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We don't use these strings anymore.
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@ -255,7 +255,6 @@ Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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@ -385,7 +384,6 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
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Combat.BeastLore=[[GREEN]]**BEAST LORE**
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Combat.BeastLore=[[GREEN]]**BEAST LORE**
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Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
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Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
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Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
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Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
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Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
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Combat.Gore=[[GREEN]]**GORED**
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Combat.Gore=[[GREEN]]**GORED**
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Combat.Ignition=[[RED]]**IGNITION**
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Combat.Ignition=[[RED]]**IGNITION**
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Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
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Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
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