mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 13:14:44 +02:00
Most of handleRepair() done, level checking still needed
- Move Repair - Change visibility of a few methods for repurposing Repair soon
This commit is contained in:
600
src/main/java/com/gmail/nossr50/skills/repair/Repair.java
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600
src/main/java/com/gmail/nossr50/skills/repair/Repair.java
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@ -0,0 +1,600 @@
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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Random;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.mods.CustomItem;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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public class Repair {
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private static Random random = new Random();
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private static Config configInstance = Config.getInstance();
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private static Permissions permInstance = Permissions.getInstance();
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/**
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* Handle all the item repair checks.
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*
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* @param player Player repairing the item
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* @param is The item being repaired
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*/
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public static void repairCheck(Player player, ItemStack is) {
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PlayerProfile PP = Users.getProfile(player);
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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if (durabilityBefore > 0 && is.getAmount() == 1) {
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/*
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* REPAIR ARMOR
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*/
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if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
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if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 6);
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}
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else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 2);
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}
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else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 4);
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}
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else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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/*
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* REPAIR TOOLS
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*/
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else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
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if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 8);
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}
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else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
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repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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/*
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* REPAIR CUSTOM TOOLS
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*/
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else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
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ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
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if (inventory.contains(repairMaterial)) {
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repairCustomItem(player, is, repairMaterial);
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player);
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}
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}
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/*
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* REPAIR CUSTOM ARMOR
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*/
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else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
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ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
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if (inventory.contains(repairMaterial)) {
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repairCustomItem(player, is, repairMaterial);
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player);
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}
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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}
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}
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/**
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* Handle the XP gain for repair events.
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*
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* @param player Player repairing the item
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* @param PP PlayerProfile of the repairing player
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* @param is Item being repaired
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* @param durabilityBefore Durability of the item before repair
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* @param modify Amount to modify the durability by
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* @param boost True if the modifier is a boost, false if the modifier is a reduction
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*/
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private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
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short durabilityAfter = is.getDurability();
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short dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * modify);
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//TODO: What exactly is this for, and should we have it for armor as well?
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if (ItemChecks.isShovel(is)) {
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dif = (short) (dif / 3);
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}
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else if(ItemChecks.isSword(is)) {
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dif = (short) (dif / 2);
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}
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else if(ItemChecks.isHoe(is)) {
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dif = (short) (dif / 2);
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}
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PP.addXP(player, SkillType.REPAIR, dif * 10);
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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//CLANG CLANG
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if (configInstance.spoutEnabled) {
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SpoutSounds.playRepairNoise(player, mcMMO.p);
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}
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}
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/**
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* Get current Arcane Forging rank.
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*
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* @param skillLevel The skill level of the player whose rank is being checked
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* @return The player's current Arcane Forging rank
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*/
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public static int getArcaneForgingRank(PlayerProfile PP) {
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
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return 4;
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}
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else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
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return 3;
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}
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else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
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return 2;
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}
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else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
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return 1;
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}
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else {
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return 0;
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}
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}
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/**
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* Handles removing & downgrading enchants.
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*
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* @param player Player repairing the item
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* @param is Item being repaired
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*/
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protected static void addEnchants(Player player, ItemStack is) {
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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return;
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}
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int rank = getArcaneForgingRank(Users.getProfile(player));
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if (rank == 0 || !permInstance.arcaneForging(player)) {
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for (Enchantment x : enchants.keySet()) {
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is.removeEnchantment(x);
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}
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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return;
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}
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (random.nextInt(100) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
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if (random.nextInt(100) <= getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, enchantLevel--);
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downgraded = true;
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}
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}
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}
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else {
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is.removeEnchantment(enchantment);
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}
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}
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Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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if (newEnchants.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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}
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}
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/**
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* Gets chance of keeping enchantment during repair.
