Locale file updates.

This commit is contained in:
GJ 2013-01-22 13:15:38 -05:00
parent 6b0e7a9c61
commit b5542effc2
19 changed files with 374 additions and 317 deletions

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\
Archery.Effect.0=P\u0159esn\u00e1 trefa Archery.Effect.0=P\u0159esn\u00e1 trefa
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di) Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
Archery.Effect.3=Dezorientuje nepratele a zpusobi 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f
Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol. Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
Archery.Listener=Lukostrelba Archery.Listener=Lukostrelba
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovke
Fishing.SkillName=RYBARENI Fishing.SkillName=RYBARENI
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1}) Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK** Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem! Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
Swords.Effect.0=Protiutok Swords.Effect.0=Protiutok
Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Hrozivy utok (SCHOPNOST) Swords.Effect.2=Hrozivy utok (SCHOPNOST)
Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Hrozivy utok krvaceni+ Swords.Effect.4=Hrozivy utok krvaceni+
Swords.Effect.5=Krvaceni po dobu 5 ticku Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Krv\u00e1cen\u00ed Swords.Effect.6=Krv\u00e1cen\u00ed
Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku
Swords.Listener=Mece: Swords.Listener=Mece:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Ekologicky informovane Taming.Ability.Bonus.0=Ekologicky informovane
Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
Taming.Ability.Bonus.2=Husta srst Taming.Ability.Bonus.2=Husta srst
Taming.Ability.Bonus.3=1/2 Zran\u011bn\u00ed, odolnost proti ohni Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Otresuvzdorny Taming.Ability.Bonus.4=Otresuvzdorny
Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00edho zran\u011bn\u00ed Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Nabrousene drapy Taming.Ability.Bonus.6=Nabrousene drapy
Taming.Ability.Bonus.7=+2 Zraneni Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI** Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku
Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu
Unarmed.Effect.7=Odrazeni sipu Unarmed.Effect.7=Odrazeni sipu
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Neozbrojeny: Unarmed.Listener=Neozbrojeny:
Unarmed.SkillName=NEOZBROJENY Unarmed.SkillName=NEOZBROJENY
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano** Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**

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@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD ** Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog! Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Ffwr Trwchus Taming.Ability.Bonus.2=Ffwr Trwchus
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0}% Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Dim Arfau: Unarmed.Listener=Dim Arfau:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]] ** arno\\\'i hun wedi gwisgo i ffwrdd ** Unarmed.Skills.Berserk.Off=[[RED]] ** arno\\\'i hun wedi gwisgo i ffwrdd **

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@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skyde Evne Bonus Skade: [[YELLOW]]{0}
Archery.Effect.0=Evne Skud Archery.Effect.0=Evne Skud
Archery.Effect.1=For\u00f8ger skade for\u00e5rsaget med buer Archery.Effect.1=For\u00f8ger skade for\u00e5rsaget med buer
Archery.Effect.2=Lam (Spillere) Archery.Effect.2=Lam (Spillere)
Archery.Effect.3=Desorienterer angribere og skader 4 liv Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Genbrug Pile Archery.Effect.4=Genbrug Pile
Archery.Effect.5=Chance for at tage pile ud af lig Archery.Effect.5=Chance for at tage pile ud af lig
Archery.Listener=Bueskydning: Archery.Listener=Bueskydning:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
Fishing.SkillName=FISKER Fishing.SkillName=FISKER
Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00f8nne Fingre Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00f8nne Fingre Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Angrib med et modangreb!
Swords.Combat.Countered=[[GREEN]]**MODANGREBET** Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r! Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r!
