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Skill Behaviour Managers
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parent
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@ -2,6 +2,7 @@ package com.gmail.nossr50.core;
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import com.gmail.nossr50.datatypes.party.PartyFeature;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.behaviours.SkillBehaviourManager;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
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@ -41,6 +42,11 @@ public class DynamicSettingsManager {
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private HashMap<Material, Integer> partyItemWeights;
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private HashMap<PartyFeature, Integer> partyFeatureUnlocks;
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/* Skill Behaviours */
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private SkillBehaviourManager skillBehaviourManager;
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//TODO: This class is a band-aid fix for a large problem with mcMMO code, they will be removed once the new skill system is in place
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public DynamicSettingsManager(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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/*
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@ -70,12 +76,14 @@ public class DynamicSettingsManager {
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* Misc managers
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*/
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private void initMiscManagers() {
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//Init Skill Behaviour Manager
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skillBehaviourManager = new SkillBehaviourManager(pluginRef);
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experienceManager = new ExperienceManager(pluginRef);
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//Set the global XP val
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experienceManager.setGlobalXpMult(pluginRef.getConfigManager().getConfigExperience().getGlobalXPMultiplier());
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experienceManager.buildBlockXPMaps(); //Block XP value maps
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experienceManager.fillCombatXPMultiplierMap(pluginRef.getConfigManager().getConfigExperience().getCombatExperienceMap());
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// potionManager = new PotionManager();
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}
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/**
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@ -0,0 +1,18 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class AcrobaticsBehaviour {
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private final mcMMO pluginRef;
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public AcrobaticsBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,20 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class AlchemyBehaviour {
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private final mcMMO pluginRef;
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public AlchemyBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class ArcheryBehaviour {
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private final mcMMO pluginRef;
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public ArcheryBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class AxesBehaviour {
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private final mcMMO pluginRef;
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public AxesBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class ExcavationBehaviour {
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private final mcMMO pluginRef;
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public ExcavationBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class FishingBehaviour {
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private final mcMMO pluginRef;
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public FishingBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.skills.herbalism;
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.core.MetadataConstants;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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@ -10,7 +12,20 @@ import org.bukkit.block.BlockState;
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import java.util.HashSet;
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public class Herbalism {
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class HerbalismBehaviour {
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private final mcMMO pluginRef;
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public HerbalismBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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/**
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* Convert blocks affected by the Green Thumb & Green Terra abilities.
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@ -18,7 +33,7 @@ public class Herbalism {
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* @param blockState The {@link BlockState} to check ability activation for
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* @return true if the ability was successful, false otherwise
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*/
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protected static boolean convertGreenTerraBlocks(BlockState blockState) {
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protected boolean convertGreenTerraBlocks(BlockState blockState) {
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switch (blockState.getType()) {
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case COBBLESTONE_WALL:
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blockState.setType(Material.MOSSY_COBBLESTONE_WALL);
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@ -42,11 +57,11 @@ public class Herbalism {
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}
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}
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private static int calculateChorusPlantDrops(Block target, boolean triple, HerbalismManager herbalismManager) {
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private int calculateChorusPlantDrops(Block target, boolean triple, HerbalismManager herbalismManager) {
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return calculateChorusPlantDropsRecursive(target, new HashSet<>(), triple, herbalismManager);
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}
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private static int calculateChorusPlantDropsRecursive(Block target, HashSet<Block> traversed, boolean triple, HerbalismManager herbalismManager) {
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private int calculateChorusPlantDropsRecursive(Block target, HashSet<Block> traversed, boolean triple, HerbalismManager herbalismManager) {
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if (target.getType() != Material.CHORUS_PLANT)
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return 0;
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@ -81,7 +96,7 @@ public class Herbalism {
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* @param blockState The {@link BlockState} of the bottom block of the plant
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* @return the number of bonus drops to award from the blocks in this plant
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*/
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protected static int countAndMarkDoubleDropsMultiBlockPlant(BlockState blockState, boolean triple, HerbalismManager herbalismManager) {
