mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 02:04:44 +02:00
Changes to pom for getting dependancies from repos
Moved resources around to be better organized Added in fix for commands which got lost ? gitignore Increment version to dev-2
This commit is contained in:
@ -339,6 +339,7 @@ public class mcPlayerListener extends PlayerListener
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if(!message.startsWith("/")) return;
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String command = message.substring(1).split(" ")[0];
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if(plugin.aliasMap.containsKey(command)) {
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if(command.equalsIgnoreCase(plugin.aliasMap.get(command))) return;
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event.setCancelled(true);
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event.getPlayer().chat(message.replaceFirst(command, plugin.aliasMap.get(command)));
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}
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@ -1,397 +0,0 @@
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Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
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Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
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Combat.Ignition=[[RED]]**ENTZUENDEN**
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Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
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Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
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Combat.TargetDazed=Target was [[DARK_RED]]benommen
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Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
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Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
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Combat.StruckByGore=[[RED]]**Getroffen von Biss**
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Combat.Gore=[[YELLOW]]**BISS**
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Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
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Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
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Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
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Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
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Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
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m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
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m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
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m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
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m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
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m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
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m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
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m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
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m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
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m.mccStats=[[YELLOW]]- zeigt deinen Status
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m.mccLeaderboards=[[YELLOW]]- Ranglisten
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m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
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m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
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m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
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m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
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m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
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m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
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m.mccMcGod=[[YELLOW]]- God Mode
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m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
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m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
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m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
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m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
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m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
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m.AbilityLockTemplate=[[AQUA]]{0}
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m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
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m.Effects=EFFEKTE
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m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
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m.SkillTaming=Bestienkunde (Taming)
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m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
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m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
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m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
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m.EffectsTaming2_0=[[YELLOW]]Biss
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m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
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m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
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m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
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m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
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m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
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m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
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m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
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m.EffectsTaming6_0=[[YELLOW]]Schockfest
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m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
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m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
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m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
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m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
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m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
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m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
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m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
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m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
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m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
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m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
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m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
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m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
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m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
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m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
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m.SkillWoodCutting=Holzfaellen (WoodCutting)
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m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
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m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
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m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
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m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
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m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
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m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
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m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
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m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
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m.AbilBonusWoodCutting1_0=Blaetter-Sturm
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m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
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m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
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m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
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m.SkillArchery=Bogenschiessen (Archery)
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m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
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m.EffectsArchery1_0=[[YELLOW]]Entzuenden
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m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
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m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
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m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
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m.EffectsArchery3_0=[[YELLOW]]Schaden+
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m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
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m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
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m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
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m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
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m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
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m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
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m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
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m.SkillAxes=Axt (Axes)
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m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
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m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
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m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
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m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
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m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
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m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
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m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
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m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
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m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
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m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
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m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
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m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
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m.SkillSwords=Schwert (Swords)
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m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
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m.EffectsSwords1_0=[[YELLOW]]Konter
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m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
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m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
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m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
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m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
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m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
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m.EffectsSwords4_0=[[YELLOW]]parrieren
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m.EffectsSwords4_1=[[AQUA]]negiert Schaden
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m.EffectsSwords5_0=[[YELLOW]]Blutung
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m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
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m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
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m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
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m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
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m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
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m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
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m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
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m.SkillAcrobatics=Akrobatik (Acrobatics)
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m.XPGainAcrobatics=[[YELLOW]]Runterfallen
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m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
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m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
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m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
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m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
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m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
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m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
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m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
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m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
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m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
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m.SkillMining=Bergbau (Mining)
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m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
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m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
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m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
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m.EffectsMining2_0=[[YELLOW]]doppelte Drops
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m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
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m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
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m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
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m.SkillRepair=Reparieren (Repair)
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m.XPGainRepair=[[YELLOW]]Reparieren
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m.EffectsRepair1_0=[[YELLOW]]Reparieren
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m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
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m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
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m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
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m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
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m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
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m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
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m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
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m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
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m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
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m.SkillUnarmed=Faustkampf (Unarmed)
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m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
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m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
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m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
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m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
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m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
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m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
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m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
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m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
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m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
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m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
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m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
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m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
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m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
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m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
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m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
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m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
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m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
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m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
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m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
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m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
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m.SkillHerbalism=Kraeutersammler (Herbalism)
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m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
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m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
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m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
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m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
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m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
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m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
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m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
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m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
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m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
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m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
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m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
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m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
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m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
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m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
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m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
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m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
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m.SkillExcavation=Graben (Excavation)
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m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
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m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
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m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
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m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
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m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
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m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
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mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
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mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
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mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
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mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
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mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
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mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
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mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
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mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
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mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
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mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
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mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
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mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
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mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
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mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
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mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
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mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
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mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
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mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
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mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
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mcPlayerListener.NoPermission=unzureichende mcPermissions.
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mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
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mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
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mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
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mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