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*
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* @param rank Arcane Forging rank
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* @return The chance of keeping the enchantment
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*/
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public static int getEnchantChance(int rank) {
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switch (rank) {
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case 4:
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return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
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case 3:
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return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
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case 2:
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return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
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case 1:
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return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
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default:
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return 0;
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}
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}
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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* @param rank Arcane Forging rank
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* @return The chance of the enchantment being downgraded
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*/
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public static int getDowngradeChance(int rank) {
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switch (rank) {
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case 4:
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return configInstance.getArcaneForgingDowngradeChanceRank4();
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case 3:
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return configInstance.getArcaneForgingDowngradeChanceRank3();
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case 2:
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return configInstance.getArcaneForgingDowngradeChanceRank2();
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case 1:
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return configInstance.getArcaneForgingDowngradeChanceRank1();
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default:
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return 100;
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}
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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private static short repairCalculate(Player player, short durability, int repairAmount) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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return repairCalculate(player, skillLevel, durability, repairAmount);
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param skillLevel the skillLevel of the player in Repair
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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float bonus = (float) skillLevel / 500;
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if (permInstance.repairMastery(player)) {
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bonus = (repairAmount * bonus);
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repairAmount += bonus;
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}
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if (checkPlayerProcRepair(player)) {
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repairAmount = (short) (repairAmount * 2);
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}
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durability -= repairAmount;
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if (durability < 0) {
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durability = 0;
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}
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return durability;
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}
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/**
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* Gets the base durability amount to repair an item.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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* @return The final amount of durability repaired to the item
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*/
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private static short getRepairAmount(ItemStack is, Player player){
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short maxDurability = is.getType().getMaxDurability();
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int repairAmount = 0;
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if (ItemChecks.isShovel(is)) {
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repairAmount = maxDurability;
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}
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else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
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repairAmount = maxDurability / 2;
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}
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else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
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repairAmount = maxDurability / 3;
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}
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else if (ItemChecks.isBoots(is)) {
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repairAmount = maxDurability / 4;
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}
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else if (ItemChecks.isHelmet(is)) {
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repairAmount = maxDurability / 5;
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}
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else if (ItemChecks.isPants(is)) {
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repairAmount = maxDurability / 7;
|
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}
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else if (ItemChecks.isChestplate(is)) {
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repairAmount = maxDurability / 8;
|
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}
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return repairCalculate(player, is.getDurability(), repairAmount);
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}
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|
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/**
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* Gets the base durability amount to repair a custom item.
|
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*
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* @param is The custom item being repaired
|
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* @param player The player repairing the custom item
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* @return The final amount of durability repaired to the custom item
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*/
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private static short getCustomRepairAmount(ItemStack is, Player player) {
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short maxDurability = 0;
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int materialsRequired = 0;
|
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int repairAmount = 0;
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CustomTool tool = ModChecks.getToolFromItemStack(is);
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CustomItem armor = ModChecks.getArmorFromItemStack(is);
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if (tool != null) {
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maxDurability = tool.getDurability();
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materialsRequired = tool.getRepairQuantity();
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}
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else if (armor != null) {
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maxDurability = armor.getDurability();
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materialsRequired = armor.getRepairQuantity();
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}
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repairAmount = maxDurability / materialsRequired;
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return repairCalculate(player, is.getDurability(), repairAmount);
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}
|
||||
|
||||
/**
|
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* Informs a player that the repair has failed.
|
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*
|
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* @param is The item being repaired
|
||||
* @param player The player repairing the item
|
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*/
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private static void needMoreVespeneGas(ItemStack is, Player player) {
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
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if (is.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
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}
|
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else {
|
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if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
|
||||
if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
|
||||
}
|
||||
}
|
||||
else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
|
||||
if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
|
||||
}
|
||||
}
|
||||
else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
|
||||
if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
|
||||
}
|
||||
}
|
||||
else if (ItemChecks.isStoneTool(is)) {
|
||||
if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
|
||||
}
|
||||
}
|
||||
else if (ItemChecks.isWoodTool(is)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
|
||||
}
|
||||
else if (ItemChecks.isLeatherArmor(is)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
|
||||
}
|
||||
else if (ItemChecks.isStringTool(is)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
|
||||
}
|
||||
else {
|
||||
player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for Super Repair bonus.
