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Preliminary level caps implementation
Also with an option to choose name/displayname for a and p commands, as well as enable/disable them
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@ -106,19 +106,26 @@ Fishing:
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Ender_Pearl: true
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Wooden_Tools: true
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Skills:
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Taming:
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Call_Of_The_Wild:
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Bones_Required: 10
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Acrobatics:
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Level_Cap: 0 #Level cap of 0 for no limit
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Archery:
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Level_Cap: 0
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Axes:
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Level_Cap: 0
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Excavation:
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Level_Cap: 0
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Requires_Shovel: true
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Woodcutting:
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Requires_Axe: true
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Fishing:
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Level_Cap: 0
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Herbalism:
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Level_Cap: 0
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Green_Thumb:
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Cobble_To_Mossy: true
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Mining:
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Level_Cap: 0
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Requires_Pickaxe: true
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Repair:
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Level_Cap: 0
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Leather:
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ID: 334
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String:
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@ -141,6 +148,17 @@ Skills:
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Iron:
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Name: Iron Bars
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ID: 265
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Swords:
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Level_Cap: 0
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Taming:
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Level_Cap: 0
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Call_Of_The_Wild:
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Bones_Required: 10
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Unarmed:
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Level_Cap: 0
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Woodcutting:
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Level_Cap: 0
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Requires_Axe: true
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Experience:
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Fishing:
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Base: 800
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@ -327,4 +345,10 @@ Commands:
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clearmyspawn:
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Enabled: true
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ptp:
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Enabled: true
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Enabled: true
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p:
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Enabled: true
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Display_Names: true
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a:
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Enabled: true
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Display_Names: true
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