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Shears are in isIronTool(), no need to check explicitly
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@ -85,7 +85,7 @@ public class Salvage {
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int salvagedItem = 0;
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if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
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else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
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else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand) || inHand.getType() == Material.BUCKET || inHand.getType() == Material.SHEARS) salvagedItem = 265;
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else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand) || inHand.getType() == Material.BUCKET) salvagedItem = 265;
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else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
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else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
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else if (ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
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@ -111,7 +111,7 @@ public class Salvage {
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* @return true if the item is salvageable, false otherwise
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*/
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public static boolean isSalvageable(final ItemStack is) {
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if (configInstance.getSalvageTools() && (ItemChecks.isTool(is) || ItemChecks.isStringTool(is) || is.getType() == Material.BUCKET || is.getType() == Material.SHEARS)) {
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if (configInstance.getSalvageTools() && (ItemChecks.isTool(is) || ItemChecks.isStringTool(is) || is.getType() == Material.BUCKET)) {
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return true;
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}
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if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
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