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protected int countAndMarkDoubleDropsMultiBlockPlant(BlockState blockState, boolean triple, HerbalismManager herbalismManager) {
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Block block = blockState.getBlock();
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Material blockType = blockState.getType();
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int dropAmount = 0;
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@ -137,7 +152,7 @@ public class Herbalism {
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* @param blockState The {@link BlockState} of the bottom block of the plant
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* @return the number of bonus drops to award from the blocks in this plant
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*/
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protected static int countAndMarkDoubleDropsKelp(BlockState blockState, boolean triple, HerbalismManager herbalismManager) {
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protected int countAndMarkDoubleDropsKelp(BlockState blockState, boolean triple, HerbalismManager herbalismManager) {
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Block block = blockState.getBlock();
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int kelpMaxHeight = 255;
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@ -160,7 +175,7 @@ public class Herbalism {
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return amount;
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}
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private static int addKelpDrops(int dropAmount, Block relativeBlock) {
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private int addKelpDrops(int dropAmount, Block relativeBlock) {
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if (isKelp(relativeBlock) && !pluginRef.getPlaceStore().isTrue(relativeBlock)) {
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dropAmount++;
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} else {
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@ -170,7 +185,7 @@ public class Herbalism {
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return dropAmount;
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}
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private static boolean isKelp(Block relativeBlock) {
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private boolean isKelp(Block relativeBlock) {
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Material kelptype_1 = Material.KELP_PLANT;
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Material kelptype_2 = Material.KELP;
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@ -183,7 +198,7 @@ public class Herbalism {
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* @param blockState The {@link BlockState} to check ability activation for
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* @return true if the ability was successful, false otherwise
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*/
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protected static boolean convertShroomThumb(BlockState blockState) {
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protected boolean convertShroomThumb(BlockState blockState) {
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switch (blockState.getType()) {
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case DIRT:
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case GRASS_BLOCK:
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@ -202,7 +217,7 @@ public class Herbalism {
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* @param blockState The {@link BlockState} to check green thumb regrown for
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* @return true if the block is recently regrown, false otherwise
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*/
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public static boolean isRecentlyRegrown(BlockState blockState) {
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public boolean isRecentlyRegrown(BlockState blockState) {
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return blockState.hasMetadata(MetadataConstants.GREEN_THUMB_METAKEY) && !SkillUtils.cooldownExpired(blockState.getMetadata(MetadataConstants.GREEN_THUMB_METAKEY).get(0).asInt(), 1);
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class MiningBehaviour {
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private final mcMMO pluginRef;
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public MiningBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class RepairBehaviour {
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private final mcMMO pluginRef;
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public RepairBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class SalvageBehaviour {
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private final mcMMO pluginRef;
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public SalvageBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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@ -0,0 +1,110 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class SkillBehaviourManager {
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private final mcMMO pluginRef;
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private final AcrobaticsBehaviour acrobaticsBehaviour;
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private final AlchemyBehaviour alchemyBehaviour;
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private final ArcheryBehaviour archeryBehaviour;
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private final AxesBehaviour axesBehaviour;
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private final ExcavationBehaviour excavationBehaviour;
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private final FishingBehaviour fishingBehaviour;
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private final HerbalismBehaviour herbalismBehaviour;
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private final MiningBehaviour miningBehaviour;
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private final RepairBehaviour repairBehaviour;
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private final SalvageBehaviour salvageBehaviour;
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private final SmeltingBehaviour smeltingBehaviour;
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private final SwordsBehaviour swordsBehaviour;
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private final TamingBehaviour tamingBehaviour;
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private final UnarmedBehaviour unarmedBehaviour;
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private final WoodcuttingBehaviour woodcuttingBehaviour;
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public SkillBehaviourManager(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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acrobaticsBehaviour = new AcrobaticsBehaviour(pluginRef);
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alchemyBehaviour = new AlchemyBehaviour(pluginRef);
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archeryBehaviour = new ArcheryBehaviour(pluginRef);
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axesBehaviour = new AxesBehaviour(pluginRef);
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excavationBehaviour = new ExcavationBehaviour(pluginRef);
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fishingBehaviour = new FishingBehaviour(pluginRef);
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herbalismBehaviour = new HerbalismBehaviour(pluginRef);
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miningBehaviour = new MiningBehaviour(pluginRef);
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repairBehaviour = new RepairBehaviour(pluginRef);