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mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
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mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
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mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
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mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
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mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
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mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
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mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
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mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
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mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
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mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
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mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
||||
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
||||
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
||||
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
||||
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
||||
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
||||
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
||||
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
||||
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
||||
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
||||
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
||||
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
||||
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
||||
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
||||
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
||||
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
||||
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
||||
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
||||
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
||||
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
||||
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
||||
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
||||
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
||||
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
||||
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
||||
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
||||
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
||||
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
||||
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
||||
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
||||
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
||||
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
||||
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
||||
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
||||
m.SkillSorcery=Zauberkunst (Sorcery)
|
||||
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=GEWITTER
|
||||
Sorcery.Curative.Self=HEILEN (SELBST)
|
||||
Sorcery.Curative.Other=HEILEN (ANDERE)
|
||||
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
|
||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
||||
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
||||
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
||||
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
||||
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
||||
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
||||
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
||||
m.SkillAlchemy=Alchemie(Alchemy)
|
||||
m.SkillEnchanting=Verzaubern (Enchanting)
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
|
||||
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
|
||||
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
||||
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
||||
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
||||
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
||||
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
||||
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
||||
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
m.XPGainFishing=[[YELLOW]]Angeln
|
||||
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
||||
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
||||
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
||||
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
||||
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
||||
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
||||
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
||||
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
||||
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
||||
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
||||
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
||||
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
||||
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
||||
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
|
||||
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand
|
@ -1,390 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
||||
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
||||
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
||||
Combat.Gore=[[GREEN]]**GORE**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
||||
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
||||
m.mccPartyQ=[[RED]]- Leave your current party
|
||||
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
||||
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
||||
m.mccPartyAccept=[[RED]]- Accept party invite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
||||
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
||||
m.mccStats=- View your mcMMO stats
|
||||
m.mccLeaderboards=- Leaderboards
|
||||
m.mccMySpawn=- Teleports to myspawn
|
||||
m.mccClearMySpawn=- Clears your MySpawn
|
||||
m.mccToggleAbility=- Toggle ability activation with right click
|
||||
m.mccAdminToggle=- Toggle admin chat
|
||||
m.mccWhois=[playername] [[RED]]- View detailed player info
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
||||
m.mccMcGod=- God Mode
|
||||
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
||||
m.mccModDescription=[[RED]]- Read brief mod description
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTS
|
||||
m.YourStats=YOUR STATS
|
||||
m.SkillTaming=TAMING
|
||||
m.XPGainTaming=Wolves getting harmed
|
||||
m.EffectsTaming1_0=Beast Lore
|
||||
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
||||
m.EffectsTaming2_0=Gore
|
||||
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
||||
m.EffectsTaming3_0=Sharpened Claws
|
||||
m.EffectsTaming3_1=Damage Bonus
|
||||
m.EffectsTaming4_0=Environmentally Aware
|
||||
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
||||
m.EffectsTaming5_0=Thick Fur
|
||||
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
||||
m.EffectsTaming6_0=Shock Proof
|
||||
m.EffectsTaming6_1=Explosive Damage Reduction
|
||||
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
m.AbilBonusTaming1_0=Environmentally Aware
|
||||
m.AbilBonusTaming1_1=Wolves avoid danger
|
||||
m.AbilBonusTaming2_0=Thick Fur
|
||||
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
||||
m.AbilBonusTaming3_0=Shock Proof
|
||||
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
||||
m.AbilBonusTaming4_0=Sharpened Claws
|
||||
m.AbilBonusTaming4_1=+2 Damage
|
||||
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=WOODCUTTING
|
||||
m.XPGainWoodCutting=Chopping down trees
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Make trees explode
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Blow Away Leaves
|
||||
m.EffectsWoodCutting3_0=Double Drops
|
||||
m.EffectsWoodCutting3_1=Double the normal loot
|
||||
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Blow away leaves
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
m.SkillArchery=ARCHERY
|
||||
m.XPGainArchery=Attacking Monsters
|
||||
m.EffectsArchery1_0=Ignition
|
||||
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
||||
m.EffectsArchery2_0=Daze (Players)
|
||||
m.EffectsArchery2_1=Disorients foes
|
||||
m.EffectsArchery3_0=Damage+
|
||||
m.EffectsArchery3_1=Modifies Damage
|
||||
m.EffectsArchery4_0=Arrow Retrieval
|
||||
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
||||
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=AXES
|
||||
m.XPGainAxes=Attacking Monsters
|
||||
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
||||
m.EffectsAxes1_1=Deal AoE Damage
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Double Damage
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Modifies Damage
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus 4 damage
|
||||
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
m.SkillSwords=SWORDS
|
||||
m.XPGainSwords=Attacking Monsters
|
||||
m.EffectsSwords1_0=Counter Attack
|
||||
m.EffectsSwords1_1=Reflect 50% of damage taken
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
||||
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
||||
m.EffectsSwords3_1=5 Tick Bleed
|
||||
m.EffectsSwords4_0=Parrying
|
||||
m.EffectsSwords4_1=Negates Damage
|
||||
m.EffectsSwords5_0=Bleed
|
||||
m.EffectsSwords5_1=Apply a bleed DoT
|
||||
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
m.SkillAcrobatics=ACROBATICS
|
||||
m.XPGainAcrobatics=Falling
|
||||
m.EffectsAcrobatics1_0=Roll
|
||||
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
||||
m.EffectsAcrobatics2_0=Graceful Roll
|
||||
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
||||
m.EffectsAcrobatics3_0=Dodge
|
||||
m.EffectsAcrobatics3_1=Reduce damage by half
|
||||
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINING
|
||||
m.XPGainMining=Mining Stone & Ore
|
||||
m.EffectsMining1_0=Super Breaker (ABILITY)
|
||||
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
||||
m.EffectsMining2_0=Double Drops
|
||||
m.EffectsMining2_1=Double the normal loot
|
||||
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAIR
|
||||
m.XPGainRepair=Repairing
|
||||
m.EffectsRepair1_0=Repair
|
||||
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repair Mastery
|
||||
m.EffectsRepair2_1=Increased repair amount
|
||||
m.EffectsRepair3_0=Super Repair
|
||||
m.EffectsRepair3_1=Double effectiveness
|
||||
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=UNARMED
|
||||
m.XPGainUnarmed=Attacking Monsters
|
||||
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
||||
m.EffectsUnarmed2_0=Disarm (Players)
|
||||
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
||||
m.EffectsUnarmed3_0=Unarmed Mastery
|
||||
m.EffectsUnarmed3_1=Large Damage Upgrade
|
||||
m.EffectsUnarmed4_0=Unarmed Apprentice
|
||||
m.EffectsUnarmed4_1=Damage Upgrade
|
||||
m.EffectsUnarmed5_0=Arrow Deflect
|
||||
m.EffectsUnarmed5_1=Deflect arrows
|
||||
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
||||
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
||||
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
||||
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
||||
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
||||
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBALISM
|
||||
m.XPGainHerbalism=Harvesting Herbs
|
||||
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
||||
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
||||
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
||||
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
||||
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
||||
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
||||
m.EffectsHerbalism4_0=Food+
|
||||
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
||||
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
||||
m.EffectsHerbalism5_1=Double the normal loot
|
||||
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Digging and finding treasures
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
||||
m.EffectsExcavation2_0=Treasure Hunter
|
||||
m.EffectsExcavation2_1=Ability to dig for treasure
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
||||
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
||||
mcPlayerListener.ArcherySkill=Archery:
|
||||
mcPlayerListener.AxesSkill=Axes:
|
||||
mcPlayerListener.ExcavationSkill=Excavation:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||
mcPlayerListener.MiningSkill=Mining:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
||||
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
||||
mcPlayerListener.JoinedParty=Joined Party: {0}
|
||||
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=Repair:
|
||||
mcPlayerListener.SwordsSkill=Swords:
|
||||
mcPlayerListener.TamingSkill=Taming:
|
||||
mcPlayerListener.UnarmedSkill=Unarmed:
|
||||
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
||||
Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
|
||||
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
|
||||
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
||||
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
||||
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
||||
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
||||
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
||||
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
||||
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
||||
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
||||
m.mccStats=- Mira tus estadisticas de McMMO
|
||||
m.mccLeaderboards=- Ranking de lideres
|
||||
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
|
||||
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
|
||||
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
||||
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
||||
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
||||
m.mccMcGod=- Modo dios
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
||||
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFECTOS
|
||||
m.YourStats=TUS ESTADISTICAS
|
||||
m.SkillTaming=DOMADURA
|
||||
m.XPGainTaming=Lobos siendo lastimados
|
||||
m.EffectsTaming1_0=Leyenda de bestias
|
||||
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
||||
m.EffectsTaming2_0=Sangre
|
||||
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
||||
m.EffectsTaming3_0=Garras afiladas
|
||||
m.EffectsTaming3_1=Bonus de da<64>o
|
||||
m.EffectsTaming4_0=Consciente del medio ambiente
|
||||
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
||||
m.EffectsTaming5_0=Piel gruesa
|
||||
m.EffectsTaming5_1=Reduccion de da<64>o, Resistencia al fuego
|
||||
m.EffectsTaming6_0=A prueba de golpes
|
||||
m.EffectsTaming6_1=Reduccion del da<64>o con explosivos
|
||||
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
||||
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
||||
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
||||
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
||||
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
||||
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
||||
m.AbilBonusTaming2_0=Piel gruesa
|
||||
m.AbilBonusTaming2_1=Da<EFBFBD>o reducido a la mitad, Resistencia al fuego
|
||||
m.AbilBonusTaming3_0=A prueba de golpes
|
||||
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del da<64>o normal
|
||||
m.AbilBonusTaming4_0=Garras afiladas
|
||||
m.AbilBonusTaming4_1=+2 de Da<44>o
|
||||
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=TALA DE ARBOLES
|
||||
m.XPGainWoodCutting=Cortando arboles
|
||||
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
||||
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
||||
m.EffectsWoodCutting2_0=Soplador de hojas
|
||||
m.EffectsWoodCutting2_1=Aparta las hojas
|
||||
m.EffectsWoodCutting3_0=Doble de gotas
|
||||
m.EffectsWoodCutting3_1=Doble del botin habitual
|
||||
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
||||
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
||||
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Tiro con Arco
|
||||
m.XPGainArchery=Ataque a monstruos
|
||||
m.EffectsArchery1_0=Ignicion
|
||||
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
||||
m.EffectsArchery2_0=Aturdir (Jugadores)
|
||||
m.EffectsArchery2_1=Desorienta a los enemigos
|
||||
m.EffectsArchery3_0=+ Da<44>o
|
||||
m.EffectsArchery3_1=Modifica el da<64>o
|
||||
m.EffectsArchery4_0=Recuperaci<EFBFBD>n de flecha
|
||||
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
||||
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]+ Da<44>o (Rank{0}): [[YELLOW]] {0} de bonus de da<64>o
|
||||
m.SkillAxes=HACHAS
|
||||
m.XPGainAxes=Ataque a monstruos
|
||||
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
||||
m.EffectsAxes1_1=Causa da<64>os en arena
|
||||
m.EffectsAxes2_0=Golpes criticos
|
||||
m.EffectsAxes2_1=Doble de da<64>o
|
||||
m.EffectsAxes3_0=Maestria de hacha
|
||||
m.EffectsAxes3_1=Modifica el da<64>o
|
||||
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
|
||||
m.AbilBonusAxes1_0=Maestria de hacha
|
||||
m.AbilBonusAxes1_1=4 de da<64>o de bonus
|
||||
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Ataque a monstruos
|
||||
m.EffectsSwords1_0=Contraataque
|
||||
m.EffectsSwords1_1=Desviar el 50% del da<64>o obtenido
|
||||
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
||||
m.EffectsSwords2_1=25% de da<64>o en Arena, y efecto de hemorragia
|
||||
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
||||
m.EffectsSwords3_1=5 sangramientos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula el da<64>o
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
||||
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
||||
m.SkillAcrobatics=ACROBACIAS
|
||||
m.XPGainAcrobatics=Caida
|
||||
m.EffectsAcrobatics1_0=Rodar
|
||||
m.EffectsAcrobatics1_1=Reduce o evita da<64>o
|
||||
m.EffectsAcrobatics2_0=Rodar con estilo
|
||||
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduce el da<64>o a la mitad
|
||||
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAR
|
||||
m.XPGainMining=Minar Piedra & Oro
|
||||
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
||||
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
||||
m.EffectsMining2_0=Beneficio doble
|
||||
m.EffectsMining2_1=Dobla el botin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPARAR
|
||||
m.XPGainRepair=Reparacion
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
||||
m.EffectsRepair2_0=Maestro de reparacion
|
||||
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
||||
m.EffectsRepair3_0=Super Reparacion
|
||||
m.EffectsRepair3_1=Doble efectividad
|
||||
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
||||
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
||||
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
||||
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Ataque a monstruos
|
||||
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
||||
m.EffectsUnarmed1_1=+50% da<64>o, Romper materiales fragiles
|
||||
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
||||
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
||||
m.EffectsUnarmed3_0=Maestro desarmado
|
||||
m.EffectsUnarmed3_1=Mejora de grandes da<64>os
|
||||
m.EffectsUnarmed4_0=Aprendiz desarmado
|
||||
m.EffectsUnarmed4_1=Mejora de da<64>os
|
||||
m.EffectsUnarmed5_0=Desviar flechas
|
||||
m.EffectsUnarmed5_1=Desviar flechas
|
||||
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
|
||||
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz desarmado
|
||||
m.AbilBonusUnarmed1_1=Mejora de +2 de da<64>o
|
||||
m.AbilBonusUnarmed2_0=Maestro desarmado
|
||||
m.AbilBonusUnarmed2_1=Mejora de +4 de da<64>o
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBORISTERIA
|
||||
m.XPGainHerbalism=Cosecha de hierbas
|
||||
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
||||
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
||||
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
||||
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
||||
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
||||
m.EffectsHerbalism4_0=+ Comida
|
||||
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
|
||||
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
||||
m.EffectsHerbalism5_1=Dobla el botin normal
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
|
||||
m.SkillExcavation=EXCAVACION
|
||||
m.XPGainExcavation=Excavar y encontrar tesoros
|
||||
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
||||
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
||||
m.EffectsExcavation2_0=Cazatesoros
|
||||
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
||||
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
||||
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
||||
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
||||
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
||||
mcPlayerListener.AxesSkill=Hachas:
|
||||
mcPlayerListener.ExcavationSkill=Excavacion:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||
mcPlayerListener.MiningSkill=Minar:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
||||
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
||||
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
||||
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
||||
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
||||
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
||||
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
||||
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
||||
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
||||
mcPlayerListener.RepairSkill=Reparar:
|
||||
mcPlayerListener.SwordsSkill=Espadas:
|
||||
mcPlayerListener.TamingSkill=Domar:
|
||||
mcPlayerListener.UnarmedSkill=Desarmado:
|
||||
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
||||
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
||||
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
||||
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
||||
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
||||
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
||||
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
||||
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
||||
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
||||
Skills.ReadyFists=[[GREEN]]**TUS PU<50>OS ESTAN LISTOS PARA USAR ENLOQUECER**
|
||||
Skills.LowerFists=[[GRAY]]**TUS PU<50>OS HAN SIDO DESCARGADOS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
||||
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
||||
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
||||
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
||||
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
||||
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
||||
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
||||
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
||||
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
||||
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
||||
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
||||
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
||||
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
||||
mcPlayerListener.SorcerySkill=Hechiceria:
|
||||
m.SkillSorcery=HECHICERIA
|
||||
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TRUENO
|
||||
Sorcery.Curative.Self=CURARSE A SI MISMO
|
||||
Sorcery.Curative.Other=CURAR A OTRO
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Due<75>o ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades a<>adidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
|
||||
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
||||
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
||||
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
||||
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help2=[[RED]]Para entrar a una fiesta con contrase<73>a usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para proteger tu fiesta con contrase<73>a usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
||||
Party.PasswordSet=[[GREEN]]Contrase<73>a de la fiesta puesta a {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
||||
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,369 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Tutkit sutta k<>ytt<74>m<EFBFBD>ll<6C> Pedon Tarinaa**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon is<69>nt<6E> : {0}
|
||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm<72>tty
|
||||
Combat.WolfNoMaster=[[GRAY]]T<>ll<6C> pedolla ei ole is<69>nt<6E><74>...
