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Make 'em final
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@ -11,11 +11,11 @@ public final class SpoutToolsAPI {
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private SpoutToolsAPI() {}
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private SpoutToolsAPI() {}
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public static List<ItemStack> spoutSwords = new ArrayList<ItemStack>();
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public final static List<ItemStack> spoutSwords = new ArrayList<ItemStack>();
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public static List<ItemStack> spoutAxes = new ArrayList<ItemStack>();
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public final static List<ItemStack> spoutAxes = new ArrayList<ItemStack>();
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public static List<ItemStack> spoutPickaxes = new ArrayList<ItemStack>();
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public final static List<ItemStack> spoutPickaxes = new ArrayList<ItemStack>();
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public static List<ItemStack> spoutHoes = new ArrayList<ItemStack>();
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public final static List<ItemStack> spoutHoes = new ArrayList<ItemStack>();
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public static List<ItemStack> spoutShovels = new ArrayList<ItemStack>();
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public final static List<ItemStack> spoutShovels = new ArrayList<ItemStack>();
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/**
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/**
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* Add a custom Spout tool to mcMMO for XP gain & ability use.
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* Add a custom Spout tool to mcMMO for XP gain & ability use.
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@ -12,7 +12,7 @@ import com.gmail.nossr50.mcMMO;
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public class ChunkletUnloader implements Runnable {
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public class ChunkletUnloader implements Runnable {
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private static Map<Chunk, Integer> unloadedChunks = new HashMap<Chunk, Integer>();
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private static Map<Chunk, Integer> unloadedChunks = new HashMap<Chunk, Integer>();
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private static int minimumInactiveTime = 60; //Should be a multiple of RUN_INTERVAL for best performance
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private static int minimumInactiveTime = 60; //Should be a multiple of RUN_INTERVAL for best performance
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public static int RUN_INTERVAL = 20;
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public final static int RUN_INTERVAL = 20;
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public static void addToList(Chunk chunk) {
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public static void addToList(Chunk chunk) {
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//Unfortunately we can't use Map.contains() because Chunks are always new objects
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//Unfortunately we can't use Map.contains() because Chunks are always new objects
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