Swords.Effect.0=Modangreb Swords.Effect.0=Modangreb
Swords.Effect.1=Reflekter 50% af den skade du tager Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=F\u00e6gteKunst (Evne) Swords.Effect.2=F\u00e6gteKunst (Evne)
Swords.Effect.3=25% skade af omr\u00e5de af effekt, Bl\u00f8de+ omr\u00e5de af effekt Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+ Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+
Swords.Effect.5=5 Tick Bl\u00f8dning Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bl\u00f8de Swords.Effect.6=Bl\u00f8de
Swords.Effect.7=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid) Swords.Effect.7=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid)
Swords.Listener=Sv\u00e6rd: Swords.Listener=Sv\u00e6rd:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]F\u00e6gtekunstens L\u00e6ngde: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Omgivelses bevidst Taming.Ability.Bonus.0=Omgivelses bevidst
Taming.Ability.Bonus.1=Ulve undviger fare Taming.Ability.Bonus.1=Ulve undviger fare
Taming.Ability.Bonus.2=Tyk Pels Taming.Ability.Bonus.2=Tyk Pels
Taming.Ability.Bonus.3=1/2 Skade, Ild Modstand Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Sikker Taming.Ability.Bonus.4=Shock Sikker
Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
Taming.Ability.Bonus.7=+2 Skade Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for at heale mens angrebet. Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST) Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST)
Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS) Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS)
Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER) Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Jern Arm Stil
Unarmed.Ability.Bonus.1=+{0} DMG Upgradering Unarmed.Ability.Bonus.1=+{0} DMG Upgradering
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pile Undvignings Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pile Undvignings Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Afv\u00e6bnings Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Afv\u00e6bnings Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Din modstander har et Jerngreb! Unarmed.Ability.IronGrip.Attacker=[[RED]]Din modstander har et Jerngreb!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning!
Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER** Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Jern Arm Stil
Unarmed.Effect.5=Forst\u00e6rker din arm over tiden Unarmed.Effect.5=Forst\u00e6rker din arm over tiden
Unarmed.Effect.6=Pile Undvigning Unarmed.Effect.6=Pile Undvigning
Unarmed.Effect.7=Undvig Pile Unarmed.Effect.7=Undvig Pile
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Ubev\u00e6bnet: Unarmed.Listener=Ubev\u00e6bnet:
Unarmed.SkillName=UBEV\u00c6BNET Unarmed.SkillName=UBEV\u00c6BNET
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker er nu aftaget** Unarmed.Skills.Berserk.Off=[[RED]]**Berserker er nu aftaget**
@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GR
Commands.mcrank.Player=[[RED]]M\u00c5L: [[WHITE]]{0} Commands.mcrank.Player=[[RED]]M\u00c5L: [[WHITE]]{0}
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1} Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Degraderet Commands.mcrank.Unranked=[[WHITE]]Degraderet
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed. Commands.mcrefresh.Success=[[RED]]{0}\'\'s nedk\u00f8ling er blevet genindl\u00e6st.
Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen! Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen!
Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs! Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let
@ -492,7 +495,7 @@ Guides.Mining=[[DARK_AQUA]]Omkring Mining:\n[[YELLOW]]Mining best\u00e5r af at m
Guides.Page.Invalid=Ikke et gyldigt side nummer! Guides.Page.Invalid=Ikke et gyldigt side nummer!
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages. Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor. Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Swords=[[DARK_AQUA]]Omkring Sv\u00e6rd:\n[[YELLOW]]Denne evne giver kamp bonuser til alle som k\u00e6mper med et\n[[YELLOW]]sv\u00e6rd.\n[[DARK_AQUA]]F\u00e5 XP:\n[[YELLOW]]Du f\u00e5r XP baseret p\u00e5 den m\u00e6ngde skade du giver til kreaturer eller \n[[YELLOW]]andre spillere mens du bruger sv\u00e6rd.\n[[DARK_AQUA]]Hvordan virker F\u00e6gteKunst?\n[[YELLOW]]F\u00e6gteKunst er en aktiv evne, do kan aktivere den ved at\n[[YELLOW]]h\u00f8jre-klikke med et sv\u00e6rd. Denne evne tillader dig at give \n[[YELLOW]]et OaE (Omr\u00e5de af Effekt) slag. Denne OaE vil give en bonus p\u00e5 25%\n[[YELLOW]]skade og vil give en bl\u00f8dning som varer i 5 ticks.\n[[DARK_AQUA]]Hvordan cirker ModAngreb?\n[[YELLOW]]ModAngreb er en passiv evne. n\u00e5r du bliver angrebet af kreaturer,\n[[YELLOW]]vil du have en chance for at modst\u00e5 50% af skaden som blev \n[[YELLOW]]givet.\n[[DARK_AQUA]]Hvordan virker Bl\u00f8dning?\n[[YELLOW]]Bl\u00f8dning f\u00e5r fjender til at tage skade hvert andet sekund. \n[[YELLOW]]M\u00e5let vil bl\u00f8de indtil effekten aftager, eller de d\u00f8r, \n[[YELLOW]]Hvad der nu kommer f\u00f8rst.\n[[YELLOW]]L\u00e6ngden af bl\u00f8dningen bliver st\u00f8rre desto st\u00f8rre sv\u00e6rd evne du har.