|
||||
Combat.WolfHealth=[[GREEN]]T<>m<EFBFBD>n pedon terveys on {0}
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.Gore=[[GREEN]]**PISTO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN K<>YTT<54> EP<45>ONNISTUI\!**
|
||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||
Item.InjuredWait=Sinua on haavoitettu <20>skett<74>in joten joudut odottaa t<>m<EFBFBD>n k<>ytt<74><74>. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Tarvitset lis<69><73> sulkia..
|
||||
m.mccPartyCommands=[[GREEN]]--RYHM<48>KOMENNOT--
|
||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhm<68><6D>n
|
||||
m.mccPartyQ=[[RED]]- L<>hde ryhm<68>st<73>
|
||||
m.mccPartyToggle=[[RED]] - Laita ryhm<68>juttelu p<><70>lle/pois
|
||||
m.mccPartyInvite=[player name] [[RED]]- L<>het<65> ryhm<68>kutsu
|
||||
m.mccPartyAccept=[[RED]]- Hyv<79>ksy ryhm<68>kutsu
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhm<68>n j<>senen luo
|
||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||
m.mccStats=- N<>yt<79> mcMMO tilastosi
|
||||
m.mccLeaderboards=- Tulostaulukko
|
||||
m.mccMySpawn=- Siirt<72><74> sinut myspawniin
|
||||
m.mccClearMySpawn=- Tyhj<68><6A> myspawnisi
|
||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla n<>pp<70>imell<6C> p<><70>lle/pois
|
||||
m.mccAdminToggle=- Laita admin juttelu p<><70>lle/pois
|
||||
m.mccWhois=[playername] [[RED]]- N<>yt<79> yksityiskohtaiset tiedot pelaajasta
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||
m.mccMcGod=- "God Mode"
|
||||
m.mccSkillInfo=[skillname] [[RED]]- N<>yt<79> ykistyiskohtaiset tiedot taidosta
|
||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN M<><4D>R<EFBFBD>: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTIT
|
||||
m.YourStats=TILASTOSI
|
||||
m.SkillTaming=KESYTT<EFBFBD>MINEN
|
||||
m.XPGainTaming=Susien satuttaminen
|
||||
m.EffectsTaming1_0=Pedon Tarina
|
||||
m.EffectsTaming1_1=Luulla ly<6C>minen tutkii susia
|
||||
m.EffectsTaming2_0=Pisto
|
||||
m.EffectsTaming2_1=Kriittinen Isku joka lis<69><73> Verenvuodon
|
||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||
m.EffectsTaming4_0=Ymp<EFBFBD>rist<EFBFBD>tietoinen
|
||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||
m.EffectsTaming5_0=Paksu Turkki
|
||||
m.EffectsTaming5_1=Vahingon v<>hennys, Tulenkest<73>v<EFBFBD>
|
||||
m.EffectsTaming6_0=R<EFBFBD>j<EFBFBD>hdyskest<EFBFBD>v<EFBFBD>
|
||||
m.EffectsTaming6_1=R<EFBFBD>j<EFBFBD>hdysvahingon v<>hennys
|
||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMP<4D>RIST<53>TIETOINEN)
|
||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (R<>J<EFBFBD>HDYSKEST<53>V<EFBFBD>)
|
||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||
m.AbilBonusTaming1_0=Ymp<EFBFBD>rist<EFBFBD>tietoinen
|
||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||
m.AbilBonusTaming2_0=Paksu Turkki
|
||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkest<73>v<EFBFBD>
|
||||
m.AbilBonusTaming3_0=R<EFBFBD>j<EFBFBD>hdyskest<EFBFBD>v<EFBFBD>
|
||||
m.AbilBonusTaming3_1=R<EFBFBD>j<EFBFBD>hteet vahingoittavat 1/6 v<>hemm<6D>n
|
||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||
m.AbilBonusTaming4_1=+2 Vahinko
|
||||
m.TamingGoreChance=[[RED]]Piston todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=PUUN KAATO
|
||||
m.XPGainWoodCutting=Puiden pilkkominen
|
||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||
m.EffectsWoodCutting1_1=R<EFBFBD>j<EFBFBD>yt<EFBFBD> puita
|
||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||
m.EffectsWoodCutting2_1=Puhalla lehti<74> pois
|
||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||
m.AbilBonusWoodCutting1_1=Puhalla lehti<74> pois
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||
m.SkillArchery=JOUSIAMMUNTA
|
||||
m.XPGainArchery=Hy<EFBFBD>kk<EFBFBD><EFBFBD>m<EFBFBD>ll<EFBFBD> hirvi<76>iden kimppuun
|
||||
m.EffectsArchery1_0=Sytytys
|
||||
m.EffectsArchery1_1=25% Todenn<6E>k<EFBFBD>isyys ett<74> vihollinen syttyy tuleen
|
||||
m.EffectsArchery2_0=P<EFBFBD>kerrys (Pelaajat)
|
||||
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
||||
m.EffectsArchery3_0=Vahinko+
|
||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||
m.EffectsArchery4_0=Nuolenker<EFBFBD>ys
|
||||
m.EffectsArchery4_1=Todenn<EFBFBD>k<EFBFBD>isyys ker<65>t<EFBFBD> nuolia raadoista
|
||||
m.ArcheryDazeChance=[[RED]]Todenn<6E>k<EFBFBD>isyys P<>kerrytt<74><74>: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Todenn<6E>k<EFBFBD>isyys ker<65>t<EFBFBD> nuolia: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||
m.SkillAxes=KIRVEET
|
||||
m.XPGainAxes=Hy<EFBFBD>kk<EFBFBD><EFBFBD>m<EFBFBD>ll<EFBFBD> hirvi<76>iden kimppuun
|
||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||
m.EffectsAxes2_0=Kriittiset Iskut
|
||||
m.EffectsAxes2_1=Tuplavahinko
|
||||
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
||||
m.EffectsAxes3_1=Muokkaa vahinkoa
|
||||
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
||||
m.AbilBonusAxes1_0=Kirveiden Herra
|
||||
m.AbilBonusAxes1_1=+4 Vahinko
|
||||
m.AxesCritChance=[[RED]]Todenn<6E>k<EFBFBD>isyys iske<6B> kriittisesti: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||
m.SkillSwords=MIEKAT
|
||||
m.XPGainSwords=Hy<EFBFBD>kk<EFBFBD><EFBFBD>m<EFBFBD>ll<EFBFBD> hirvi<76>iden kimppuun
|
||||
m.EffectsSwords1_0=Vastaisku
|
||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||
m.EffectsSwords4_0=Torjuminen
|
||||
m.EffectsSwords4_1=Est<EFBFBD><EFBFBD> saadun vahingon
|
||||
m.EffectsSwords5_0=Verenvuoto
|
||||
m.EffectsSwords5_1=Lis<EFBFBD><EFBFBD> Verenvuoto
|
||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||
m.SwordsBleedChance=[[RED]]Verenvuodon todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Torjumisen todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||
m.SkillAcrobatics=AKROBATIA
|
||||
m.XPGainAcrobatics=Tippumalla
|
||||
m.EffectsAcrobatics1_0=Kieriminen
|
||||
m.EffectsAcrobatics1_1=V<EFBFBD>hent<EFBFBD><EFBFBD> tai est<73><74> vahinkoa
|
||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||
m.EffectsAcrobatics3_0=V<EFBFBD>ist<EFBFBD>
|
||||
m.EffectsAcrobatics3_1=V<EFBFBD>hent<EFBFBD><EFBFBD> vahingon m<><6D>r<EFBFBD>n puoleen
|
||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]V<>ist<73>n todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.SkillMining=LOUHINTA
|
||||
m.XPGainMining=Louhimalla kive<76> ja malmia
|
||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodenn<6E>k<EFBFBD>isyys
|
||||
m.EffectsMining2_0=Tuplasaalis
|
||||
m.EffectsMining2_1=Tuplaa normaali saaliin m<><6D>r<EFBFBD>
|
||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||
m.SkillRepair=KORJAUS
|
||||
m.XPGainRepair=Korjaamalla
|
||||
m.EffectsRepair1_0=Korjaa
|
||||
m.EffectsRepair1_1=Korjaa rautaty<74>kaluja ja haarniskoja
|
||||
m.EffectsRepair2_0=Korjausten Herra
|
||||
m.EffectsRepair2_1=Lis<EFBFBD>tty korjausten m<><6D>r<EFBFBD>
|
||||
m.EffectsRepair3_0=Superkorjaus
|
||||
m.EffectsRepair3_1=Tuplatehokkuus
|
||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||
m.EffectsRepair4_1=Korjaa timanttity<74>kaluja ja haarniskoja
|
||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kest<73>vyytt<74> palautettu
|
||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ASEISTAMATON
|
||||
m.XPGainUnarmed=Hy<EFBFBD>kk<EFBFBD><EFBFBD>m<EFBFBD>ll<EFBFBD> hirvi<76>iden kimppuun
|
||||
m.EffectsUnarmed1_0=Raivop<EFBFBD><EFBFBD> (TAITO)
|
||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen k<>dest<73>
|
||||
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
||||
m.EffectsUnarmed3_1=Suuri vahingonlis<69>ys
|
||||
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
||||
m.EffectsUnarmed4_1=Vahingonlis<EFBFBD>ys
|
||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
||||
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
||||
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
||||
m.AbilBonusUnarmed1_1=+2 Vahinko
|
||||
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
||||
m.AbilBonusUnarmed2_1=+4 Vahinko
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Raivop<6F><70>n kesto: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=YRTTIHOITO
|
||||
m.XPGainHerbalism=Ker<EFBFBD><EFBFBD>m<EFBFBD>ll<EFBFBD> yrttej<65>
|
||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||
m.EffectsHerbalism1_1=Levit<EFBFBD> vihreytt<74>, 3x saalis
|
||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehn<68>)
|
||||
m.EffectsHerbalism2_1=Istuttaa vehn<68><6E> automaattisesti kun ker<65><72>t vehn<68><6E>
|
||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeni<6E>
|
||||
m.EffectsHerbalism4_0=Ruoka+
|
||||
m.EffectsHerbalism4_1=Muokkaa terveytt<74> jota saat leiv<69>st<73>/muhennoksesta
|
||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin m<><6D>r<EFBFBD>
|
||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehn<68> kasvaa {0}:ssa vaiheessa
|
||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden m<><6D>r<EFBFBD>
|
||||
m.SkillExcavation=KAIVANTO
|
||||
m.XPGainExcavation=Kaivamalla ja l<>yt<79>m<EFBFBD>ll<6C> aarteita
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||
m.EffectsExcavation1_1=3x saaliin m<><6D>r<EFBFBD>, 3x kokemuspisteiden m<><6D>r<EFBFBD>, +Nopeus
|
||||
m.EffectsExcavation2_0=Aarteenmets<EFBFBD>st<EFBFBD>j<EFBFBD>
|
||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sill<6C> voit korjata ty<74>kaluja ja haarniskoja.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipitt<74><74> takaisin luoksesi...
