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Making HUD a bit more friendly
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@ -5,7 +5,7 @@ import com.gmail.nossr50.datatypes.HUDType;
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public class Config extends ConfigLoader {
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public int xpGainMultiplier = 1;
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private static volatile Config instance;
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private static Config instance;
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public static Config getInstance() {
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if (instance == null) {
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@ -351,7 +351,7 @@ public class Config extends ConfigLoader {
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String temp = config.getString("Spout.HUD.Default", "STANDARD");
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for (HUDType x : HUDType.values()) {
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if (x.toString().equalsIgnoreCase(temp)) {
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if (x.toString().toLowerCase().equalsIgnoreCase(temp.toString().toLowerCase())) {
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defaulthud = x;
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}
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}
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@ -298,6 +298,7 @@ public class PlayerProfile {
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Long timestamp = System.currentTimeMillis() / 1000; //Convert to seconds
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// if we are using mysql save to database
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if (Config.getInstance().getUseMySQL()) {
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mcMMO.database.write("UPDATE "+Config.getInstance().getMySQLTablePrefix()+"huds SET hudtype = '"+hud.toString()+"' WHERE user_id = "+this.userid);
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mcMMO.database.write("UPDATE "+Config.getInstance().getMySQLTablePrefix()+"users SET lastlogin = " + timestamp.intValue() + " WHERE id = " + this.userid);
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mcMMO.database.write("UPDATE "+Config.getInstance().getMySQLTablePrefix()+"users SET party = '"+this.party+"' WHERE id = " +this.userid);
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@ -106,7 +106,7 @@ public class Users {
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*/
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public static PlayerProfile getProfileByName(String playerName) {
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if (mcMMO.p.getServer().getOfflinePlayer(playerName).isOnline() || players.containsKey(playerName.toLowerCase())) {
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if (players.get(playerName.toLowerCase()) != null) {
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if (players.containsKey(playerName.toLowerCase())) {
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return players.get(playerName.toLowerCase());
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}
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else {
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