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Most of handleRepair() done, level checking still needed
- Move Repair - Change visibility of a few methods for repurposing Repair soon
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@ -12,7 +12,7 @@ import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.misc.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.util.Page;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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@ -12,7 +12,7 @@ import com.gmail.nossr50.skills.gathering.Excavation;
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import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.gathering.Mining;
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import com.gmail.nossr50.skills.gathering.WoodCutting;
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import com.gmail.nossr50.skills.misc.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.ItemChecks;
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@ -41,7 +41,7 @@ import com.gmail.nossr50.skills.combat.Taming;
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import com.gmail.nossr50.skills.gathering.BlastMining;
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import com.gmail.nossr50.skills.gathering.Fishing;
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import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.misc.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.Item;
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import com.gmail.nossr50.util.ItemChecks;
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@ -1,4 +1,4 @@
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package com.gmail.nossr50.skills.misc;
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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Random;
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@ -211,7 +211,7 @@ public class Repair {
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* @param player Player repairing the item
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* @param is Item being repaired
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*/
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private static void addEnchants(Player player, ItemStack is) {
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protected static void addEnchants(Player player, ItemStack is) {
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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@ -321,6 +321,19 @@ public class Repair {
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*/
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private static short repairCalculate(Player player, short durability, int repairAmount) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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return repairCalculate(player, skillLevel, durability, repairAmount);
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param skillLevel the skillLevel of the player in Repair
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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float bonus = (float) skillLevel / 500;
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if (permInstance.repairMastery(player)) {
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@ -3,8 +3,21 @@ package com.gmail.nossr50.skills.repair;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class SimpleRepairManager implements RepairManager {
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private HashMap<Integer, Repairable> repairables;
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@ -42,6 +55,148 @@ public class SimpleRepairManager implements RepairManager {
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@Override
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public void handleRepair(Player player, ItemStack item) {
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// TODO Auto-generated method stub
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// Load some variables for use
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PlayerProfile PP = Users.getProfile(player);
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short startDurability = item.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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Repairable repairable = repairables.get(item.getTypeId());
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// Permissions checks on material and item types
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if(!repairable.getRepairItemType().getPermissions(player)) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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if(!repairable.getRepairMaterialType().getPermissions(player)) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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// TODO: Level check
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// Check if they have the proper material to repair with
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if(!inventory.contains(repairable.getRepairMaterialId())) {
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String message = LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(repairable.getRepairMaterialId());
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if(repairable.getRepairMaterialMetadata() != (byte) -1) {
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// TODO: Do something nicer than append the metadata as a :# ?
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if(findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
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message += ":" + repairable.getRepairMaterialMetadata();
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}
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}
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player.sendMessage(message);
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return;
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}
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// Do not repair if at full durability
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if(startDurability <= 0) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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return;
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}
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// Do not repair stacked items
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if(item.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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return;
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}
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// Lets get down to business,
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// To defeat, the huns.
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int baseRepairAmount = repairable.getBaseRepairDurability();
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short newDurability = Repair.repairCalculate(player, skillLevel, startDurability, baseRepairAmount);
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// We're going to hold onto our repair item location
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int repairItemLocation;
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if(repairable.getRepairMaterialMetadata() != (byte) -1) {
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repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId());
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} else {
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// Special case for when the repairable has metadata that must be addressed
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repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata());
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}
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// This should never happen, but if it does we need to complain loudly about it.
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if(repairItemLocation == -1) {
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player.sendMessage("mcMMO encountered an error attempting to repair this item!"); // TODO: Locale ?
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}
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// Call event
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McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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// Handle the enchants
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if (Config.getInstance().getArcaneForgingEnchantLossEnabled() && !Permissions.getInstance().arcaneBypass(player)) {
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// Generalize away enchantment work
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Repair.addEnchants(player, item);
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}
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// Remove the item
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removeOneFrom(inventory, repairItemLocation);
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// Repair the item!
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item.setDurability(newDurability);
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}
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/**
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* Decrease the amount of items in this slot by one
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*
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* @param inventory PlayerInventory to work in
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* @param index Item index to decrement
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*/
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private void removeOneFrom(PlayerInventory inventory, int index) {
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ItemStack item = inventory.getItem(index);
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if(item.getAmount() > 1) {
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item.setAmount(item.getAmount() - 1);
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} else {
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item = new ItemStack(0);
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}
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// I suspect this may not be needed, but I don't think it hurts
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inventory.setItem(index, item);
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}
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/**
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* Search the inventory for an item and return the index.
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*
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* @param inventory PlayerInventory to scan
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* @param itemId Item id to look for
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* @return index location where the item was found, or -1 if not found
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*/
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private int findInInventory(PlayerInventory inventory, int itemId) {
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int location = inventory.first(itemId);
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// VALIDATE
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if(inventory.getItem(location).getTypeId() == itemId) {
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return location;
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} else {
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return -1;
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}
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}
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/**
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* Search the inventory for an item and return the index.
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*
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* @param inventory PlayerInventory to scan
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* @param itemId Item id to look for
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* @param metadata Metadata to look for
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* @return index location where the item was found, or -1 if not found
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*/
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private int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
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int location = -1;
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ItemStack[] contents = inventory.getContents();
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for(int i = 0; i < contents.length; i++) {
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ItemStack item = contents[i];
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if(item.getTypeId() == itemId) {
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if(item.getData().getData() == metadata) {
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location = i;
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}
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}
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if(location != -1) break;
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}
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return location;
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}
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}
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