|
||||
mcPlayerListener.AbilitiesOff=Taitojen k<>ytt<74> pois p<><70>lt<6C>
|
||||
mcPlayerListener.AbilitiesOn=Taitojen k<>ytt<74> p<><70>ll<6C>
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT P<>IVITETTY\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois p<><70>lt<6C>
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode p<><70>ll<6C>
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EP<45>ONNISTUI**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhj<68>tty.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]M<><4D>r<EFBFBD><72> myspawnisi ensin laittamalla s<>nky maahan.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu t<>m<EFBFBD>nhetkiseen sijaintiisi.
|
||||
mcPlayerListener.MyspawnTimeNotice=Sinun pit<69><74> odottaa {0}m {1}s k<>ytt<74><74>ksesi myspawnia
|
||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole k<>ytt<74>oikeutta johonkin taitoon, sit<69> ei n<>ytet<65> t<><74>ll<6C>.
|
||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhm<68>ss<73>.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu l<>hetetty.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhm<68>kutsun ryhm<68><6D>n {0} pelaajalta {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyv<79>ksy<73>ksesi kutsun
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyv<79>ksytty. Olet liittynyt ryhm<68><6D>n {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhm<68>ss<73> {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhm<68>n j<>senet
|
||||
mcPlayerListener.LeftParty=[[RED]]Olet l<>htenyt ryhm<68>st<73>
|
||||
mcPlayerListener.JoinedParty=Liityit ryhm<68><6D>n: {0}
|
||||
mcPlayerListener.PartyChatOn=Vain ryhm<68>juttelu [[GREEN]]P<><50>ll<6C>
|
||||
mcPlayerListener.PartyChatOff=Vain ryhm<68>juttelu [[RED]]Pois p<><70>lt<6C>
|
||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]P<><50>ll<6C>
|
||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois p<><70>lt<6C>
|
||||
mcPlayerListener.MOTD=[[BLUE]]T<>ll<6C> serverill<6C> on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhm<68><6D>n
|
||||
Party.InformedOnQuit={0} [[GREEN]] on l<>htenyt ryhm<68>st<73>
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Le Ma<4D>tre des b<>tes \: {0}
|
||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez <20>t<EFBFBD> frapp<70> par une fl<66>che br<62>lante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez <20>tourdi.
|
||||
Combat.TargetDazed=La cible a <20>t<EFBFBD> [[DARK_RED]]<5D>tourdi
|
||||
Combat.WolfNoMaster=[[GRAY]]Cette b<>te n'a pas de ma<6D>tre...
|
||||
Combat.WolfHealth=[[GREEN]]Cette b<>te a {0} points de vie
|
||||
Combat.StruckByGore=[[RED]]**FRAPP<50> JUSQU'AU SANG**
|
||||
Combat.Gore=[[GREEN]]**SANG**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FL<46>CHE DEVI<56>E**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING a <20>chou<6F> \!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Vous avez <20>t<EFBFBD> bless<73> r<>cemment et vous devez attendre pour utiliser <20>a. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||
m.mccParty=[party name] [[RED]]- Cr<43>er / Rejoindre un groupe
|
||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous t<>l<EFBFBD>porte <20> un membre du groupe
|
||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||
m.mccStats=- Voir vos statistiques
|
||||
m.mccLeaderboards=- Classements
|
||||
m.mccMySpawn=- Vous t<>l<EFBFBD>porte <20> votre spawn
|
||||
m.mccClearMySpawn=- <20>fface votre point de spawn
|
||||
m.mccToggleAbility=- Active les capacit<69>s sp<73>ciales avec clic droit
|
||||
m.mccAdminToggle=- Active le chat admin
|
||||
m.mccWhois=[playername] [[RED]]- Voir les infos d<>taill<6C>es du joueur
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||
m.mccMcGod=- Mode dieu
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations d<>taill<6C>es d'une comp<6D>tence
|
||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFETS
|
||||
m.YourStats=VOS STATS
|
||||
m.SkillTaming=DRESSAGE
|
||||
m.XPGainTaming=Attaquer avec un loup
|
||||
m.EffectsTaming1_0=Connaissance des b<>tes
|
||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||
m.EffectsTaming2_0=Morsures
|
||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||
m.EffectsTaming3_0=Griffes aiguis<69>es
|
||||
m.EffectsTaming3_1=Bonus de d<>g<EFBFBD>ts
|
||||
m.EffectsTaming4_0=Conscient de l'environnement
|
||||
m.EffectsTaming4_1=Resistance aux Cactus, <20> la lave et aux chutes.
|
||||
m.EffectsTaming5_0=Epaisse fourrure
|
||||
m.EffectsTaming5_1=R<EFBFBD>duction d<>g<EFBFBD>ts, R<>sistance au feu
|
||||
m.EffectsTaming6_0=R<EFBFBD>sistance aux chocs
|
||||
m.EffectsTaming6_1=R<EFBFBD>duction des dommages explosifs
|
||||
m.AbilLockTaming1=D<EFBFBD>bloqu<EFBFBD> au niveau 100 (Conscient de l'environnement)
|
||||
m.AbilLockTaming2=D<EFBFBD>bloqu<EFBFBD> au niveau 250 (<28>paisse fourrure)
|
||||
m.AbilLockTaming3=D<EFBFBD>bloqu<EFBFBD> au niveau 500 (R<>sistance aux chocs)
|
||||
m.AbilLockTaming4=D<EFBFBD>bloqu<EFBFBD> au niveau 750 (Griffes aiguis<69>es)
|
||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||
m.AbilBonusTaming1_1=Le loup <20>vite le danger
|
||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||
m.AbilBonusTaming2_1=R<EFBFBD>duit de moiti<74> les dommages \+ r<>sistance au feu
|
||||
m.AbilBonusTaming3_0=R<EFBFBD>sistance aux chocs
|
||||
m.AbilBonusTaming3_1=divise par 6 les d<>gats d'explosions
|
||||
m.AbilBonusTaming4_0=Griffes aiguis<69>es
|
||||
m.AbilBonusTaming4_1=+2 Dommages
|
||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=B<EFBFBD>CHERONNAGE
|
||||
m.XPGainWoodCutting=Abattre des arbres
|
||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacit<69> sp<73>ciale)
|
||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||
m.EffectsWoodCutting2_1=D<EFBFBD>truire plus de feuilles
|
||||
m.EffectsWoodCutting3_0=Double Butin
|
||||
m.EffectsWoodCutting3_1=Double le butin normal
|
||||
m.AbilLockWoodCutting1=D<EFBFBD>bloqu<EFBFBD> au niveau 100 (Souffleur de feuilles)
|
||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||
m.AbilBonusWoodCutting1_1=D<EFBFBD>truire plus de feuilles
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.SkillArchery=TIR <20> L'ARC
|
||||
m.XPGainArchery=Attaquer les monstres
|
||||
m.EffectsArchery1_0=Allumage
|
||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||
m.EffectsArchery2_0=<EFBFBD>tourdir (les joueurs)
|
||||
m.EffectsArchery2_1=<EFBFBD>tourdi les joueurs
|
||||
m.EffectsArchery3_0=D<EFBFBD>g<EFBFBD>ts+
|
||||
m.EffectsArchery3_1=Augmente les d<>g<EFBFBD>ts
|
||||
m.EffectsArchery4_0=R<EFBFBD>cup<EFBFBD>ration de fl<66>ches
|
||||
m.EffectsArchery4_1=Chances de r<>cup<75>rer vos fl<66>ches sur un cadavre
|
||||
m.ArcheryDazeChance=[[RED]]Chances d'<27>tourdir : [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chances de r<>cup<75>ration des fl<66>ches : [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dur<75>e du feu : [[YELLOW]]{0} secondes
|
||||
m.ArcheryDamagePlus=[[RED]]D<>g<EFBFBD>ts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||
m.SkillAxes=HACHE
|
||||
m.XPGainAxes=Attaquer des monstres
|
||||
m.EffectsAxes1_0=Fendeur de cr<63>nes (capacit<69> sp<73>ciale)
|
||||
m.EffectsAxes1_1=provoque des d<>g<EFBFBD>ts de zone
|
||||
m.EffectsAxes2_0=Coup critiques
|
||||
m.EffectsAxes2_1=double les d<>g<EFBFBD>ts
|
||||
m.EffectsAxes3_0=Ma<EFBFBD>trise de la hache (niveau 500)
|
||||
m.EffectsAxes3_1=Augmente les d<>g<EFBFBD>ts
|
||||
m.AbilLockAxes1=D<EFBFBD>bloqu<EFBFBD> au niveau 500 (Ma<4D>trise de la hache)
|
||||
m.AbilBonusAxes1_0=Ma<EFBFBD>trise de la hache
|
||||
m.AbilBonusAxes1_1=4 Blessures en bonus
|
||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.SkillSwords=<EFBFBD>P<EFBFBD>E
|
||||
m.XPGainSwords=Attaque des monstres
|
||||
m.EffectsSwords1_0=Contre-Attaque
|
||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||
m.EffectsSwords2_0=Lame crant<6E>e (capacit<69> sp<73>ciale)
|
||||
m.EffectsSwords2_1=25% de d<>g<EFBFBD>ts et saignements succesifs.
