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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Fix issue with tables without party names.
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a25bddba5e
commit
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@ -150,6 +150,8 @@ public final class SQLDatabaseManager {
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checkDatabaseStructure(DatabaseUpdateType.BLAST_MINING);
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checkDatabaseStructure(DatabaseUpdateType.INDEX);
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checkDatabaseStructure(DatabaseUpdateType.MOB_HEALTHBARS);
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checkDatabaseStructure(DatabaseUpdateType.PARTY_NAMES);
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checkDatabaseStructure(DatabaseUpdateType.USER_COLUMN);
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}
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/**
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@ -170,7 +172,9 @@ public final class SQLDatabaseManager {
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return true;
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}
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catch (SQLException ex) {
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printErrors(ex);
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if (!sql.equalsIgnoreCase("ALTER TABLE `" + tablePrefix + "users` DROP COLUMN `party` ;")) {
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printErrors(ex);
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}
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return false;
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}
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finally {
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@ -566,6 +570,14 @@ public final class SQLDatabaseManager {
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sql = "SELECT * FROM `" + tablePrefix + "huds` ORDER BY `" + tablePrefix + "huds`.`mobhealthbar` ASC LIMIT 0 , 30";
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break;
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case PARTY_NAMES:
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write("ALTER TABLE `" + tablePrefix + "users` DROP COLUMN `party` ;");
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break;
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case USER_COLUMN:
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sql = "SELECT * FROM `" + tablePrefix + "users` ORDER BY `" + tablePrefix + "users`.`user` ASC LIMIT 0 , 30";
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break;
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default:
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break;
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}
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@ -607,6 +619,10 @@ public final class SQLDatabaseManager {
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write("ALTER TABLE `" + tablePrefix + "huds` ADD `mobhealthbar` varchar(50) NOT NULL DEFAULT '" + Config.getInstance().getMobHealthbarDefault() + "' ;");
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break;
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case USER_COLUMN:
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mcMMO.p.getLogger().info("Updating mcMMO MySQL tables for user column name...");
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write("ALTER TABLE `" + tablePrefix + "users` RENAME COLUMN `userr` to `user`;");
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break;
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default:
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break;
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}
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@ -4,5 +4,7 @@ public enum DatabaseUpdateType {
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FISHING,
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BLAST_MINING,
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INDEX,
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MOB_HEALTHBARS;
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MOB_HEALTHBARS,
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PARTY_NAMES,
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USER_COLUMN;
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}
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@ -322,58 +322,57 @@ public class PlayerProfile {
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}
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// Remove from list the user_id's from various tables
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playerData.remove(43);
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playerData.remove(30);
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playerData.remove(17);
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playerData.remove(4);
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playerData.remove(42);
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playerData.remove(29);
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playerData.remove(16);
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playerData.remove(3);
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userId = Integer.valueOf(playerData.get(0));
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// UserName 1 - Already loaded
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// LastLogin 2 - Doesn't need to be loaded
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// PartyName 3 - Loaded elsewhere I believe
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skills.put(SkillType.TAMING, Integer.valueOf(playerData.get(4)));
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skills.put(SkillType.MINING, Integer.valueOf(playerData.get(5)));
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skills.put(SkillType.REPAIR, Integer.valueOf(playerData.get(6)));
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skills.put(SkillType.WOODCUTTING, Integer.valueOf(playerData.get(7)));
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skills.put(SkillType.UNARMED, Integer.valueOf(playerData.get(8)));
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skills.put(SkillType.HERBALISM, Integer.valueOf(playerData.get(9)));
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skills.put(SkillType.EXCAVATION, Integer.valueOf(playerData.get(10)));
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skills.put(SkillType.ARCHERY, Integer.valueOf(playerData.get(11)));
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skills.put(SkillType.SWORDS, Integer.valueOf(playerData.get(12)));
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skills.put(SkillType.AXES, Integer.valueOf(playerData.get(13)));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(playerData.get(14)));
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skills.put(SkillType.FISHING, Integer.valueOf(playerData.get(15)));
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skills.put(SkillType.TAMING, Integer.valueOf(playerData.get(3)));
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skills.put(SkillType.MINING, Integer.valueOf(playerData.get(4)));
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skills.put(SkillType.REPAIR, Integer.valueOf(playerData.get(5)));
