update notes

This commit is contained in:
nossr50
2020-12-29 13:15:15 -08:00
parent 3c9c8556dd
commit bab13f32e7
2 changed files with 7 additions and 3 deletions

View File

@ -9,6 +9,7 @@ import com.gmail.nossr50.util.text.StringUtils;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.configuration.ConfigurationSection;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
@ -509,14 +510,17 @@ public class Config extends AutoUpdateConfigLoader {
public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); }
public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); }
public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
public @Nullable Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); }
public boolean getAllowVanillaInventoryRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Anvil_Repair", false); }
public boolean getAllowVanillaAnvilRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Inventory_Repair", false); }
public boolean getAllowVanillaGrindstoneRepair() { return config.getBoolean("Skills.Repair.Allow_Vanilla_Grindstone_Repair", false); }
/* Salvage */
public boolean getSalvageAnvilMessagesEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Messages", true); }
public boolean getSalvageAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Placed_Sounds", true); }
public boolean getSalvageAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Use_Sounds", true); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); }
public @Nullable Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); }
public boolean getSalvageConfirmRequired() { return config.getBoolean("Skills.Salvage.Confirm_Required", true); }
/* Unarmed */