mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 08:36:45 +01:00
commit
bc9b089a53
@ -28,7 +28,8 @@ public class LoadProperties
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whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable, clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable,
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mcrefreshEnable, enableMotd, enableMySpawn, enableRegen, enableCobbleToMossy, useMySQL, cocoabeans, mushrooms,
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toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone,
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slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, mayDowngradeEnchants, mayLoseEnchants;
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slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, mayDowngradeEnchants, mayLoseEnchants,
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fishingDrops, leatherArmor, ironArmor, goldArmor, diamondArmor, woodenTools, stoneTools, ironTools, goldTools, diamondTools, enderPearl, blazeRod, records, glowstoneDust, fishingDiamonds;
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public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp,
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xprate, mcability, mcmmo, mcc, mcrefresh, mcgod, stats, mmoedit, ptp, party, myspawn, whois, invite, accept, clearmyspawn, nWood,
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@ -41,7 +42,8 @@ public class LoadProperties
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xpGainMultiplier, superBreakerCooldown, greenTerraCooldown, gigaDrillBreakerCooldown, treeFellerCooldown,
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berserkCooldown, serratedStrikeCooldown, skullSplitterCooldown, abilityDurabilityLoss,
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feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString, rLeather,
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downgradeRank1, downgradeRank2, downgradeRank3, downgradeRank4, keepEnchantsRank1, keepEnchantsRank2, keepEnchantsRank3, keepEnchantsRank4;
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downgradeRank1, downgradeRank2, downgradeRank3, downgradeRank4, keepEnchantsRank1, keepEnchantsRank2, keepEnchantsRank3, keepEnchantsRank4,
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fishingDropChanceTier1, fishingDropChanceTier2, fishingDropChanceTier3, fishingDropChanceTier4, fishingDropChanceTier5;
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public static double xpbackground_r, xpbackground_g, xpbackground_b, xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g, fishing_b, acrobatics_r, acrobatics_g, acrobatics_b, archery_r, archery_g, archery_b, axes_r, axes_g, axes_b,
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excavation_r, excavation_g, excavation_b, herbalism_r, herbalism_g, herbalism_b, mining_r, mining_g, mining_b,
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@ -353,6 +355,7 @@ public class LoadProperties
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write("Skills.Woodcutting.Requires_Axe", true);
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write("Skills.Taming.Call_Of_The_Wild.Bones_Required", 10);
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//Arcane Forging Config Options
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write("Arcane_Forging.Downgrades.Enabled", true);
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write("Arcane_Forging.Downgrades.Chance.Rank_1", 75);
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write("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
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@ -363,6 +366,29 @@ public class LoadProperties
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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write("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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//Fishing Config Options
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write("Fishing.Drops.Item_Drops_Enabled", true);
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write("Fishing.Drops.Drop_Chance.Tier_1", 20);
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write("Fishing.Drops.Drop_Chance.Tier_2", 25);
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write("Fishing.Drops.Drop_Chance.Tier_3", 30);
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write("Fishing.Drops.Drop_Chance.Tier_4", 35);
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write("Fishing.Drops.Drop_Chance.Tier_5", 40);
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write("Fishing.Drops.Leather_Armor", true);
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write("Fishing.Drops.Iron_Armor", true);
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write("Fishing.Drops.Gold_Armor", true);
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write("Fishing.Drops.Diamond_Armor", true);
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write("Fishing.Drops.Wooden_Tools", true);
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write("Fishing.Drops.Stone_Tools", true);
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write("Fishing.Drops.Iron_Tools", true);
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write("Fishing.Drops.Gold_Tools", true);
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write("Fishing.Drops.Diamond_Tools", true);
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write("Fishing.Drops.Ender_Pearl", true);
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write("Fishing.Drops.Blaze_Rod", true);
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write("Fishing.Drops.Records", true);
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write("Fishing.Drops.Glowstone_Dust", true);
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write("Fishing.Drops.Diamonds", true);
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loadkeys();
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}
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private void loadkeys()
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@ -590,6 +616,27 @@ public class LoadProperties
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bucket = readBoolean("Excavation.Drops.Bucket", true);
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web = readBoolean("Excavation.Drops.Web", true);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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fishingDropChanceTier4 = readInteger("Fishing.Drops.Drop_Chance.Tier_4", 35);
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fishingDropChanceTier5 = readInteger("Fishing.Drops.Drop_Chance.Tier_5", 40);
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leatherArmor = readBoolean("Fishing.Drops.Leather_Armor", true);
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ironArmor = readBoolean("Fishing.Drops.Iron_Armor", true);
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goldArmor = readBoolean("Fishing.Drops.Gold_Armor", true);
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diamondArmor = readBoolean("Fishing.Drops.Diamond_Armor", true);
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woodenTools = readBoolean("Fishing.Drops.Wooden_Tools", true);
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stoneTools = readBoolean("Fishing.Drops.Stone_Tools", true);
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ironTools = readBoolean("Fishing.Drops.Iron_Tools", true);
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goldTools = readBoolean("Fishing.Drops.Gold_Tools", true);
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diamondTools = readBoolean("Fishing.Drops.Diamond_Tools", true);
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enderPearl = readBoolean("Fishing.Drops.Ender_Pearl", true);
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blazeRod = readBoolean("Fishing.Drops.Blaze_Rod", true);
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records = readBoolean("Fishing.Drops.Records", true);
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glowstoneDust = readBoolean("Fishing.Drops.Glowstone_Dust", true);
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fishingDiamonds = readBoolean("Fishing.Drops.Diamonds", true);
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xprate = readString("Commands.xprate.Name", "xprate");
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xprateEnable = readBoolean("Commands.xprate.Enabled", true);
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@ -72,51 +72,93 @@ public class Fishing {
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int randomNum = (int)(Math.random() * 15);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 20)
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
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{
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switch(randomNum)
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{
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case 1:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 10:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 11:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 12:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 13:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 14:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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}
