Cleaned up the way we handle bleed tracking.

This commit is contained in:
GJ
2012-03-18 15:22:12 -04:00
parent 6b99d3e5f1
commit bc725f46e8
7 changed files with 47 additions and 97 deletions

View File

@ -2,6 +2,7 @@ package com.gmail.nossr50.config;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@ -9,63 +10,17 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
public class Misc
{
String location = "mcmmo.properties";
public class Misc {
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
public HashMap<Integer, Player> tntTracker = new HashMap<Integer, Player>();
mcMMO plugin = null;
//BLEED QUE STUFF
public LivingEntity[] bleedQue = new LivingEntity[20];
public int bleedQuePos = 0;
public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
public int bleedRemovalQuePos = 0;
mcMMO plugin;
public Misc(mcMMO mcMMO)
{
plugin = mcMMO;
}
public void addToBleedQue(LivingEntity entity)
{
//Assign entity to empty position
bleedQue[bleedQuePos] = entity;
//Move position up by 1 increment
bleedQuePos++;
//Check if array is full
if(bleedQuePos >= bleedQue.length)
{
//Create new temporary array
LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
//Copy data from bleedQue to temporary array
System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
//Point bleedQue to new array
bleedQue = temp;
}
}
public void addToBleedRemovalQue(LivingEntity entity)
{
//Assign entity to empty position
bleedRemovalQue[bleedRemovalQuePos] = entity;
//Move position up by 1 increment
bleedRemovalQuePos++;
//Check if array is full
if(bleedRemovalQuePos >= bleedRemovalQue.length)
{
//Create new temporary array
LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
//Copy data from bleedRemovalQue to temporary array
System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
//Point bleedRemovalQue to new array
bleedRemovalQue = temp;
}
/* BLEED QUE STUFF */
public HashSet<LivingEntity> bleedQue = new HashSet<LivingEntity>();
public HashSet<LivingEntity> bleedRemovalQue = new HashSet<LivingEntity>();
public Misc(mcMMO mcMMO) {
this.plugin = mcMMO;
}
}