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Iron golem and Snowman pumpkin drop rates are now 3% for the sake of consistency
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parent
8a97718dd4
commit
bb1dbab984
@ -17,7 +17,6 @@ import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.Wool;
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import org.bukkit.material.Wool;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -283,7 +282,7 @@ public class Fishing {
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break;
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break;
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case IRON_GOLEM:
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case IRON_GOLEM:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else if (DROP_NUMBER > 85) {
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} else if (DROP_NUMBER > 85) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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@ -365,7 +364,7 @@ public class Fishing {
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break;
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break;
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case SNOWMAN:
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case SNOWMAN:
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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} else {
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} else {
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
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