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground. Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
Guides.Usage=[[RED]] Korrekt brug er /{0} ? [page] Guides.Usage=[[RED]] Korrekt brug er /{0} ? [page]
@ -526,7 +529,7 @@ Perks.activationtime.desc=Forl\u00e6nger evne aktivations tid med {0} sekunder
Perks.activationtime.bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode) Perks.activationtime.bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode)
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death. Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] havde ikke evner nom til at give dig nogen viden. Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] havde ikke evner nom til at give dig nogen viden.
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Du har stj\u00e5let [[BLUE]]{0}[[DARK_AQUA]] levels fra [[YELLOW]]{1}.
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] var ikke i stand til at stj\u00e6le viden fra dig! Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] var ikke i stand til at stj\u00e6le viden fra dig!
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] har stj\u00e5let [[BLUE]]{1}[[DARK_RED]] levels fra dig! Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] har stj\u00e5let [[BLUE]]{1}[[DARK_RED]] levels fra dig!
Spout.Donate=[[YELLOW]][mcMMO] Doner! Spout.Donate=[[YELLOW]][mcMMO] Doner!

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0}
Archery.Effect.0=Kunstschuss Archery.Effect.0=Kunstschuss
Archery.Effect.1=Erh\u00f6ht Schaden vom Bogen Archery.Effect.1=Erh\u00f6ht Schaden vom Bogen
Archery.Effect.2=Bet\u00e4ubung (Spieler) Archery.Effect.2=Bet\u00e4ubung (Spieler)
Archery.Effect.3=Verwirrt Feinde und verursacht 4 Schaden Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Pfeil-R\u00fcckgewinnung Archery.Effect.4=Pfeil-R\u00fcckgewinnung
Archery.Effect.5=Chance auf Pfeil-R\u00fcckgewinnung von Leichen Archery.Effect.5=Chance auf Pfeil-R\u00fcckgewinnung von Leichen
Archery.Listener=Bogen: Archery.Listener=Bogen:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang
Fishing.SkillName=ANGELN Fishing.SkillName=ANGELN
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1}) Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Bauernfr\u00fchst\u00fcck Rang:[[YELLOW]] {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00fcner Daumen Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00fcner Daumen Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF** Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG! Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG!
Swords.Effect.0=Gegenangriff Swords.Effect.0=Gegenangriff
Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=S\u00e4gezahnschlag (F\u00e4higkeit) Swords.Effect.2=S\u00e4gezahnschlag (F\u00e4higkeit)
Swords.Effect.3=25% Umgebungsschaden, Blutung+ Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=S\u00e4gezahnschlag, Blutung+ Swords.Effect.4=S\u00e4gezahnschlag, Blutung+
Swords.Effect.5=5 Ticks Blutung Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Blutung Swords.Effect.6=Blutung
Swords.Effect.7=Verursacht Blutungsschaden \u00fcber Zeit (DoT) Swords.Effect.7=Verursacht Blutungsschaden \u00fcber Zeit (DoT)
Swords.Listener=Schwert: Swords.Listener=Schwert:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]S\u00e4gezahnschlag Dauer: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Umweltbewusst Taming.Ability.Bonus.0=Umweltbewusst
Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus
Taming.Ability.Bonus.2=Dicker Pelz Taming.Ability.Bonus.2=Dicker Pelz
Taming.Ability.Bonus.3=Halber Schaden, Feuer-Resistent Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Schock-Sicher Taming.Ability.Bonus.4=Schock-Sicher
Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
Taming.Ability.Bonus.7=+2 Schaden Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Schnell-Imbiss Taming.Ability.Bonus.8=Schnell-Imbiss
Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst) Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz) Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher) Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Eiserner Arm
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE** Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Eiserner Arm
Unarmed.Effect.5=Verh\u00e4rtet deinen Arm einige Zeit Unarmed.Effect.5=Verh\u00e4rtet deinen Arm einige Zeit
Unarmed.Effect.6=Pfeil-Ablenkung Unarmed.Effect.6=Pfeil-Ablenkung
Unarmed.Effect.7=Lenkt Pfeile ab Unarmed.Effect.7=Lenkt Pfeile ab
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unbewaffnet: Unarmed.Listener=Unbewaffnet:
Unarmed.SkillName=UNBEWAFFNET Unarmed.SkillName=UNBEWAFFNET
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker ausgelaufen** Unarmed.Skills.Berserk.Off=[[RED]]**Berserker ausgelaufen**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YE
Archery.Effect.0=Habilidad de Tiro Archery.Effect.0=Habilidad de Tiro
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
Archery.Effect.2=Aturdir (Jugadores) Archery.Effect.2=Aturdir (Jugadores)
