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Remove max level check - Bukkit now does the checking for us.
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@ -28,6 +28,7 @@ public class SkillTools {
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public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
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public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
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int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
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int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
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int currentFoodLevel = player.getFoodLevel();
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int currentFoodLevel = player.getFoodLevel();
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int newFoodLevel = event.getFoodLevel();
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int newFoodLevel = event.getFoodLevel();
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int foodChange = newFoodLevel - currentFoodLevel;
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int foodChange = newFoodLevel - currentFoodLevel;
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@ -38,14 +39,7 @@ public class SkillTools {
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}
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}
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}
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}
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/* Make sure we don't go over the max value */
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event.setFoodLevel(currentFoodLevel + foodChange);
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newFoodLevel = currentFoodLevel + foodChange;
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if (newFoodLevel > 20) {
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event.setFoodLevel(20);
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}
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else {
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event.setFoodLevel(newFoodLevel);
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}
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}
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}
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/**
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/**
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