|
||||
m.EffectsSwords3_0=Lame crant<6E>e avec saignement+
|
||||
m.EffectsSwords3_1=5 saignements
|
||||
m.EffectsSwords4_0=Parer
|
||||
m.EffectsSwords4_1=Annule les dommages
|
||||
m.EffectsSwords5_0=Saignement
|
||||
m.EffectsSwords5_1=provoque un saignement r<>p<EFBFBD>t<EFBFBD>
|
||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||
m.SkillAcrobatics=ACROBATIE
|
||||
m.XPGainAcrobatics=Chuter
|
||||
m.EffectsAcrobatics1_0=Roulade
|
||||
m.EffectsAcrobatics1_1=R<EFBFBD>duit ou annule les dommages
|
||||
m.EffectsAcrobatics2_0=Super roulade
|
||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||
m.EffectsAcrobatics3_0=Esquive
|
||||
m.EffectsAcrobatics3_1=Dommages reduits de moiti<74>
|
||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAGE
|
||||
m.XPGainMining=Miner de la roche et des minerais
|
||||
m.EffectsMining1_0=Super Breaker (capacit<69> sp<73>ciale)
|
||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||
m.EffectsMining2_0=Double Butin
|
||||
m.EffectsMining2_1=Double le butin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.SkillRepair=R<EFBFBD>PARATION
|
||||
m.XPGainRepair=R<EFBFBD>parer des objets
|
||||
m.EffectsRepair1_0=R<EFBFBD>parer
|
||||
m.EffectsRepair1_1=R<EFBFBD>paration d'outils & Armures en Fer
|
||||
m.EffectsRepair2_0=Ma<EFBFBD>tre en r<>paration
|
||||
m.EffectsRepair2_1=Augmente le nombre de r<>parations possibles
|
||||
m.EffectsRepair3_0=Super R<>paration
|
||||
m.EffectsRepair3_1=Double l'efficacit<69>
|
||||
m.EffectsRepair4_0=R<EFBFBD>paration du Diamant (requiert niveau {0})
|
||||
m.EffectsRepair4_1=R<EFBFBD>paration des outils & armures en diamant
|
||||
m.RepairRepairMastery=[[RED]]Ma<4D>tre en r<>paration : [[YELLOW]]{0}% de durabilit<69> restaur<75>e
|
||||
m.RepairSuperRepairChance=[[RED]]Chances de Super R<>paration : [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=MAINS NUES
|
||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||
m.EffectsUnarmed1_0=Berserk (capacit<69> sp<73>ciale)
|
||||
m.EffectsUnarmed1_1=+50% de d<>g<EFBFBD>ts, brise les mat<61>riaux faibles
|
||||
m.EffectsUnarmed2_0=D<EFBFBD>sarmer (les joueurs)
|
||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||
m.EffectsUnarmed3_0=Apprenti du d<>sarmement
|
||||
m.EffectsUnarmed3_1=Plus de d<>g<EFBFBD>ts
|
||||
m.EffectsUnarmed4_0=Ma<EFBFBD>trise du d<>sarmement
|
||||
m.EffectsUnarmed4_1=Beaucoup plus de d<>g<EFBFBD>ts
|
||||
m.EffectsUnarmed5_0=D<EFBFBD>viation des fl<66>ches
|
||||
m.EffectsUnarmed5_1=D<EFBFBD>vie les fl<66>ches qui vous foncent dessus
|
||||
m.AbilLockUnarmed1=D<EFBFBD>bloqu<EFBFBD> au niveau 250 (Apprenti du d<>sarmement)
|
||||
m.AbilLockUnarmed2=D<EFBFBD>bloqu<EFBFBD> au niveau 500 (Ma<4D>trise du d<>sarmement)
|
||||
m.AbilBonusUnarmed1_0=Apprenti du d<>sarmement
|
||||
m.AbilBonusUnarmed1_1=+2 d<>g<EFBFBD>ts
|
||||
m.AbilBonusUnarmed2_0=Ma<EFBFBD>trise du d<>sarmement
|
||||
m.AbilBonusUnarmed2_1=+4 d<>g<EFBFBD>ts
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chances d<>vier les fl<66>ches : [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chances de D<>sarmer : [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Herboristerie
|
||||
m.XPGainHerbalism=R<EFBFBD>coler des herbes
|
||||
m.EffectsHerbalism1_0=Main verte (capacit<69> sp<73>ciale)
|
||||
m.EffectsHerbalism1_1=r<EFBFBD>pand la main verte, 3x Butin
|
||||
m.EffectsHerbalism2_0=Main verte (Bl<42>)
|
||||
m.EffectsHerbalism2_1=Auto-plantes du bl<62> lors de la r<>colte
|
||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||
m.EffectsHerbalism4_0=Nouriture+
|
||||
m.EffectsHerbalism4_1=Modifie la sant<6E> re<72>ue via le pain / rago<67>t
|
||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||
m.EffectsHerbalism5_1=Double les r<>coltes
|
||||
m.HerbalismGreenTerraLength=[[RED]]Dur<75>e de la capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Creuser et trouver des tr<74>sors
|
||||
m.EffectsExcavation1_0=Super broyeur (capacit<69> sp<73>ciale)
|
||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||
m.EffectsExcavation2_0=Chercheur de tr<74>sors
|
||||
m.EffectsExcavation2_1=Capacit<EFBFBD> de trouver un tr<74>sor
|
||||
m.ExcavationGreenTerraLength=[[RED]]Dur<75>e de la capacit<69> sp<73>ciale : [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez plac<61> une enclume, Les enclumes peuvent r<>parer les outils et l'armure.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||
mcPlayerListener.AbilitiesOff=Capacit<EFBFBD> sp<73>ciale d<>sactiv<69>e
|
||||
mcPlayerListener.AbilitiesOn=Capacit<EFBFBD> sp<73>ciale activ<69>e
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACIT<49> RECHARG<52>E**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode d<>sactiv<69>
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activ<69>
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOU<4F>**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a <20>t<EFBFBD> <20>ffac<61>.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour d<>finir votre point de spawn.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a <20>t<EFBFBD> enregistr<74> ici.
|
||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions n<>cessaires.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas acc<63>s <20> une comp<6D>, elle ne sera pas affich<63>e ici.
|
||||
mcPlayerListener.NotInParty=[[RED]]Vous n'<27>tes pas dans un groupe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a <20>t<EFBFBD> envoy<6F>e avec succ<63>s.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez re<72>u une invitation pour le groupe {0} de la part de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite accept<70>e. Vous avez rejoint le groupe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous <20>tes dans le groupe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitt<74> le groupe
|
||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]R<>paration (/Repair) :
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||
Party.InformedOnQuit={0} [[GREEN]] a quitt<74> votre groupe
|
||||
Skills.YourGreenTerra=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Main verte [[GREEN]]est recharg<72>e
|
||||
Skills.YourTreeFeller=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est recharg<72>e
|
||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Super Breaker[[GREEN]]est recharg<72>e
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Epee crant<6E> [[GREEN]]est recharg<72>e
|
||||
Skills.YourBerserk=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Berserk [[GREEN]]est recharg<72>e
|
||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Fendeur de cr<63>nes [[GREEN]]est recharg<72>e
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacit<69>e sp<73>ciale [[YELLOW]]Super broyeur [[GREEN]]est recharg<72>e
|
||||
Skills.TooTired=[[RED]]Vous <20>tes trop fatigu<67> pour utiliser cette capacit<69> pour l'instant.
|
||||
Skills.ReadyHoe=[[GREEN]]**Votre b<>che est charg<72>e**
|
||||
Skills.LowerHoe=[[GRAY]]Votre b<>che s'est d<>charg<72>e..
|
||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est charg<72>e**
|
||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est d<>charg<72>e..
|
||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont charg<72>s**
|
||||
Skills.LowerFists=[[GRAY]]Vos poings se sont d<>charg<72>s..
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est charg<72>e**
|
||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est d<>charg<72>e..
|
||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est charg<72>e**
|
||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est d<>charg<72>e..
|
||||
Skills.ReadySword=[[GREEN]]**Votre <20>p<EFBFBD>e est charg<72>e**
|
||||
Skills.LowerSword=[[GRAY]]Votre <20>p<EFBFBD>e s'est d<>charg<72>e..
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]Main Verte [[GREEN]]activ<69>e**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Main verte !
|
||||
Skills.TreeFellerOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activ<69>e**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Abatteur d'Arbres !
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]Super Breaker [[GREEN]]activ<69>e**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Super Breaker !
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]Lame Crant<6E>e [[GREEN]]activ<69>e**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Lame crant<6E>e !
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]Fendeur de cr<63>nes [[GREEN]]activ<69>e**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Fendeur de cr<63>nes !
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Comp<6D>tence [[YELLOW]]Super Broyeur [[GREEN]]activ<69>e**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilis<69> la comp<6D>tence sp<73>ciale [[RED]]Super broyeur !
|
||||
Skills.GreenTerraOff=[[RED]]**Comp<6D>tence [[YELLOW]]Main Verte [[GREEN]]termin<69>e**
|
||||
Skills.TreeFellerOff=[[RED]]**Comp<6D>tence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]termin<69>e**
|
||||
Skills.SuperBreakerOff=[[RED]]**Comp<6D>tence [[YELLOW]]Super Breaker [[GREEN]]termin<69>e**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Comp<6D>tence [[YELLOW]]Lame Crant<6E>e [[GREEN]]termin<69>e**
|
||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augment<6E> de {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augment<6E> de {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augment<6E> de {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]La competence <20>p<EFBFBD>e a augment<6E> de {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]La competence hache a augment<6E> de {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]La comp<6D>tence de combat <20> mains nues a augment<6E> de {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augment<6E> de {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]La competence minage a augment<6E> de {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucher<65>nage a augment<6E> de {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]La competence r<>paration a augment<6E> de {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augment<6E> de {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r<>parer les objets empil<69>s
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau n<>cessaire pour r<>parer du diamant
|
||||
Skills.FullDurability=[[GRAY]]Cet objet est d<>j<EFBFBD> en bonne <20>tat.