Archery.Effect.3=Desorienta a los enemigos y saca 4 corazones de da\u00f1o Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Recuperaci\u00f3n de Flecha Archery.Effect.4=Recuperaci\u00f3n de Flecha
Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
Archery.Listener=Arquer\u00eda: Archery.Listener=Arquer\u00eda:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
Fishing.SkillName=PESCADOR Fishing.SkillName=PESCADOR
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO** Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO! Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
Swords.Effect.0=Contra Ataque Swords.Effect.0=Contra Ataque
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Ataque Dentado (HABILIDAD) Swords.Effect.2=Ataque Dentado (HABILIDAD)
Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Ataque Dentado Sangriento+ Swords.Effect.4=Ataque Dentado Sangriento+
Swords.Effect.5=Sangrado de 5 Ticks Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Sangrado Swords.Effect.6=Sangrado
Swords.Effect.7=Aplicar sangrado que da\u00f1a con el tiempo Swords.Effect.7=Aplicar sangrado que da\u00f1a con el tiempo
Swords.Listener=Espadas: Swords.Listener=Espadas:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Consciente del Entorno Taming.Ability.Bonus.0=Consciente del Entorno
Taming.Ability.Bonus.1=Lobos evitan peligros Taming.Ability.Bonus.1=Lobos evitan peligros
Taming.Ability.Bonus.2=Piel Gruesa Taming.Ability.Bonus.2=Piel Gruesa
Taming.Ability.Bonus.3=1/2 Da\u00f1o, Resistencia al Fuego Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=A Prueba de Golpes Taming.Ability.Bonus.4=A Prueba de Golpes
Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Garras Afiladas Taming.Ability.Bonus.6=Garras Afiladas
Taming.Ability.Bonus.7=+2 de Da\u00f1o Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}% Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS** Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro
Unarmed.Effect.5=Endurece su brazo con el tiempo Unarmed.Effect.5=Endurece su brazo con el tiempo
Unarmed.Effect.6=Flecha Desviada Unarmed.Effect.6=Flecha Desviada
Unarmed.Effect.7=Desviar flechas Unarmed.Effect.7=Desviar flechas
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Desarmado: Unarmed.Listener=Desarmado:
Unarmed.SkillName=DESARMADO Unarmed.SkillName=DESARMADO
Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado** Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts
Archery.Effect.0=Tir pr\u00e9cis Archery.Effect.0=Tir pr\u00e9cis
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
Archery.Listener=Archerie : Archery.Listener=Archerie :
@ -86,15 +86,15 @@ Fishing.Effect.4=Secousse (sur monstres)
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
Fishing.Effect.6=Fisherman\'s Diet Fishing.Effect.6=Fisherman\'s Diet
Fishing.Effect.7=Improves hunger restored from fished foods Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Chasse magique: [[YELLOW]]{0}
Fishing.Chance.Raining=[[BLUE]] Rain Bonus Fishing.Chance.Raining=[[BLUE]] Rain Bonus
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert ! Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
Fishing.Listener=P\u00eache : Fishing.Listener=P\u00eache :
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise... Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
Fishing.SkillName=P\u00caCHE Fishing.SkillName=P\u00caCHE
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -108,8 +108,8 @@ Herbalism.Effect.0=Main verte (Comp\u00e9tence)
Herbalism.Effect.1=Propage les plantes / triple drops Herbalism.Effect.1=Propage les plantes / triple drops
Herbalism.Effect.2=Doigts verts (Wheat) Herbalism.Effect.2=Doigts verts (Wheat)
Herbalism.Effect.3=Auto-Plants crops when harvesting Herbalism.Effect.3=Auto-Plants crops when harvesting
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt) Herbalism.Effect.4=Pouce Vert (Cobble/Stone Brick/Dirt)
Herbalism.Effect.5=Make bricks mossy, or make grass grow Herbalism.Effect.5=Faire des briques avec mousse ou faire pousser l\'herbe
Herbalism.Effect.6=R\u00e9gime de fermier Herbalism.Effect.6=R\u00e9gime de fermier
Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
Herbalism.Effect.8=Double drops Herbalism.Effect.8=Double drops
@ -141,8 +141,8 @@ Mining.Effect.6=Grosses explosions
Mining.Effect.7=Augmente le rayon d\'explosion de la TNT Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
Mining.Effect.8=Expert en d\u00e9molition Mining.Effect.8=Expert en d\u00e9molition
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} Mining.Effect.Decrease=[[RED]]Baisse de l\'expertise en d\u00e9molition: [[YELLOW]]{0}
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Mining.Effect.DropChance=[[RED]]Double Drop: [[YELLOW]]{0}
Mining.Listener=Minage : Mining.Listener=Minage :
Mining.SkillName=MINAGE Mining.SkillName=MINAGE
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e** Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
@ -167,13 +167,13 @@ Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[G
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
Repair.AnvilPlaced.Spout2=Right click to repair! Repair.AnvilPlaced.Spout2=Right click to repair!
