Remove max level check - Bukkit now does the checking for us.

This commit is contained in:
GJ 2013-02-05 23:58:15 -05:00
parent bb88812668
commit bbfbe1e72c

View File

@ -28,6 +28,7 @@ public class SkillTools {
public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) { public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill); int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
int currentFoodLevel = player.getFoodLevel(); int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel(); int newFoodLevel = event.getFoodLevel();
int foodChange = newFoodLevel - currentFoodLevel; int foodChange = newFoodLevel - currentFoodLevel;
@ -38,14 +39,7 @@ public class SkillTools {
} }
} }
/* Make sure we don't go over the max value */ event.setFoodLevel(currentFoodLevel + foodChange);
newFoodLevel = currentFoodLevel + foodChange;
if (newFoodLevel > 20) {
event.setFoodLevel(20);
}
else {
event.setFoodLevel(newFoodLevel);
}
} }
/** /**