Preliminary level caps implementation

Also with an option to choose name/displayname for a and p commands, as well as enable/disable them
This commit is contained in:
NuclearW
2012-02-02 00:24:07 -05:00
parent c95d2a9b84
commit b8f4b6e2da
7 changed files with 111 additions and 23 deletions

View File

@ -106,19 +106,26 @@ Fishing:
Ender_Pearl: true
Wooden_Tools: true
Skills:
Taming:
Call_Of_The_Wild:
Bones_Required: 10
Acrobatics:
Level_Cap: 0 #Level cap of 0 for no limit
Archery:
Level_Cap: 0
Axes:
Level_Cap: 0
Excavation:
Level_Cap: 0
Requires_Shovel: true
Woodcutting:
Requires_Axe: true
Fishing:
Level_Cap: 0
Herbalism:
Level_Cap: 0
Green_Thumb:
Cobble_To_Mossy: true
Mining:
Level_Cap: 0
Requires_Pickaxe: true
Repair:
Level_Cap: 0
Leather:
ID: 334
String:
@ -141,6 +148,17 @@ Skills:
Iron:
Name: Iron Bars
ID: 265
Swords:
Level_Cap: 0
Taming:
Level_Cap: 0
Call_Of_The_Wild:
Bones_Required: 10
Unarmed:
Level_Cap: 0
Woodcutting:
Level_Cap: 0
Requires_Axe: true
Experience:
Fishing:
Base: 800
@ -327,4 +345,10 @@ Commands:
clearmyspawn:
Enabled: true
ptp:
Enabled: true
Enabled: true
p:
Enabled: true
Display_Names: true
a:
Enabled: true
Display_Names: true