Repair.Effect.0=R\u00e9paration Repair.Effect.0=R\u00e9paration
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=R\u00e9parer Outils & Armures
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=R\u00e9paration d\'Or ({0}+ SKILL)
Repair.Effect.11=Repair Gold Tools & Armor Repair.Effect.11=R\u00e9parer Outils & Armures en Or
Repair.Effect.12=Iron Repair ({0}+ SKILL) Repair.Effect.12=R\u00e9paration en Fer ({0}+ SKILL)
Repair.Effect.13=Repair Iron Tools & Armor Repair.Effect.13=R\u00e9paration Outils & Armures en Fer
Repair.Effect.14=Stone Repair ({0}+ SKILL) Repair.Effect.14=R\u00e9paration en Pierre ({0}+ SKILL)
Repair.Effect.15=Repair Stone Tools Repair.Effect.15=R\u00e9parer Outils en Pierre
Repair.Effect.2=Ma\u00eetrise du forgeage Repair.Effect.2=Ma\u00eetrise du forgeage
Repair.Effect.3=Am\u00e9liore la r\u00e9paration Repair.Effect.3=Am\u00e9liore la r\u00e9paration
Repair.Effect.4=Superbe r\u00e9paration Repair.Effect.4=Superbe r\u00e9paration
@ -199,7 +199,7 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9. Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Maitrise en r\u00e9paration: [[YELLOW]]Extra {0} durabilit\u00e9 en place
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s. Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
@ -212,7 +212,7 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4 Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Saignement: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE** Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE ! Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
Swords.Effect.0=Contre-attaque Swords.Effect.0=Contre-attaque
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence) Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
Swords.Effect.5=5 ticks Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Saignement Swords.Effect.6=Saignement
Swords.Effect.7=Applique un saignement Swords.Effect.7=Applique un saignement
Swords.Listener=\u00c9p\u00e9es : Swords.Listener=\u00c9p\u00e9es :
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
Taming.Ability.Bonus.2=Fourrure \u00e9paisse Taming.Ability.Bonus.2=Fourrure \u00e9paisse
Taming.Ability.Bonus.3=D\u00e9g\u00e2ts r\u00e9duits de moiti\u00e9, r\u00e9sistance au feu Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast food Taming.Ability.Bonus.8=Fast food
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -283,8 +283,9 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Poings de fer Unarmed.Ability.Bonus.0=Poings de fer
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Rejet de fl\u00e8che: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS** Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Poings de fer
Unarmed.Effect.5=Durcit vos poings au fil du temps Unarmed.Effect.5=Durcit vos poings au fil du temps
Unarmed.Effect.6=D\u00e9viation de fl\u00e8che Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Poings : Unarmed.Listener=Poings :
Unarmed.SkillName=POINGS Unarmed.SkillName=POINGS
Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e** Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
@ -307,7 +310,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
Woodcutting.Ability.0=Soufflage Woodcutting.Ability.0=Soufflage
Woodcutting.Ability.1=Cong\u00e9s de coup Woodcutting.Ability.1=Cong\u00e9s de coup
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence) Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
@ -497,7 +500,7 @@ Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players var
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground. Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
Guides.Usage=[[RED]] Usage is /{0} ? [page] Guides.Usage=[[RED]] Usage is /{0} ? [page]
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]Tu n\'as pas la permission d\'inspecter un joueur hors ligne!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter ! Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW
Archery.Effect.0=Tiro da Maestro Archery.Effect.0=Tiro da Maestro
Archery.Effect.1=Aumenta il danno fatto con gli archi Archery.Effect.1=Aumenta il danno fatto con gli archi
Archery.Effect.2=Stordire (Giocatori) Archery.Effect.2=Stordire (Giocatori)
Archery.Effect.3=Disorienta i nemici e infligge 4 danni Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Recupero Frecce Archery.Effect.4=Recupero Frecce
Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri
Archery.Listener=Tiro con l\'Arco: Archery.Listener=Tiro con l\'Arco:
@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
Fishing.SkillName=PESCA Fishing.SkillName=PESCA
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1}) Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]Ti servono pi\u00f9 semi per diffondere Terra Verde. Herbalism.Ability.GTe.NeedMore=[[RED]]Ti servono pi\u00f9 semi per diffondere Terra Verde.
Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO** Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0} Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE** Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0} Herbalism.Ability.HylianLuck=[[RED]]Probabilit\u00e0 di Fotruna Hylian: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA** Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA** Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0) Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
@ -114,9 +114,9 @@ Herbalism.Effect.6=Dieta del Contadino
Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati
Herbalism.Effect.8=Doppi Drop (Ogni Pianta) Herbalism.Effect.8=Doppi Drop (Ogni Pianta)
Herbalism.Effect.9=Raddoppia il normale drop Herbalism.Effect.9=Raddoppia il normale drop
Herbalism.Effect.10=Hylian Luck Herbalism.Effect.10=Fortuna Hylian
Herbalism.Effect.11=Gives a small chance of finding rare items Herbalism.Effect.11=D\u00e0 una modesta possibilit\u00e0 di trovare oggetti rari
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule \u00e8 con te!
Herbalism.Listener=Erboristeria: Herbalism.Listener=Erboristeria:
Herbalism.SkillName=ERBORISTERIA Herbalism.SkillName=ERBORISTERIA
Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 esaurita** Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 esaurita**
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO** Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI! Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
Swords.Effect.0=Contrattacco Swords.Effect.0=Contrattacco
Swords.Effect.1=Riflette il 50% del danno subito Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Colpi Seghettati (CAPACITA\') Swords.Effect.2=Colpi Seghettati (CAPACITA\')
Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Colpi Seghettati Emorragia+ Swords.Effect.4=Colpi Seghettati Emorragia+
Swords.Effect.5=Emorragia da 5 Tick Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Emorragia Swords.Effect.6=Emorragia
Swords.Effect.7=Infligge danno ciclico da sanguinamento Swords.Effect.7=Infligge danno ciclico da sanguinamento
Swords.Listener=Spade: Swords.Listener=Spade:
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Sicurezza Ambientale Taming.Ability.Bonus.0=Sicurezza Ambientale
Taming.Ability.Bonus.1=I lupi evitano il pericolo Taming.Ability.Bonus.1=I lupi evitano il pericolo
Taming.Ability.Bonus.2=Pelliccia Folta Taming.Ability.Bonus.2=Pelliccia Folta
Taming.Ability.Bonus.3=1/2 Danno, Resistenza al Fuoco Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=A Prova d\'Urto Taming.Ability.Bonus.4=A Prova d\'Urto
Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Artigli Affilati Taming.Ability.Bonus.6=Artigli Affilati
Taming.Ability.Bonus.7=+2 al Danno Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Servizio Fast Food Taming.Ability.Bonus.8=Servizio Fast Food
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE) Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0} Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Il tuo avversario ha una presa di ferro! Unarmed.Ability.IronGrip.Attacker=[[RED]]Il tuo avversario ha una presa di ferro!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato! Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato!
