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	We don't use these strings anymore.
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		| @@ -255,7 +255,6 @@ Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks | |||||||
| Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds | Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds | ||||||
| Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! | Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! | ||||||
| Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! | Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! | ||||||
| Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** |  | ||||||
| Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} | Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} | ||||||
| Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! | Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! | ||||||
| Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** | Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** | ||||||
| @@ -385,7 +384,6 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** | |||||||
| Combat.BeastLore=[[GREEN]]**BEAST LORE** | Combat.BeastLore=[[GREEN]]**BEAST LORE** | ||||||
| Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) | Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) | ||||||
| Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) | Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) | ||||||
| Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow! |  | ||||||
| Combat.Gore=[[GREEN]]**GORED** | Combat.Gore=[[GREEN]]**GORED** | ||||||
| Combat.Ignition=[[RED]]**IGNITION** | Combat.Ignition=[[RED]]**IGNITION** | ||||||
| Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** | Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** | ||||||
|   | |||||||
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