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez <20>t<EFBFBD> d<>sarm<72> !
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||
Combat.BeastLore=[[GREEN]]**Connaissances des b<>tes**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propri<72>taire ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit cr<63><72> par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de comp<6D>tences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'exp<78>rience de diff<66>rentes fa<66>ons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE <20>A FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des b<>n<EFBFBD>fices comme,[[RED]]le Double Butin[[GOLD]] ou la comp<6D>tence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activ<69>e avec clique droit permet de miner vite, sa dur<75>e,[[GOLD]]d<>pend du niveau de votre comp<6D>tence. Am<41>liorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources pr<70>cieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE <20>A VEUT DIRE ?,[[GOLD]]Presque toutes les comp<6D>tences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de cr<63>er une exp<78>rience RPG de qualit<69>.,[[DARK_AQUA]]Q: O<> JE PEUX SUGG<47>RER DES ID<49>ES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET <20>A?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,396 +0,0 @@
|
||||
# Dutch translation by Pluis65 v1.1
|
||||
# To use: Set locale to nl
|
||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||
# Verander deze file alleen met Notepad++
|
||||
# Geef fouten door aan pluis65@hotmail.com
|
||||
# Last official edit: 8-7-2011
|
||||
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
||||
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||
m.mccStats=- Laat je levels zien
|
||||
m.mccLeaderboards=- Topscores
|
||||
m.mccMySpawn=- Teleporteer naar MySpawn
|
||||
m.mccClearMySpawn=- Verwijder je MySpawn
|
||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||
m.mccMcGod=- God Modus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTEN
|
||||
m.YourStats=JOUW STATUS
|
||||
m.SkillTaming=TEMMEN
|
||||
m.XPGainTaming=Wolven krijgen schade
|
||||
m.EffectsTaming1_0=Wolfinspectie
|
||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||
m.EffectsTaming2_0=Gestold bloed
|
||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||
m.EffectsTaming3_0=Scherpere klauwen
|
||||
m.EffectsTaming3_1=Geeft meer schade
|
||||
m.EffectsTaming4_0=Mileukennis
|
||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||
m.EffectsTaming5_0=Dikke huis
|
||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||
m.EffectsTaming6_0=Explosieschild
|
||||
m.EffectsTaming6_1=Minder explosie schade
|
||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||
m.AbilBonusTaming1_0=Milieukennis
|
||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||
m.AbilBonusTaming2_0=Dikkere huid
|
||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||
m.AbilBonusTaming3_0=Explosieschild
|
||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||
m.AbilBonusTaming4_1=+2 Schade
|
||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=HOUTHAKKEN
|
||||
m.XPGainWoodCutting=Bomen omhakken
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||
m.SkillArchery=BOOGSCHIETEN
|
||||
m.XPGainArchery=Schiet op vijanden
|
||||
m.EffectsArchery1_0=Brandende pijl
|
||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||
m.EffectsArchery2_0=Verdoof (Players)
|
||||
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
||||
m.EffectsArchery3_0=Schade+
|
||||
m.EffectsArchery3_1=Verhoogt schade
|
||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||
m.SkillAxes=BIJLEN
|
||||
m.XPGainAxes=Val monsters aan met een bijl
|
||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Dubbele schade
|
||||
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
||||
m.EffectsAxes3_1=Verhoogt schade
|
||||
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
||||
m.AbilBonusAxes1_0=Bijl Master
|
||||
m.AbilBonusAxes1_1=4 schade extra
|
||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ZWAARDEN
|
||||
m.XPGainSwords=Val monsters aan met een zwaard
|
||||
m.EffectsSwords1_0=Terugkaats Aanval
|
||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||
m.EffectsSwords4_0=Pareren
|
||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||
m.EffectsSwords5_1=Laat anderen bloeden
|
||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||
m.SkillAcrobatics=ACROBATIEK
|
||||
m.XPGainAcrobatics=Vallen
|
||||
m.EffectsAcrobatics1_0=Rollen
|
||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||
m.EffectsAcrobatics3_0=Ontwijken
|
||||
m.EffectsAcrobatics3_1=50% minder schade
|
||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||
m.SkillMining=MIJNBOUW
|
||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||
m.EffectsMining2_0=Dubbele Drops
|
||||
m.EffectsMining2_1=Dubbele van normale drop
|
||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAREREN
|
||||
m.XPGainRepair=Repareer tools en armor
|
||||
m.EffectsRepair1_0=Repareer
|
||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repareer Master
|
||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||
m.EffectsRepair3_0=Super Repareren
|
||||
m.EffectsRepair3_1=Dubbel effectief
|
||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ONBEWAPEND
|
||||
m.XPGainUnarmed=Val monsters aan met hand
|
||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||
m.EffectsUnarmed3_0=Onbewapende held
|
||||
m.EffectsUnarmed3_1=Nog meer schade
|
||||
m.EffectsUnarmed4_0=Onbewapende leerling
|
||||
m.EffectsUnarmed4_1=Meer schade
|
||||
m.EffectsUnarmed5_0=Pijlafwijking
|
||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
||||
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
||||
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
||||
m.AbilBonusUnarmed1_1=+2 meer schade
|
||||
m.AbilBonusUnarmed2_0=Onbewapende held
|
||||
m.AbilBonusUnarmed2_1=+4 meer schade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=LANDBOUW
|
||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||
m.EffectsHerbalism4_0=Voedsel+
|
||||
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
||||
m.SkillExcavation=UITGRAVING
|
||||
m.XPGainExcavation=Graven
|
||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||
m.EffectsExcavation2_0=Schatzoeker
|
||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||
mcPlayerListener.AxesSkill=Bijlen:
|
||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||
mcPlayerListener.RepairSkill=Repareren:
|
||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||
mcPlayerListener.TamingSkill=Temmen:
|
||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
mcPlayerListener.SorcerySkill=Tovenarij:
|
||||
m.SkillSorcery=TOVERNARIJ
|
||||
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=DONDER
|
||||
Sorcery.Curative.Self=HEEL JEZELF
|
||||
Sorcery.Curative.Other=HEEL EEN ANDER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
||||
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||
m.mccStats=- Pokazuje twoje statystyki.
|
||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||
m.mccMySpawn=- Teleportuje do twojego spawna.
|
||||
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||
m.mccAdminToggle=- Wlacza chat adminow.
|
||||
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||
m.mccMcGod=- Niesmiertelnosc.
|
||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTY
|
||||
m.YourStats=TWOJE STATYSTYKI
|
||||
m.SkillTaming=OSWAJANIE
|
||||
m.XPGainTaming=Utrate zdrowia wilkow.
|
||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||
m.EffectsTaming2_0=Krwotok
|
||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||
m.EffectsTaming3_0=Ostre pazury
|
||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||
m.EffectsTaming4_0=Sztuka przetrwania
|
||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||
m.EffectsTaming5_0=Grube futro
|
||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||
m.AbilBonusTaming2_0=Grube futro
|
||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||
m.AbilBonusTaming4_0=Ostre pazury
|
||||
m.AbilBonusTaming4_1=+2 do obrazen
|
||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=DRWALNICTWO
|
||||
m.XPGainWoodCutting=Scinanie drzew
|
||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||
m.SkillArchery=LUCZNICTWO
|
||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||
m.EffectsArchery1_0=Podpalenie
|
||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
||||
m.EffectsArchery3_0=Wieksze obrazenia
|
||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||
m.SkillAxes=TOPORY
|
||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||
m.EffectsAxes3_0=Doswiadczony wojownik
|
||||
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
||||
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
||||
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
||||
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||
m.SkillSwords=MIECZE
|
||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||
m.EffectsSwords1_0=Kontratak
|
||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||
m.EffectsSwords4_0=Blok
|
||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||
m.EffectsSwords5_0=Krwotok
|
||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||
m.SkillAcrobatics=AKROBATYKA
|
||||
m.XPGainAcrobatics=Spadanie
|
||||
m.EffectsAcrobatics1_0=Przewrot
|
||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||
m.EffectsAcrobatics3_0=Unik
|
||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||
m.SkillMining=GORNICTWO
|
||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||
m.EffectsMining2_0=Fachowy wykop
|
||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||
m.SkillRepair=NAPRAWA
|
||||
m.XPGainRepair=Naprawianie przedmiotow.
|
||||
m.EffectsRepair1_0=Naprawa
|
||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||
m.EffectsRepair2_0=Mistrz naprawy
|
||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||
m.EffectsRepair3_0=Fachowa naprawa
|
||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=KUNG-FU
|
||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||
m.EffectsUnarmed3_0=Wsciekle Piesci
|
||||
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed4_0=Droga Smoka
|
||||
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
||||
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
||||
m.AbilBonusUnarmed1_0=Droga Smoka
|
||||
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
||||
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
||||
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||
m.SkillHerbalism=ZIELARSTWO
|
||||
m.XPGainHerbalism=Zbieranie ziol.
|
||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||
m.EffectsHerbalism4_0=Lepsze jedzenie
|
||||
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
||||
m.EffectsHerbalism5_0=Udane zbiory
|
||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
||||
m.SkillExcavation=WYKOPALISKA
|
||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||
m.EffectsExcavation2_0=Lowca Skarbow
|
||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||
mcPlayerListener.AxesSkill=Topory:
|
||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||
mcPlayerListener.MiningSkill=Gornictwo:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||
mcPlayerListener.RepairSkill=Naprawa:
|
||||
mcPlayerListener.SwordsSkill=Miecze:
|
||||
mcPlayerListener.TamingSkill=Oswajanie:
|
||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
mcPlayerListener.SorcerySkill=Magia:
|
||||
m.SkillSorcery=MAGIA
|
||||
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} Many
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=PIORUN
|
||||
Sorcery.Curative.Self=ULECZ SIEBIE
|
||||
Sorcery.Curative.Other=ULECZ INNYCH
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,404 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]*Voc<6F> examinou um lobo usando Conhecimento de Feras*
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
||||
Combat.Ignition=[[RED]]*IGNI<4E>AO*
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Voc<6F> foi atingido por uma flecha flamejante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
||||
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||
Item.InjuredWait=Voc<EFBFBD> foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Voc<6F> precisa de mais penas...
