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	Merge pull request #299 from Glitchfinder/master
Fixing index error. Better not do this all night, I'm not sticking around for that much :I
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		@@ -105,11 +105,14 @@ public class BlockStoreConversionZDirectory implements Runnable {
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                            this.czPos = this.zPos + this.z;
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                            for(this.y2 = (64 * this.y); this.y2 < (64 * this.y + 64); this.y2++) {
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                                try {
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                                    if(!this.manager.isTrue(this.cxPos, this.y2, this.czPos, this.world))
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                                        continue;
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                                    this.newManager.setTrue(this.cxPos, this.y2, this.czPos, this.world);
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                                }
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                                catch(Exception e) {}
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                            }
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                        }
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                    }
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                    continue;
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@@ -15,7 +15,7 @@ public class PrimitiveChunkStore implements ChunkStore {
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    transient private boolean dirty = false;
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    /** X, Z, Y */
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    public boolean[][][] store;
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    private static final int CURRENT_VERSION = 4;
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    private static final int CURRENT_VERSION = 5;
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    private static final int MAGIC_NUMBER = 0xEA5EDEBB;
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    private int cx;
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    private int cz;
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@@ -34,7 +34,7 @@ public class PrimitiveChunkStore implements ChunkStore {
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        this.xBitShifts = 11;
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        this.zBitShifts = 7;
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        this.store = new boolean[16][16][this.worldHeight - 1];
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        this.store = new boolean[16][16][this.worldHeight];
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        conversionNeeded = false;
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    }
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@@ -139,7 +139,23 @@ public class PrimitiveChunkStore implements ChunkStore {
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        store = (boolean[][][]) in.readObject();
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        if (fileVersionNumber < CURRENT_VERSION) {
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            fixArray();
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            dirty = true;
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        }
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    }
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    private void fixArray() {
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        boolean[][][] temp = this.store;
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        this.store = new boolean[16][16][this.worldHeight];
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        for(int x = 0; x < 16; x++) {
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            for(int z = 0; z < 16; z++) {
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                for(int y = 0; y < this.worldHeight; y++) {
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                    try {
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                        store[x][z][y] = temp[x][y][z];
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                    }
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                    catch(Exception e) {}
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                }
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            }
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        }
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    }
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}
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