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Fix Fishing using values from the wrong config
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@ -5,7 +5,6 @@ import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.config.treasure.FishingTreasureConfig;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -609,7 +608,7 @@ public class FishingManager extends SkillManager {
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FishingTreasure treasure = null;
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for (Rarity rarity : Rarity.values()) {
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double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
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double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
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if (diceRoll <= dropRate) {
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@ -660,7 +659,7 @@ public class FishingManager extends SkillManager {
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for (Rarity rarity : Rarity.values()) {
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double dropRate = TreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
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double dropRate = FishingTreasureConfig.getInstance().getEnchantmentDropRate(getLootTier(), rarity);
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if (diceRoll <= dropRate) {
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// Make sure enchanted books always get some kind of enchantment. --hoorigan
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