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI** Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Stile del Braccio di Ferro
Unarmed.Effect.5=Ti indurisce il braccio col passare del tempo Unarmed.Effect.5=Ti indurisce il braccio col passare del tempo
Unarmed.Effect.6=Deviare Frecce Unarmed.Effect.6=Deviare Frecce
Unarmed.Effect.7=Deviare frecce Unarmed.Effect.7=Deviare frecce
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Lotta: Unarmed.Listener=Lotta:
Unarmed.SkillName=LOTTA Unarmed.SkillName=LOTTA
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 esaurito** Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 esaurito**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[\ub179\uc0c9]] ** \uce74\uc6b4\ud130 \uacf5\uaca9 ** Swords.Combat.Countered=[[\ub179\uc0c9]] ** \uce74\uc6b4\ud130 \uacf5\uaca9 **
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=\ub450\uaebc\uc6b4 \ubaa8\ud53c Taming.Ability.Bonus.2=\ub450\uaebc\uc6b4 \ubaa8\ud53c
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=\ubb34\uae30 : Unarmed.Listener=\ubb34\uae30 :
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c** Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Pretsitiens Swords.Effect.0=Pretsitiens
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=NEAPBRU\u0145OTS Unarmed.SkillName=NEAPBRU\u0145OTS
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,12 +19,12 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1}) Archery.Skillup=[[YELLOW]] Boogschieten ervaring toegenomen met {0}. Totaal ({1})
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Armor Impact Axes.Ability.Bonus.2=Armor Impact
@ -53,10 +53,10 @@ Axes.Effect.9=Deal bonus damage to unarmored foes
Axes.Listener=Axes: Axes.Listener=Axes:
Axes.SkillName=AXES Axes.SkillName=AXES
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off** Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED** Axes.Skills.SS.On=[[GREEN]]**SCHEDEL SPLIJTER GEACTIVEERD**
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! Axes.Skills.SS.Refresh=[[GREEN]]Jou [[YELLOW]]Schedel Splijten [[GREEN]]kracht is hersteld!
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter[[DARK_GREEN]]gebruikt!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
@ -88,13 +88,13 @@ Fishing.Effect.6=Fisherman\'s Diet
Fishing.Effect.7=Improves hunger restored from fished foods Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.Chance.Raining=[[BLUE]] Rain Bonus Fishing.Chance.Raining=[[BLUE]] Rain Bonus
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Schat gevonden!
Fishing.Listener=Vissen: Fishing.Listener=Vissen:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -117,20 +117,20 @@ Herbalism.Effect.9=Double the normal loot
Herbalism.Effect.10=Hylian Luck Herbalism.Effect.10=Hylian Luck
Herbalism.Effect.11=Gives a small chance of finding rare items Herbalism.Effect.11=Gives a small chance of finding rare items
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
Herbalism.Listener=Kruidkunde: Herbalism.Listener=Kruidenkunde:
Herbalism.SkillName=HERBALISM Herbalism.SkillName=HERBALISM
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off** Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED** Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! Herbalism.Skills.GTe.Refresh=[[GREEN]]Jou [[YELLOW]]groene Vingers [[GREEN]]kracht is hersteld!
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Groene vingers[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super BrekerLengte: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE) Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE** Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PICKAXE GEREED** Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PIKHOUWEEL GEREED**
Mining.Effect.0=Super Breaker (ABILITY) Mining.Effect.0=Super Breaker (ABILITY)
Mining.Effect.1=Speed+, Triple Drop Chance Mining.Effect.1=Speed+, Triple Drop Chance
Mining.Effect.2=Double Drops Mining.Effect.2=Double Drops
@ -149,8 +149,8 @@ Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED** Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Jou[[YELLOW]]Super Breek[[GREEN]]kracht is hersteld!
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1}) Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen met {0}. Totaal: ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -163,7 +163,7 @@ Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijnen [[GREEN]]bekwaamheid is hersteld! Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijn [[GREEN]]kracht is hersteld!
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
Repair.AnvilPlaced.Spout2=Right click to repair! Repair.AnvilPlaced.Spout2=Right click to repair!
Repair.Effect.0=Repair Repair.Effect.0=Repair
@ -187,31 +187,31 @@ Repair.Effect.17=Salvage Tools & Armor
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item! Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor. Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repareer:
Repair.SkillName=REPAIR Repair.SkillName=REPAREER
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items. Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren. Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren. Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren. Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk. Repair.Skills.FeltEasy=[[GRAY]]Dat voelde makkelijk.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repareer ervaring toegenomen met {0}. Totaal: ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Succes Percentage: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]] Mystiek Smeden Succes Percentage: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten. Repair.Arcane.Fail=[[RED]]Mysterieuze kracht heeft het voorwerp voorgoed verlaten.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**JIJ HOUD JOU WAPEN GEREED**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
@ -220,35 +220,35 @@ Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED** Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**TEGEN-AANVAL**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Zwaarden:
Swords.SkillName=SWORDS Swords.SkillName=ZWAARDEN
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off** Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED** Swords.Skills.SS.On=[[GREEN]]**GEKARTELDE SLAG GEACTIVEERD**
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Gekartelde Slag[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Gekartelde Slag[[DARK_GREEN]]gebruikt!
