Remove need for thread locks in profile loading, just reschedule as needed. also stagger based on number of previous attempts.

This commit is contained in:
t00thpick1
2014-08-05 23:02:41 -04:00
parent da7507fc75
commit b7774251eb
6 changed files with 28 additions and 47 deletions

View File

@ -1,7 +1,5 @@
package com.gmail.nossr50.runnables.player;
import java.util.concurrent.locks.ReentrantLock;
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
@ -20,8 +18,6 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
private static final int MAX_TRIES = 5;
private final Player player;
private int attempt = 0;
private ReentrantLock lock = new ReentrantLock();
private boolean cancelled = false;
public PlayerProfileLoadingTask(Player player) {
this.player = player;
@ -31,45 +27,30 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
// DO NOT MODIFY THE McMMOPLAYER FROM THIS CODE
@Override
public void run() {
lock.lock();
try {
if (this.cancelled) {
return;
}
// Quit if they logged out
if (!player.isOnline()) {
mcMMO.p.getLogger().info("Aborting profile loading recovery for " + player.getName() + " - player logged out");
this.cancel();
cancelled = true;
return;
}
// Increment attempt counter and try
attempt++;
PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getName(), player.getUniqueId(), true);
// If successful, schedule the apply
if (profile.isLoaded()) {
new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
this.cancel();
cancelled = true;
return;
}
// If we've failed five times, give up
if (attempt >= MAX_TRIES) {
mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + player.getName());
mcMMO.p.getServer().broadcast(LocaleLoader.getString("Profile.Loading.AdminFailureNotice", player.getName()), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
player.sendMessage(LocaleLoader.getString("Profile.Loading.Failure").split("\n"));
this.cancel();
cancelled = true;
return;
}
} finally {
lock.unlock();
// Quit if they logged out
if (!player.isOnline()) {
mcMMO.p.getLogger().info("Aborting profile loading recovery for " + player.getName() + " - player logged out");
return;
}
// Increment attempt counter and try
attempt++;
PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getName(), player.getUniqueId(), true);
// If successful, schedule the apply
if (profile.isLoaded()) {
new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
return;
}
// If we've failed five times, give up
if (attempt >= MAX_TRIES) {
mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + player.getName());
mcMMO.p.getServer().broadcast(LocaleLoader.getString("Profile.Loading.AdminFailureNotice", player.getName()), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
player.sendMessage(LocaleLoader.getString("Profile.Loading.Failure").split("\n"));
return;
}
this.runTaskLaterAsynchronously(mcMMO.p, 100 * attempt);
}
private class ApplySuccessfulProfile extends BukkitRunnable {