|
||||
*
|
||||
* @param player The player repairing an item
|
||||
* @return true if bonus granted, false otherwise
|
||||
*/
|
||||
public static boolean checkPlayerProcRepair(Player player) {
|
||||
final int MAX_BONUS_LEVEL = 1000;
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
||||
|
||||
if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Repairs an item.
|
||||
*
|
||||
* @param player The player repairing an item
|
||||
* @param item The item being repaired
|
||||
* @param repairMaterial The repair reagent
|
||||
*/
|
||||
private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
||||
short initialDurability = item.getDurability();
|
||||
short newDurability = getRepairAmount(item, player);
|
||||
PlayerInventory inventory = player.getInventory();
|
||||
|
||||
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (repairMaterial.getType().equals(Material.WOOD)) {
|
||||
removeWood(inventory);
|
||||
}
|
||||
else {
|
||||
inventory.removeItem(repairMaterial);
|
||||
}
|
||||
|
||||
/* Handle the enchants */
|
||||
if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
||||
addEnchants(player, item);
|
||||
}
|
||||
|
||||
item.setDurability(newDurability);
|
||||
}
|
||||
|
||||
/**
|
||||
* Repairs a custom item.
|
||||
*
|
||||
* @param player The player repairing an item
|
||||
* @param item The custom item being repaired
|
||||
* @param repairMaterial The repair reagent
|
||||
*/
|
||||
private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
|
||||
short initialDurability = item.getDurability();
|
||||
short newDurability = getCustomRepairAmount(item, player);
|
||||
PlayerInventory inventory = player.getInventory();
|
||||
|
||||
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
inventory.removeItem(repairMaterial);
|
||||
|
||||
if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
|
||||
addEnchants(player, item);
|
||||
}
|
||||
|
||||
item.setDurability(newDurability);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles notifications for placing an anvil.
|
||||
*
|
||||
* @param player The player placing the anvil
|
||||
* @param anvilID The item ID of the anvil block
|
||||
*/
|
||||
public static void placedAnvilCheck(Player player, int anvilID) {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (!PP.getPlacedAnvil()) {
|
||||
if (configInstance.spoutEnabled) {
|
||||
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
||||
|
||||
if (sPlayer.isSpoutCraftEnabled()) {
|
||||
sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
|
||||
}
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
|
||||
}
|
||||
|
||||
PP.togglePlacedAnvil();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
|
||||
*
|
||||
* @param inventory The inventory to remove wood from
|
||||
*/
|
||||
private static void removeWood(PlayerInventory inventory) {
|
||||
//TODO: Make this less hackish once there's a better way to do it...
|
||||
int slot = inventory.first(Material.WOOD);
|
||||
ItemStack item = inventory.getItem(slot);
|
||||
item.setAmount(item.getAmount() - 1);
|
||||
inventory.setItem(slot, item);
|
||||
}
|
||||
}
|
@ -3,8 +3,21 @@ package com.gmail.nossr50.skills.repair;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class SimpleRepairManager implements RepairManager {
|
||||
private HashMap<Integer, Repairable> repairables;
|
||||
@ -42,6 +55,148 @@ public class SimpleRepairManager implements RepairManager {
|
||||
|
||||
@Override
|
||||
public void handleRepair(Player player, ItemStack item) {
|
||||
// TODO Auto-generated method stub
|
||||
// Load some variables for use
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
short startDurability = item.getDurability();
|
||||
PlayerInventory inventory = player.getInventory();
|
||||
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
|
||||
Repairable repairable = repairables.get(item.getTypeId());
|
||||
|
||||
// Permissions checks on material and item types
|
||||
if(!repairable.getRepairItemType().getPermissions(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||
return;
|
||||
}
|
||||
|
||||
if(!repairable.getRepairMaterialType().getPermissions(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Level check
|
||||
|
||||
// Check if they have the proper material to repair with
|
||||
if(!inventory.contains(repairable.getRepairMaterialId())) {
|
||||
String message = LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(repairable.getRepairMaterialId());
|
||||
if(repairable.getRepairMaterialMetadata() != (byte) -1) {
|
||||
// TODO: Do something nicer than append the metadata as a :# ?
