mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Cleaned up the way we handle bleed tracking.
This commit is contained in:
@ -4,13 +4,13 @@ import org.bukkit.entity.*;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.skills.Skills;
|
||||
import com.gmail.nossr50.skills.Swords;
|
||||
|
||||
public class mcTimer implements Runnable
|
||||
{
|
||||
@ -81,7 +81,7 @@ public class mcTimer implements Runnable
|
||||
*/
|
||||
|
||||
if(thecount % 2 == 0)
|
||||
Swords.bleedSimulate(plugin);
|
||||
m.bleedSimulate(plugin);
|
||||
|
||||
//SETUP FOR HP REGEN/BLEED
|
||||
thecount++;
|
||||
|
Reference in New Issue
Block a user