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||
m.mccStats=- Ver seus status
|
||||
m.mccLeaderboards=- Classifica<63>ao
|
||||
m.mccMySpawn=- Teleportar para o spawn
|
||||
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||
m.mccAdminToggle=- Ativa o chat dos admin
|
||||
m.mccWhois=[playername] [[RED]]- Ver informa<6D>oes do jogador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||
m.mccMcGod=- Modo Deus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informa<6D>oes sobre a habilidade
|
||||
m.mccModDescription=[[RED]]- Breve descri<72>ao do Mod
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEITOS
|
||||
m.YourStats=SUAS ESTATISTICAS
|
||||
m.SkillTaming=DOMESTICAR
|
||||
m.XPGainTaming=Ataque com um lobo
|
||||
m.EffectsTaming1_0=Conhecimento de Feras
|
||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||
m.EffectsTaming2_0=Mordida
|
||||
m.EffectsTaming2_1=Ataque cr<63>tico que causa hemorragia
|
||||
m.EffectsTaming3_0=Garras afiadas
|
||||
m.EffectsTaming3_1=B<EFBFBD>nus de Dano
|
||||
m.EffectsTaming4_0=Consci<EFBFBD>ncia do Ambiente
|
||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||
m.EffectsTaming5_0=Pele Grossa
|
||||
m.EffectsTaming5_1=Redu<EFBFBD>ao nos Danos, Resist<73>ncia ao fogo
|
||||
m.EffectsTaming6_0=A Prova de Choque
|
||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conci<63>ncia do ambiente)
|
||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||
m.AbilBonusTaming1_0=Conci<EFBFBD>ncia do ambiente
|
||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||
m.AbilBonusTaming2_0=Pele grossa
|
||||
m.AbilBonusTaming2_1=Danos pela metade, Resist<73>ncia ao fogo
|
||||
m.AbilBonusTaming3_0=A prova de choque
|
||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||
m.AbilBonusTaming4_0=Garras afiadas
|
||||
m.AbilBonusTaming4_1=+2 Dano
|
||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillWoodCutting=LENHADOR
|
||||
m.XPGainWoodCutting=Cortando <20>rvores
|
||||
m.EffectsWoodCutting1_0=Derrubador de <20>rvores (HABILIDADE ESPECIAL)
|
||||
m.EffectsWoodCutting1_1=Explode <20>rvores
|
||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||
m.EffectsWoodCutting2_1=Destr<EFBFBD>i folhas rapidamente
|
||||
m.EffectsWoodCutting3_0=Drop x2
|
||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||
m.AbilBonusWoodCutting1_1=Destr<EFBFBD>i folhas rapidamente
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Dura<72>ao do Derrubador de <20>rvores: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillArchery=ARCO E FLECHA
|
||||
m.XPGainArchery=Atacando monstros/
|
||||
m.EffectsArchery1_0=Igni<EFBFBD>ao
|
||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||
m.EffectsArchery2_1=Desorienta os advers<72>rios
|
||||
m.EffectsArchery3_0=+Dano
|
||||
m.EffectsArchery3_1=Aumenta o Dano
|
||||
m.EffectsArchery4_0=Recuperar Flechas
|
||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dura<72>ao da Igni<6E>ao: [[YELLOW]]{0}s
|
||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||
|
||||
m.SkillAxes=MACHADOS
|
||||
m.XPGainAxes=Atacando monstros
|
||||
m.EffectsAxes1_0=Rachador de Cr<43>nios (HABILIDADE ESPECIAL)
|
||||
m.EffectsAxes1_1=Causa Danos em Area
|
||||
m.EffectsAxes2_0=Ataques Cr<43>ticos
|
||||
m.EffectsAxes2_1=Dobra o Dano
|
||||
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
||||
m.EffectsAxes3_1=Aumenta o Dano
|
||||
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
||||
m.AbilBonusAxes1_0=Mestre com Machados/
|
||||
m.AbilBonusAxes1_1=B<EFBFBD>nus de 4 de dano
|
||||
m.AxesCritChance=[[RED]]Chance ataque cr<63>tico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dura<72>ao do Rachador de Cr<43>nios: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Atacando monstros
|
||||
m.EffectsSwords1_0=Contra-Ataque
|
||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||
m.EffectsSwords3_1=5 Sangramentos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula o Dano
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Dura<72>ao da Hemorragia: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dura<72>ao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||
|
||||
m.SkillAcrobatics=ACROBACIA
|
||||
m.XPGainAcrobatics=Caindo
|
||||
m.EffectsAcrobatics1_0=Rolar
|
||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillMining=MINERA<EFBFBD>AO
|
||||
m.XPGainMining=Minerando Pedras e Min<69>rios
|
||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||
m.EffectsMining2_0=Drop x2
|
||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dura<72>ao da Super Britadeira: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillRepair=REPARA<EFBFBD>AO
|
||||
m.XPGainRepair=Reparando itens
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||
m.EffectsRepair2_0=Mestre em Rapara<72>ao
|
||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||
m.EffectsRepair3_0=Super Repara<72>ao
|
||||
m.EffectsRepair3_1=Dobra a efetividade da Repara<72>ao
|
||||
m.EffectsRepair4_0=Repara<EFBFBD>ao de diamantes (N<>vel {0})
|
||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||
m.RepairRepairMastery=[[RED]]Mestre em Rapara<72>ao: [[YELLOW]]{0}% extra restaurado
|
||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Repara<72>ao: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Atacando monstros
|
||||
m.EffectsUnarmed1_0=F<EFBFBD>ria (HABILIDADE ESPECIAL)
|
||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais fr<66>geis
|
||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||
m.EffectsUnarmed2_1=Derruba a arma que o advers<72>rio est<73> segurando
|
||||
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
||||
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
||||
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
||||
m.EffectsUnarmed4_1=Aumenta o Dano
|
||||
m.EffectsUnarmed5_0=Desviar Flechas
|
||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em voc<6F>
|
||||
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
||||
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
||||
m.AbilBonusUnarmed1_1=+2 de Danos
|
||||
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
||||
m.AbilBonusUnarmed2_1=+4 de Danos
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dura<72>ao da F<>ria: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillHerbalism=HERBALISMO
|
||||
m.XPGainHerbalism=Colhendo Ervas
|
||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||
m.EffectsHerbalism4_0=Comida+
|
||||
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||
m.HerbalismGreenTerraLength=[[RED]]Dura<72>ao do Green Terra: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]N<>vel do Dedos Verdes: [[YELLOW]] Trigo Cresce no N<>vel {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]B<>nus de {0} de vida
|
||||
|
||||
m.SkillExcavation=ESCAVA<EFBFBD>AO
|
||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||
m.EffectsExcavation2_0=Ca<EFBFBD>ad/or de Tesouros
|
||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||
m.ExcavationGreenTerraLength=[[RED]]Dura<72>ao da Super Broca: [[YELLOW]]{0}s
|
||||
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Voc<6F> colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para voc<6F>...
|
||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||
mcPlayerListener.ExcavationSkill=Escava<EFBFBD>ao (Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||
mcPlayerListener.MiningSkill=Minera<EFBFBD>ao (Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||
mcPlayerListener.MyspawnTimeNotice=Voc<EFBFBD> precisa esperar {0}m {1}s para usar "myspawn"
|
||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta a<>ao.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se voc<6F> nao tem acesso a uma habilidade, ela nao ser<65> exibida aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Voc<6F> nao est<73> em nenhuma equipe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Voc<6F> recebeu um convite do {1} para a equipe {0}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Voc<6F> se juntou a equipe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Voc<6F> nao tem convites pendentes.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Voc<6F> est<73> na equipe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||
mcPlayerListener.LeftParty=[[RED]]Voc<6F> saiu da equipe
|
||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server est<73> rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informa<6D>oes - [[GREEN]]http://mcmmo.wikia.com
|
||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classifica<63>ao - [[GREEN]]N<>vel - [[WHITE]]Jogador-
|
||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classifica<63>ao em [[GREEN]]{0}
|
||||
mcPlayerListener.RepairSkill=Repara<EFBFBD>ao (Repair):
|
||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estat<61>sticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||
|
||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]F<>ria [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Cr<43>nios [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]est<73> dispon<6F>vel!
|
||||
Skills.TooTired=[[RED]]Voc<6F> est<73> cansado pra usar essa habilidade.
|
||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]F<>ria!
|
||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Cr<43>nios!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||
Skills.BerserkOff=[[RED]]*F<>ria acabou*
|
||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Cr<43>nios acabou*
|
||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidade de Minera<72>ao aumentada em {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidade de Repara<72>ao aumentada em {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escava<76>ao aumentada em {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Essa foi f<>cil.
|
||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||
Skills.NeedMore=[[DARK_RED]]Voc<6F> precisa de mais
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Voc<6F> nao tem o n<>vel necess<73>rio para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]J<> est<73> com Durabilidade cheia.
|
||||
Skills.Disarmed=[[DARK_RED]]Voc<6F> foi Desarmado!
|
||||
mcPlayerListener.SorcerySkill=Feiti<EFBFBD>aria (Sorcery):
|
||||
|
||||
m.SkillSorcery=FEITI<EFBFBD>ARIA
|
||||
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TROVAO
|
||||
Sorcery.Curative.Self=CURAR-SE
|
||||
Sorcery.Curative.Other=CURAR AMIGOS
|
||||
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO <20> um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma s<>rie de habilidades ao Minecraft. [[GOLD]]Voc<6F> pode ganhar experi<72>ncia de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informa<6D>oes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Minera<72>ao[[GOLD]] voc<6F> receber<65> benef<65>cios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua dura<72>ao. [[GOLD]]que depende do n<>vel da sua habilidade. Aumentar o n<>vel de [[BLUE]]Minera<72>ao[[GOLD]] <20> simples. basta minerar pedras ou min<69>rios!,[[GOLD]]O objetivo do mcMMO <20> criar uma experi<72>ncia de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos poss<73>veis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No t<>pico do mcMMO no f<>rum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informa<6D>oes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Equipe est<73> trancada, s<> o l<>der pode convidar.
