Cleaned up the way we handle bleed tracking.

This commit is contained in:
GJ
2012-03-18 15:22:12 -04:00
parent 6b99d3e5f1
commit bc725f46e8
7 changed files with 47 additions and 97 deletions

View File

@ -4,13 +4,13 @@ import org.bukkit.entity.*;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Swords;
public class mcTimer implements Runnable
{
@ -81,7 +81,7 @@ public class mcTimer implements Runnable
*/
if(thecount % 2 == 0)
Swords.bleedSimulate(plugin);
m.bleedSimulate(plugin);
//SETUP FOR HP REGEN/BLEED
thecount++;