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Refactor experience events into separate packages.
Level events are now in one package, and XP events are now in a second package.
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.levels;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.experience.McMMOPlayerExperienceEvent;
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/**
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/**
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* Called when a user levels change
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* Called when a user levels change
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.levels;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.levels;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.xp;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.experience.McMMOPlayerExperienceEvent;
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public abstract class McMMOPlayerXpChangeEvent extends McMMOPlayerExperienceEvent {
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public abstract class McMMOPlayerXpChangeEvent extends McMMOPlayerExperienceEvent {
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public McMMOPlayerXpChangeEvent(Player player, SkillType skill) {
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public McMMOPlayerXpChangeEvent(Player player, SkillType skill) {
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.xp;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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package com.gmail.nossr50.events.experience;
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package com.gmail.nossr50.events.experience.xp;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -5,7 +5,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.events.experience.levels.McMMOPlayerLevelUpEvent;
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public class SelfListener implements Listener {
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public class SelfListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@ -15,12 +15,12 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelChangeEvent;
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import com.gmail.nossr50.events.experience.levels.McMMOPlayerLevelChangeEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelDownEvent;
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import com.gmail.nossr50.events.experience.levels.McMMOPlayerLevelDownEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.events.experience.levels.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerXpChangeEvent;
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import com.gmail.nossr50.events.experience.xp.McMMOPlayerXpChangeEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerXpGainEvent;
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import com.gmail.nossr50.events.experience.xp.McMMOPlayerXpGainEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerXpLossEvent;
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import com.gmail.nossr50.events.experience.xp.McMMOPlayerXpLossEvent;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
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import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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