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salvageBehaviour = new SalvageBehaviour(pluginRef);
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smeltingBehaviour = new SmeltingBehaviour(pluginRef);
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swordsBehaviour = new SwordsBehaviour(pluginRef);
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tamingBehaviour = new TamingBehaviour(pluginRef);
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unarmedBehaviour = new UnarmedBehaviour(pluginRef);
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woodcuttingBehaviour = new WoodcuttingBehaviour(pluginRef);
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}
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public AcrobaticsBehaviour getAcrobaticsBehaviour() {
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return acrobaticsBehaviour;
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}
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public AlchemyBehaviour getAlchemyBehaviour() {
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return alchemyBehaviour;
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}
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public ArcheryBehaviour getArcheryBehaviour() {
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return archeryBehaviour;
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}
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public AxesBehaviour getAxesBehaviour() {
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return axesBehaviour;
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}
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public ExcavationBehaviour getExcavationBehaviour() {
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return excavationBehaviour;
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}
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public FishingBehaviour getFishingBehaviour() {
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return fishingBehaviour;
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}
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public HerbalismBehaviour getHerbalismBehaviour() {
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return herbalismBehaviour;
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}
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public MiningBehaviour getMiningBehaviour() {
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return miningBehaviour;
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}
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public RepairBehaviour getRepairBehaviour() {
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return repairBehaviour;
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}
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public SalvageBehaviour getSalvageBehaviour() {
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return salvageBehaviour;
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}
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public SmeltingBehaviour getSmeltingBehaviour() {
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return smeltingBehaviour;
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}
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public SwordsBehaviour getSwordsBehaviour() {
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return swordsBehaviour;
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}
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public TamingBehaviour getTamingBehaviour() {
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return tamingBehaviour;
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}
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public UnarmedBehaviour getUnarmedBehaviour() {
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return unarmedBehaviour;
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}
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public WoodcuttingBehaviour getWoodcuttingBehaviour() {
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return woodcuttingBehaviour;
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}
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}
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@ -0,0 +1,19 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
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* These behaviour classes server this purpose, they act as a bad solution to a bad problem
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* These classes will be removed when the new skill system is in place
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*/
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@Deprecated
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public class SmeltingBehaviour {
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private final mcMMO pluginRef;
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public SmeltingBehaviour(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package com.gmail.nossr50.datatypes.skills.behaviours;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
/**
|
||||
* These behaviour classes are a band-aid fix for a larger problem
|
||||
* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
|
||||
* These behaviour classes server this purpose, they act as a bad solution to a bad problem
|
||||
* These classes will be removed when the new skill system is in place
|
||||
*/
|
||||
@Deprecated
|
||||
public class SwordsBehaviour {
|
||||
|
||||
private final mcMMO pluginRef;
|
||||
|
||||
public SwordsBehaviour(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package com.gmail.nossr50.datatypes.skills.behaviours;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
/**
|
||||
* These behaviour classes are a band-aid fix for a larger problem
|
||||
* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
|
||||
* These behaviour classes server this purpose, they act as a bad solution to a bad problem
|
||||
* These classes will be removed when the new skill system is in place
|
||||
*/
|
||||
@Deprecated
|
||||
public class TamingBehaviour {
|
||||
|
||||
private final mcMMO pluginRef;
|
||||
|
||||
public TamingBehaviour(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package com.gmail.nossr50.datatypes.skills.behaviours;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
/**
|
||||
* These behaviour classes are a band-aid fix for a larger problem
|
||||
* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
|
||||
* These behaviour classes server this purpose, they act as a bad solution to a bad problem
|
||||
* These classes will be removed when the new skill system is in place
|
||||
*/
|
||||
@Deprecated
|
||||
public class UnarmedBehaviour {
|
||||
|
||||
private final mcMMO pluginRef;
|
||||
|
||||
public UnarmedBehaviour(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package com.gmail.nossr50.datatypes.skills.behaviours;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
/**
|
||||
* These behaviour classes are a band-aid fix for a larger problem
|
||||
* Until the new skill system for mcMMO is finished/implemented, there is no good place to store the hardcoded behaviours for each skill
|
||||
* These behaviour classes server this purpose, they act as a bad solution to a bad problem
|
||||
* These classes will be removed when the new skill system is in place
|
||||
*/
|
||||
@Deprecated
|
||||
public class WoodcuttingBehaviour {
|
||||
|
||||
private final mcMMO pluginRef;
|
||||
|
||||
public WoodcuttingBehaviour(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
}
|
||||
|
||||
}
|
@ -24,8 +24,8 @@ public class CleanBackupFilesTask extends BukkitRunnable {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
List<Integer> savedDays = new ArrayList<>();
|
||||
HashMap<Integer, List<Integer>> savedYearsWeeks = new HashMap<>();
|
||||
List<Integer> savedDays = new ArrayList<>(); //TODO: Should probably look into why this isn't used...
