mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 05:36:46 +01:00
Made things cleaner
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76afd5a7ca
commit
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@ -26,7 +26,7 @@ public class MmoupdateCommand implements CommandExecutor {
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}
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sender.sendMessage(ChatColor.GRAY + "Starting conversion..."); //TODO: Needs more locale.
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Users.clearUsers();
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Users.clearAll();
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convertToMySQL();
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for (Player x : plugin.getServer().getOnlinePlayers()) {
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@ -102,7 +102,7 @@ public class McremoveCommand implements CommandExecutor {
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PlayerProfile playerProfile = Users.getProfile(player);
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if (playerProfile != null) {
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Users.getProfiles().remove(playerProfile);
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Users.remove(player.getName());
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if (player.isOnline()) {
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Users.addUser((Player) player);
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@ -284,20 +284,11 @@ public class mcMMO extends JavaPlugin {
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*/
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@Override
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public void onDisable() {
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//Make sure to save player information if the server shuts down
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for (PlayerProfile playerProfile : Users.getProfiles().values()) {
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playerProfile.save();
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}
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Users.saveAll(); //Make sure to save player information if the server shuts down
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PartyManager.getInstance().saveParties();
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getServer().getScheduler().cancelTasks(this); //This removes our tasks
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//Save our metadata
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placeStore.saveAll();
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//Cleanup empty metadata stores
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placeStore.cleanUp();
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placeStore.saveAll(); //Save our metadata
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placeStore.cleanUp(); //Cleanup empty metadata stores
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//Remove other tasks BEFORE starting the Backup, or we just cancel it straight away.
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try {
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@ -3,7 +3,6 @@ package com.gmail.nossr50.runnables;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.util.Database;
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import com.gmail.nossr50.util.Users;
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@ -19,11 +18,9 @@ public class SQLReconnect implements Runnable {
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if (!Database.isConnected()) {
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Database.connect();
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if (Database.isConnected()) {
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for (PlayerProfile playerProfile : Users.getProfiles().values()) {
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playerProfile.save(); //Save all profiles
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}
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Users.saveAll(); //Save all profiles
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Users.clearAll(); //Clear the profiles
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Users.clearUsers(); //Clear the profiles
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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Users.addUser(player); //Add in new profiles, forcing them to 'load' again from MySQL
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}
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@ -58,13 +58,31 @@ public class Users {
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return playerProfile;
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}
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/*
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* Remove a user.
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*
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* @param playerName The name of the player to remove
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*/
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public static void remove(String playerName) {
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profiles.remove(playerName);
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}
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/**
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* Clear all users.
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*/
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public static void clearUsers() {
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public static void clearAll() {
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profiles.clear();
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}
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/*
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* Save all users.
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*/
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public static void saveAll() {
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for (PlayerProfile playerProfile : profiles.values()) {
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playerProfile.save();
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}
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}
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/**
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* Get all PlayerProfiles.
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*
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