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} else
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@ -133,66 +175,123 @@ public class Fishing {
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int randomNum = (int)(Math.random() * 20);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 25)
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
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{
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switch(randomNum)
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{
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case 1:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 10:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 11:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 12:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 13:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 14:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 15:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 16:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 17:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 18:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 19:
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if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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}
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} else
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@ -209,78 +308,147 @@ public class Fishing {
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int randomNum = (int)(Math.random() * 24);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 30)
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
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{
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switch(randomNum)
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{
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case 1:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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||||
break;
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||||
case 10:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 11:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 12:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 13:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 14:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 15:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 16:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 17:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 18:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 19:
|
||||
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 20:
|
||||
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 21:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 22:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 23:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -297,129 +465,249 @@ public class Fishing {
|
||||
int randomNum = (int)(Math.random() * 41);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 35)
|
||||
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 2:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 3:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 4:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 5:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 6:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 7:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 8:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 9:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 10:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 11:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 12:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 13:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 14:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 15:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 16:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 17:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 18:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 19:
|
||||
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 20:
|
||||
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 21:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 22:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 23:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 24:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 25:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 26:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 27:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 28:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 29:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 30:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 31:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 32:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 33:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 34:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 35:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 36:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 37:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 38:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 39:
|
||||
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 40:
|
||||
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
}
|
||||
} else
|
||||
@ -435,156 +723,302 @@ public class Fishing {
|
||||
int randomNum = (int)(Math.random() * 50);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 40)
|
||||
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
|
||||
{
|
||||
switch(randomNum)
|
||||
{
|
||||
case 1:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 2:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 3:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 4:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 5:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 6:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 7:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 8:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 9:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 10:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 11:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 12:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 13:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 14:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 15:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 16:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 17:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 18:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 19:
|
||||
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 20:
|
||||
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 21:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 22:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 23:
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 24:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 25:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 26:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 27:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 28:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 29:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 30:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 31:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 32:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 33:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 34:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 35:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 36:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 37:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 38:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 39:
|
||||
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 40:
|
||||
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 41:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 42:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 43:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 44:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 45:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 46:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 47:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 48:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 49:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@ -724,6 +1158,7 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
|
||||
//need to implement new shearing method
|
||||
else if(le instanceof MushroomCow)
|
||||
{
|
||||
if(Math.random() * 100 < 99){
|
||||
|
@ -192,7 +192,7 @@ public class Repair {
|
||||
removeItem(player, rIron);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
|
||||
durabilityAfter = player.getItemInHand().getDurability();
|
||||
dif = (short) (durabilityBefore - durabilityAfter);
|
||||
if(m.isShovel(is))
|
||||
dif = (short) (dif / 3);
|
||||
|
Loading…
Reference in New Issue
Block a user