|
||||
HashMap<Integer, List<Integer>> savedYearsWeeks = new HashMap<>(); //TODO: Should probably look into why this isn't used...
|
||||
List<File> toDelete = new ArrayList<>();
|
||||
int amountTotal = 0;
|
||||
int amountDeleted = 0;
|
||||
|
@ -133,7 +133,7 @@ public class AxesManager extends SkillManager {
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
*/
|
||||
public double greaterImpact(LivingEntity target) {
|
||||
//static chance (3rd param)
|
||||
//chance (3rd param)
|
||||
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
|
||||
return 0;
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ public class FishingManager extends SkillManager {
|
||||
private long fishHookSpawnTimestamp;
|
||||
private long lastWarned;
|
||||
private long lastWarnedExhaust;
|
||||
public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 100;
|
||||
public final int FISHING_ROD_CAST_CD_MILLISECONDS = 100;
|
||||
private final long FISHING_COOLDOWN_SECONDS = 1000L;
|
||||
|
||||
private FishHook fishHookReference;
|
||||
|
@ -9,6 +9,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
|
||||
import com.gmail.nossr50.datatypes.skills.ToolType;
|
||||
import com.gmail.nossr50.datatypes.skills.behaviours.HerbalismBehaviour;
|
||||
import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.runnables.skills.HerbalismBlockUpdaterTask;
|
||||
@ -21,6 +22,8 @@ import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.block.data.Ageable;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -28,10 +31,13 @@ import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
|
||||
public class HerbalismManager extends SkillManager {
|
||||
|
||||
private final HerbalismBehaviour herbalismBehaviour;
|
||||
|
||||
public HerbalismManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
|
||||
super(pluginRef, mcMMOPlayer, PrimarySkillType.HERBALISM);
|
||||
}
|
||||
@ -114,7 +120,7 @@ public class HerbalismManager extends SkillManager {
|
||||
playerInventory.removeItem(seed);
|
||||
player.updateInventory(); // Needed until replacement available
|
||||
|
||||
return Herbalism.convertGreenTerraBlocks(blockState);
|
||||
return convertGreenTerraBlocks(blockState);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -152,9 +158,9 @@ public class HerbalismManager extends SkillManager {
|
||||
if (!oneBlockPlant) {
|
||||
//Kelp is actually two blocks mixed together
|
||||
if (material == Material.KELP_PLANT || material == Material.KELP) {
|
||||
amount = Herbalism.countAndMarkDoubleDropsKelp(blockState, greenTerra, this);
|
||||
amount = countAndMarkDoubleDropsKelp(blockState, greenTerra, this);
|
||||
} else {
|
||||
amount = Herbalism.countAndMarkDoubleDropsMultiBlockPlant(blockState, greenTerra, this);
|
||||
amount = countAndMarkDoubleDropsMultiBlockPlant(blockState, greenTerra, this);
|
||||
}
|
||||
|
||||
xp *= amount;
|
||||
@ -198,7 +204,7 @@ public class HerbalismManager extends SkillManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
return Herbalism.convertGreenTerraBlocks(blockState);
|
||||
return convertGreenTerraBlocks(blockState);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -269,7 +275,7 @@ public class HerbalismManager extends SkillManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
return Herbalism.convertShroomThumb(blockState);
|
||||
return convertShroomThumb(blockState);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user