Iron golem and Snowman pumpkin drop rates are now 3% for the sake of consistency

This commit is contained in:
TfT_02 2012-12-23 22:05:10 +01:00
parent 8a97718dd4
commit bb1dbab984

View File

@ -17,7 +17,6 @@ import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType; import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Wool; import org.bukkit.material.Wool;
import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.AdvancedConfig;
@ -283,7 +282,7 @@ public class Fishing {
break; break;
case IRON_GOLEM: case IRON_GOLEM:
if (DROP_NUMBER > 95) { if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else if (DROP_NUMBER > 85) { } else if (DROP_NUMBER > 85) {
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
@ -365,7 +364,7 @@ public class Fishing {
break; break;
case SNOWMAN: case SNOWMAN:
if (DROP_NUMBER > 95) { if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else { } else {
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL)); Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));