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skills.put(SkillType.WOODCUTTING, Integer.valueOf(playerData.get(6)));
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skills.put(SkillType.UNARMED, Integer.valueOf(playerData.get(7)));
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skills.put(SkillType.HERBALISM, Integer.valueOf(playerData.get(8)));
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skills.put(SkillType.EXCAVATION, Integer.valueOf(playerData.get(9)));
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skills.put(SkillType.ARCHERY, Integer.valueOf(playerData.get(10)));
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skills.put(SkillType.SWORDS, Integer.valueOf(playerData.get(11)));
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skills.put(SkillType.AXES, Integer.valueOf(playerData.get(12)));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(playerData.get(13)));
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skills.put(SkillType.FISHING, Integer.valueOf(playerData.get(14)));
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skillsXp.put(SkillType.TAMING, (float) Integer.valueOf(playerData.get(16)));
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skillsXp.put(SkillType.MINING, (float) Integer.valueOf(playerData.get(17)));
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skillsXp.put(SkillType.REPAIR, (float) Integer.valueOf(playerData.get(18)));
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skillsXp.put(SkillType.WOODCUTTING, (float) Integer.valueOf(playerData.get(19)));
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skillsXp.put(SkillType.UNARMED, (float) Integer.valueOf(playerData.get(20)));
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skillsXp.put(SkillType.HERBALISM, (float) Integer.valueOf(playerData.get(21)));
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skillsXp.put(SkillType.EXCAVATION, (float) Integer.valueOf(playerData.get(22)));
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skillsXp.put(SkillType.ARCHERY, (float) Integer.valueOf(playerData.get(23)));
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skillsXp.put(SkillType.SWORDS, (float) Integer.valueOf(playerData.get(24)));
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skillsXp.put(SkillType.AXES, (float) Integer.valueOf(playerData.get(25)));
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skillsXp.put(SkillType.ACROBATICS, (float) Integer.valueOf(playerData.get(26)));
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skillsXp.put(SkillType.FISHING, (float) Integer.valueOf(playerData.get(27)));
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skillsXp.put(SkillType.TAMING, (float) Integer.valueOf(playerData.get(15)));
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skillsXp.put(SkillType.MINING, (float) Integer.valueOf(playerData.get(16)));
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skillsXp.put(SkillType.REPAIR, (float) Integer.valueOf(playerData.get(17)));
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skillsXp.put(SkillType.WOODCUTTING, (float) Integer.valueOf(playerData.get(18)));
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skillsXp.put(SkillType.UNARMED, (float) Integer.valueOf(playerData.get(19)));
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skillsXp.put(SkillType.HERBALISM, (float) Integer.valueOf(playerData.get(20)));
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skillsXp.put(SkillType.EXCAVATION, (float) Integer.valueOf(playerData.get(21)));
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skillsXp.put(SkillType.ARCHERY, (float) Integer.valueOf(playerData.get(22)));
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skillsXp.put(SkillType.SWORDS, (float) Integer.valueOf(playerData.get(23)));
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skillsXp.put(SkillType.AXES, (float) Integer.valueOf(playerData.get(24)));
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skillsXp.put(SkillType.ACROBATICS, (float) Integer.valueOf(playerData.get(25)));
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skillsXp.put(SkillType.FISHING, (float) Integer.valueOf(playerData.get(26)));
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// Taming 28 - Unused
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skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(playerData.get(29)));
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skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(playerData.get(30)));
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// Repair 31 - Unused
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skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(playerData.get(32)));
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skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(playerData.get(33)));
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skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(playerData.get(34)));
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// Archery 35 - Unused
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skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(playerData.get(36)));
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skillsDATS.put(AbilityType.SKULL_SPLITTER, Integer.valueOf(playerData.get(37)));
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// Acrobatics 38 - Unused
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skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(playerData.get(39)));
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// Taming 27 - Unused
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skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(playerData.get(28)));
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skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(playerData.get(29)));
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// Repair 30 - Unused
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skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(playerData.get(31)));
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skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(playerData.get(32)));
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skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(playerData.get(33)));
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// Archery 34 - Unused
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skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(playerData.get(35)));
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skillsDATS.put(AbilityType.SKULL_SPLITTER, Integer.valueOf(playerData.get(36)));
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// Acrobatics 37 - Unused
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skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(playerData.get(38)));
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hudType = HudType.valueOf(playerData.get(40));
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mobHealthbarType = MobHealthbarType.valueOf(playerData.get(41));
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hudType = HudType.valueOf(playerData.get(39));
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mobHealthbarType = MobHealthbarType.valueOf(playerData.get(40));
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loaded = true;
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return true;
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