|
||||
Party.IsntLocked=[[GRAY]]Equipe nao est<73> trancada
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
Party.Help1=[[RED]]O uso certo <20> [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informa<6D>oes
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir a lideran<61>a da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Voc<6F> nao <20> o l<>der da equipe
|
||||
Party.InvalidName=[[DARK_RED]]Este nome nao <20> valido
|
||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nao foi poss<73>vel excluir o jogador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nao est<73> na sua equipe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi poss<73>vel passar a lideran<61>a para {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo <20> /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Tamb<6D>m pode digitar /{0} reset para voltar tudo ao padrao
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COME<4D>OU!
|
||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA <20> {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est<73> travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,382 +0,0 @@
|
||||
Combat.WolfExamine=[[GREEN]]**<2A><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"**
|
||||
Combat.WolfExamine=[[GREEN]]**<2A><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> \: {0}
|
||||
Combat.Ignition=[[RED]]**<2A><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]<5D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
Combat.TargetDazed=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> [[DARK_RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Combat.WolfNoMaster=[[GRAY]]<5D> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Combat.WolfHealth=[[GREEN]]<5D> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> {0} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Combat.StruckByGore=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Combat.Gore=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Combat.ArrowDeflect=[[WHITE]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Item.ChimaeraWingFail=**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\!**
|
||||
Item.ChimaeraWingPass=**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>...**
|
||||
Item.InjuredWait=<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..
|
||||
m.mccPartyCommands=[[GREEN]]--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>--
|
||||
m.mccParty=[party name] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccPartyQ=[[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccPartyToggle=[[RED]] - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.mccPartyInvite=[player name] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccPartyAccept=[[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccOtherCommands=[[GREEN]]--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>--
|
||||
m.mccStats=- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> McMMo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccLeaderboards=- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccMySpawn=- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccClearMySpawn=- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccToggleAbility=- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.mccAdminToggle=- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.mccWhois=[playername] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.mccMcGod=- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.mccSkillInfo=[skillname] [[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.mccModDescription=[[RED]]- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> McMMo
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.YourStats=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.SkillTaming=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainTaming=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming5_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.EffectsTaming5_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming6_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsTaming6_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilLockTaming1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 100+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.AbilLockTaming2=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 250+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
|
||||
m.AbilLockTaming3=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 500+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.AbilLockTaming4=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 700+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.AbilBonusTaming1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.AbilBonusTaming2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1/6 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusTaming4_1=+2 <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.TamingGoreChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainWoodCutting=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsWoodCutting1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsWoodCutting1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsWoodCutting2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsWoodCutting2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsWoodCutting3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsWoodCutting3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.AbilLockWoodCutting1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 100+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.AbilBonusWoodCutting1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusWoodCutting1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}s
|
||||
m.SkillArchery=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
m.XPGainArchery=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery1_1=25% <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsArchery2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>+
|
||||
m.EffectsArchery3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsArchery4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.ArcheryDazeChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.ArcheryDamagePlus=[[RED]]<5D><><EFBFBD><EFBFBD>+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainAxes=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAxes1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsAxes1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAxes2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAxes2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsAxes3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(500 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsAxes3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilLockAxes1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 500+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.AbilBonusAxes1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusAxes1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> 4 <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AxesCritChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}s
|
||||
m.SkillSwords=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainSwords=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 50% <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsSwords2_1=25% <20><><EFBFBD><EFBFBD><EFBFBD>+ <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
m.EffectsSwords3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5 <20><><EFBFBD>
|
||||
m.EffectsSwords4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords5_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsSwords5_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.SwordsCounterAttChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0} <20><><EFBFBD>
|
||||
m.SwordsBleedChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x <20><><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]1 <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.SkillAcrobatics=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainAcrobatics=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
|
||||
m.EffectsAcrobatics1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAcrobatics1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsAcrobatics2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAcrobatics2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAcrobatics3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsAcrobatics3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AcrobaticsRollChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.SkillMining=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainMining=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsMining1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsMining1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsMining2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsMining2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.MiningDoubleDropChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}s
|
||||
m.SkillRepair=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainRepair=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsRepair4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ({0}+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsRepair4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.RepairRepairMastery=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}% <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.RepairSuperRepairChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.XPGainUnarmed=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsUnarmed1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsUnarmed1_1=+50% <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsUnarmed2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsUnarmed2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>.
|
||||
m.EffectsUnarmed3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.EffectsUnarmed3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsUnarmed4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.EffectsUnarmed4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsUnarmed5_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsUnarmed5_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilLockUnarmed1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 250+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
|
||||
m.AbilLockUnarmed2=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 500+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
|
||||
m.AbilBonusUnarmed1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.AbilBonusUnarmed1_1=+2 <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.AbilBonusUnarmed2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.AbilBonusUnarmed2_1=+4 <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.UnarmedArrowDeflectChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainHerbalism=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsHerbalism1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsHerbalism1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 3-<2D><> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsHerbalism2_0="<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsHerbalism2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsHerbalism3_0="<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"(<28><><EFBFBD>)
|
||||
m.EffectsHerbalism3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsHerbalism4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
m.EffectsHerbalism4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
m.EffectsHerbalism5_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsHerbalism5_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.HerbalismGreenTerraLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]<5D><><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]<5D><><EFBFBD>+ (Rank{0}): [[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD> {0} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.SkillExcavation=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.XPGainExcavation=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsExcavation1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
|
||||
m.EffectsExcavation1_1=3-<2D><> <20><><EFBFBD><EFBFBD>, 3-<2D><> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsExcavation2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.EffectsExcavation2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.ExcavationGreenTerraLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>": [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
|
||||
mcPlayerListener.AbilitiesOff=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.AbilitiesOn=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\!**
|
||||
mcPlayerListener.AcrobaticsSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.ArcherySkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.AxesSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.ExcavationSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
mcPlayerListener.HerbalismSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.MiningSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.MyspawnTimeNotice=<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}m {1}s <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.NoPermission=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]<5D><><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.NotInParty=[[RED]]<5D><> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[GREEN]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0} <20><> {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]<5D> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]<5D><> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.LeftParty=[[RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.JoinedParty=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {0}
|
||||
mcPlayerListener.PartyChatOn=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.PartyChatOff=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.AdminChatOn=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.AdminChatOff=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> [[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.MOTD=[[BLUE]]<5D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> McMMO {0} type [[YELLOW]]/{1}[[BLUE]] <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>--
|
||||
mcPlayerListener.RepairSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.SwordsSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.TamingSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.UnarmedSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>:
|
||||
mcPlayerListener.WoodcuttingSkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.InformedOnJoin={0} [[GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.InformedOnQuit={0} [[GREEN]] <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Skills.YourGreenTerra=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourTreeFeller=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourSuperBreaker=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourBerserk=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourSkullSplitter=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]"<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>" [[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
Skills.TooTired=[[RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD>.
|
||||
Skills.ReadyHoe=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.LowerHoe=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.ReadyAxe=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.LowerAxe=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.ReadyFists=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.LowerFists=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.LowerPickAxe=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.ReadyShovel=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.LowerShovel=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.ReadySword=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD>**
|
||||
Skills.LowerSword=[[GRAY]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD>**
|
||||
Skills.BerserkOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.GreenTerraOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.TreeFellerOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"!
|
||||
Skills.GreenTerraOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.TreeFellerOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SuperBreakerOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SerratedStrikesOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.BerserkOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.SkullSplitterOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Skills.TamingUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.AxesUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.MiningUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.RepairUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> {0}. <20><><EFBFBD><EFBFBD><EFBFBD> ({1})
|
||||
Skills.FeltEasy=[[GRAY]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.
|
||||
Skills.StackedItems=[[DARK_RED]]<5D><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Skills.NeedMore=[[DARK_RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Skills.AdeptDiamond=[[DARK_RED]]<5D><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
Skills.FullDurability=[[GRAY]]<5D><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
Skills.Disarmed=[[DARK_RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
|
||||
mcPlayerListener.SorcerySkill=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
|
||||
m.SkillSorcery=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Sorcery.HasCast=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]] <20><><EFBFBD><EFBFBD>
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} <20><><EFBFBD><EFBFBD>
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Sorcery.Curative.Self=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
Sorcery.Curative.Other=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
m.LVL=[[DARK_GRAY]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
Party.Locked=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
Party.IsntLocked=[[GRAY]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.Unlocked=[[GRAY]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.Help1=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] <20><><EFBFBD> [[WHITE]]'q' [[YELLOW]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.Help2=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]<<3C><><EFBFBD>> <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
|
||||
Party.Help3=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /{0} ? <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.Help4=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]<<3C><><EFBFBD>> [[YELLOW]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> [[WHITE]]'q' [[YELLOW]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.Help5=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]password <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
|
||||
Party.Help8=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]kick <<3C><><EFBFBD><EFBFBD><EFBFBD>>
|
||||
Party.Help9=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[YELLOW]]/{0} [[WHITE]]owner <<3C><><EFBFBD><EFBFBD><EFBFBD>>
|
||||
Party.NotOwner=[[DARK_RED]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.InvalidName=[[DARK_RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.PasswordSet=[[GREEN]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]<5D><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]<5D><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {0}
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: <20><><EFBFBD> <20><><EFBFBD>?,[[GOLD]]mcMMO <20><><EFBFBD> [[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>[[GOLD]] RPG <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Bukkit <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[BLUE]]nossr50,[[GOLD]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> Minecraft <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.,[[GOLD]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,[[GOLD]]<5D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?,[[GOLD]]<5D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>... in [[DARK_AQUA]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[[GOLD]] <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]2-<2D><> <20><><EFBFBD><EFBFBD>[[GOLD]] <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[RED]]"<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"[[GOLD]] ,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[GOLD]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>,[[GOLD]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [[BLUE]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,[[GOLD]]<5D><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>!
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
Reference in New Issue
Block a user