|
||||
if(findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
|
||||
message += ":" + repairable.getRepairMaterialMetadata();
|
||||
}
|
||||
}
|
||||
player.sendMessage(message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Do not repair if at full durability
|
||||
if(startDurability <= 0) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Do not repair stacked items
|
||||
if(item.getAmount() != 1) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Lets get down to business,
|
||||
// To defeat, the huns.
|
||||
int baseRepairAmount = repairable.getBaseRepairDurability();
|
||||
short newDurability = Repair.repairCalculate(player, skillLevel, startDurability, baseRepairAmount);
|
||||
|
||||
// We're going to hold onto our repair item location
|
||||
int repairItemLocation;
|
||||
if(repairable.getRepairMaterialMetadata() != (byte) -1) {
|
||||
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId());
|
||||
} else {
|
||||
// Special case for when the repairable has metadata that must be addressed
|
||||
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata());
|
||||
}
|
||||
|
||||
// This should never happen, but if it does we need to complain loudly about it.
|
||||
if(repairItemLocation == -1) {
|
||||
player.sendMessage("mcMMO encountered an error attempting to repair this item!"); // TODO: Locale ?
|
||||
}
|
||||
|
||||
// Call event
|
||||
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
|
||||
Bukkit.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle the enchants
|
||||
if (Config.getInstance().getArcaneForgingEnchantLossEnabled() && !Permissions.getInstance().arcaneBypass(player)) {
|
||||
// Generalize away enchantment work
|
||||
Repair.addEnchants(player, item);
|
||||
}
|
||||
|
||||
// Remove the item
|
||||
removeOneFrom(inventory, repairItemLocation);
|
||||
|
||||
// Repair the item!
|
||||
item.setDurability(newDurability);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decrease the amount of items in this slot by one
|
||||
*
|
||||
* @param inventory PlayerInventory to work in
|
||||
* @param index Item index to decrement
|
||||
*/
|
||||
private void removeOneFrom(PlayerInventory inventory, int index) {
|
||||
ItemStack item = inventory.getItem(index);
|
||||
if(item.getAmount() > 1) {
|
||||
item.setAmount(item.getAmount() - 1);
|
||||
} else {
|
||||
item = new ItemStack(0);
|
||||
}
|
||||
|
||||
// I suspect this may not be needed, but I don't think it hurts
|
||||
inventory.setItem(index, item);
|
||||
}
|
||||
|
||||
/**
|
||||
* Search the inventory for an item and return the index.
|
||||
*
|
||||
* @param inventory PlayerInventory to scan
|
||||
* @param itemId Item id to look for
|
||||
* @return index location where the item was found, or -1 if not found
|
||||
*/
|
||||
private int findInInventory(PlayerInventory inventory, int itemId) {
|
||||
int location = inventory.first(itemId);
|
||||
// VALIDATE
|
||||
if(inventory.getItem(location).getTypeId() == itemId) {
|
||||
return location;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Search the inventory for an item and return the index.
|
||||
*
|
||||
* @param inventory PlayerInventory to scan
|
||||
* @param itemId Item id to look for
|
||||
* @param metadata Metadata to look for
|
||||
* @return index location where the item was found, or -1 if not found
|
||||
*/
|
||||
private int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
|
||||
int location = -1;
|
||||
|
||||
ItemStack[] contents = inventory.getContents();
|
||||
for(int i = 0; i < contents.length; i++) {
|
||||
ItemStack item = contents[i];
|
||||
if(item.getTypeId() == itemId) {
|
||||
if(item.getData().getData() == metadata) {
|
||||
location = i;
|
||||
}
|
||||
}
|
||||
if(location != -1) break;
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user