Adding more combat messages to Action Bar

This commit is contained in:
nossr50
2019-01-13 22:21:16 -08:00
parent 1cf1c6fab8
commit ba5428ff12
2 changed files with 7 additions and 3 deletions

View File

@ -4,7 +4,9 @@ import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.util.player.NotificationManager;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.entity.AnimalTamer;
@ -416,7 +418,7 @@ public final class CombatUtils {
switch (type) {
case SWORDS:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
}
BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks);
@ -424,7 +426,7 @@ public final class CombatUtils {
case AXES:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.SS.Struck"));
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.SS.Struck");
}
break;