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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Cleaned up the way we handle bleed tracking.
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@ -361,7 +361,7 @@ public class Combat {
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LivingEntity livingEntity = (LivingEntity) entity;
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if (type.equals(SkillType.SWORDS) && !plugin.misc.bleedTracker.contains(entity)) {
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plugin.misc.addToBleedQue(livingEntity);
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plugin.misc.bleedQue.add(livingEntity);
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}
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dealDamage(livingEntity, damageAmount, attacker);
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@ -2,6 +2,7 @@ package com.gmail.nossr50.config;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@ -9,63 +10,17 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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public class Misc
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{
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String location = "mcmmo.properties";
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public class Misc {
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public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
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public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
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public HashMap<Integer, Player> tntTracker = new HashMap<Integer, Player>();
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mcMMO plugin = null;
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mcMMO plugin;
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//BLEED QUE STUFF
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public LivingEntity[] bleedQue = new LivingEntity[20];
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public int bleedQuePos = 0;
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public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
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public int bleedRemovalQuePos = 0;
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/* BLEED QUE STUFF */
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public HashSet<LivingEntity> bleedQue = new HashSet<LivingEntity>();
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public HashSet<LivingEntity> bleedRemovalQue = new HashSet<LivingEntity>();
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public Misc(mcMMO mcMMO)
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{
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plugin = mcMMO;
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}
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public void addToBleedQue(LivingEntity entity)
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{
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//Assign entity to empty position
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bleedQue[bleedQuePos] = entity;
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//Move position up by 1 increment
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bleedQuePos++;
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//Check if array is full
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if(bleedQuePos >= bleedQue.length)
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{
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//Create new temporary array
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LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
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//Copy data from bleedQue to temporary array
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System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
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//Point bleedQue to new array
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bleedQue = temp;
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}
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}
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public void addToBleedRemovalQue(LivingEntity entity)
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{
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//Assign entity to empty position
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bleedRemovalQue[bleedRemovalQuePos] = entity;
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//Move position up by 1 increment
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bleedRemovalQuePos++;
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//Check if array is full
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if(bleedRemovalQuePos >= bleedRemovalQue.length)
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{
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//Create new temporary array
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LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
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//Copy data from bleedRemovalQue to temporary array
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System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
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//Point bleedRemovalQue to new array
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bleedRemovalQue = temp;
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}
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public Misc(mcMMO mcMMO) {
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this.plugin = mcMMO;
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}
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}
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@ -147,7 +147,7 @@ public class mcEntityListener implements Listener {
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/* Remove bleed track */
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if(plugin.misc.bleedTracker.contains(x)) {
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plugin.misc.addToBleedRemovalQue(x);
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plugin.misc.bleedRemovalQue.add(x);
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}
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Archery.arrowRetrievalCheck(x, plugin);
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@ -276,6 +276,13 @@ public class m {
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Bukkit.getScheduler().scheduleAsyncDelayedTask(Bukkit.getPluginManager().getPlugin("mcMMO"), new SQLConversionTask(), 1);
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}
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/**
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* Check if a skill level is higher than the max bonus level of the ability.
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*
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* @param skillLevel Skill level to check
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* @param maxLevel Max level of the ability
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* @return whichever value is lower
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*/
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public static int skillCheck(int skillLevel, int maxLevel) {
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if (skillLevel > maxLevel) {
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return maxLevel;
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@ -284,4 +291,29 @@ public class m {
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return skillLevel;
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}
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}
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/**
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* Simulate a bleed.
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*
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* @param plugin mcMMO plugin instance
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*/
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public static void bleedSimulate(mcMMO plugin) {
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/* Set up the tracker */
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plugin.misc.bleedTracker.addAll(plugin.misc.bleedQue);
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plugin.misc.bleedQue.removeAll(plugin.misc.bleedQue);
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plugin.misc.bleedTracker.removeAll(plugin.misc.bleedRemovalQue);
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plugin.misc.bleedRemovalQue.removeAll(plugin.misc.bleedRemovalQue);
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/* Bleed monsters/animals */
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for (LivingEntity entity : plugin.misc.bleedTracker) {
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if ((entity == null || entity.isDead())) {
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plugin.misc.bleedRemovalQue.add(entity);
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continue;
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}
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else {
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Combat.dealDamage(entity, 2);
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}
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}
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}
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}
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@ -4,13 +4,13 @@ import org.bukkit.entity.*;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.skills.Skills;
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import com.gmail.nossr50.skills.Swords;
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public class mcTimer implements Runnable
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{
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@ -81,7 +81,7 @@ public class mcTimer implements Runnable
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*/
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if(thecount % 2 == 0)
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Swords.bleedSimulate(plugin);
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m.bleedSimulate(plugin);
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//SETUP FOR HP REGEN/BLEED
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thecount++;
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@ -66,7 +66,7 @@ public class Swords {
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Users.getProfile(target).addBleedTicks(bleedTicks);
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}
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else {
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plugin.misc.addToBleedQue(entity);
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plugin.misc.bleedQue.add(entity);
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}
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attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
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}
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@ -108,41 +108,4 @@ public class Swords {
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}
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}
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}
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/**
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* Simulate a bleed.
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*
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* @param plugin mcMMO plugin instance
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*/
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public static void bleedSimulate(mcMMO plugin) {
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/* Add items from Que list to BleedTrack list */
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for (LivingEntity entity : plugin.misc.bleedQue) {
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plugin.misc.bleedTracker.add(entity);
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}
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/* Clear the BleedQue list */
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plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
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plugin.misc.bleedQuePos = 0;
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/* Cleanup any dead entities from the list */
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for(LivingEntity entity : plugin.misc.bleedRemovalQue) {
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plugin.misc.bleedTracker.remove(entity);
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}
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/* Clear bleed removal list */
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plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
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plugin.misc.bleedRemovalQuePos = 0;
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/* Bleed monsters/animals */
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for (LivingEntity entity : plugin.misc.bleedTracker) {
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if (entity == null || entity.isDead()) {
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plugin.misc.addToBleedRemovalQue(entity);
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continue;
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}
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else {
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Combat.dealDamage(entity, 2);
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}
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}
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}
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}
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@ -90,7 +90,7 @@ public class Taming {
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Users.getProfile(target).setBleedTicks(2);
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}
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else {
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plugin.misc.addToBleedQue((LivingEntity)entity);
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plugin.misc.bleedQue.add((LivingEntity) entity);
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}
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master.sendMessage(mcLocale.getString("Combat.Gore"));
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