ public class UnarmedCommand extends SkillCommand {
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canDeflect = Permissions.deflect(player);
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canDisarm = Permissions.disarm(player);
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lucky = Permissions.luckyUnarmed(player);
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endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player);
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}
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@Override
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@ -124,7 +147,10 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canBerserk) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
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if (endurance)
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { berserkLengthEndurance }));
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else
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
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}
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}
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}
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