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Swords.Skillup=[[YELLOW]]Zwaarden ervaring toegenomen met {0}. Totaal: ({1})
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Dikke Vacht
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -280,16 +280,17 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Razernij Lengte: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.Effect.0=Berserk (ABILITY) Unarmed.Effect.0=Razernij (KRACHT)
Unarmed.Effect.1=+50% DMG, Breaks weak materials Unarmed.Effect.1=+50% DMG, Breaks weak materials
Unarmed.Effect.2=Disarm (Players) Unarmed.Effect.2=Disarm (Players)
Unarmed.Effect.3=Drops the foes item held in hand Unarmed.Effect.3=Drops the foes item held in hand
@ -297,16 +298,18 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Listener=Unarmed: Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Ongewapend:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt** Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt**
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED** Unarmed.Skills.Berserk.On=[[GREEN]]**RAZERNIJ GEACTIVEERD**
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0} Unarmed.Skills.Berserk.Other.Off=[[RED]]Razernij [[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]berserker [[DARK_GREEN]]gebruikt! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Razernij [[DARK_GREEN]]gebruikt!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Jou[[YELLOW]]Razernij [[GREEN]]kracht is hersteld!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Bladblazer Woodcutting.Ability.0=Bladblazer
Woodcutting.Ability.1=Blaadjes wegblazen Woodcutting.Ability.1=Bladeren wegblazen
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
@ -321,11 +324,11 @@ Woodcutting.SkillName=Houthakken
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off** Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED** Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0} Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Boom Veller[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]JOU BIJL SPLINTERT IN DUIZENDEN STUKJES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Houthakken toegenomen met {0}. Totaal ({1})
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
@ -335,7 +338,7 @@ Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\! Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\!
Combat.Gore=[[GREEN]]**GESTOLD BLOED** Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.Ignition=[[RED]]**IGNITION** Combat.Ignition=[[RED]]**ONTSTEKING**
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
@ -348,18 +351,18 @@ Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}! Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit Commands.AdminChat.Off=Alleen Admin gesprek[[RED]]Uit
Commands.AdminChat.On=Admin Chat only [[GREEN]]On Commands.AdminChat.On=Admin Chat only [[GREEN]]On
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]] Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
Commands.AdminToggle=[[RED]]- Toggle admin chat Commands.AdminToggle=[[RED]]- Toggle admin chat
Commands.Chat.Console=*Console* Commands.Chat.Console=*Console*
Commands.Disabled=[[RED]]This command is disabled. Commands.Disabled=[[RED]]Deze opdracht is gedeactiveerd.
Commands.DoesNotExist=[[RED]]Player does not exist in the database! Commands.DoesNotExist=[[RED]]Speler bestaat niet in de database!
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions) Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect=<player> [[RED]]- View detailed player info Commands.Inspect=<player> [[RED]]- View detailed player info
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0} Commands.Invite.Accepted=[[GREEN]]Uitnodiging geacepteerd. Jij hebt de groep {0} betreden
Commands.Invite.Success=[[GREEN]]Invite sent successfully. Commands.Invite.Success=[[GREEN]]Invite sent successfully.
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]--- Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
@ -374,34 +377,34 @@ Commands.mcrank.Unranked=[[WHITE]]Unranked
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed. Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database! Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings! Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target Commands.mmoedit=[player] <Kracht> <Nieuwe waarde> [[RED]] - Pas doel aan
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}! Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}. Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
Commands.mmoupdate.Start=[[GRAY]]Starting conversion... Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished! Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
Commands.ModDescription=[[RED]]- Read brief mod description Commands.ModDescription=[[RED]]- Read brief mod description
Commands.NoConsole=This command does not support console usage. Commands.NoConsole=Deze commando wordt niet ondersteund vanuit de console.
Commands.Other=[[GREEN]]--OTHER COMMANDS-- Commands.Other=[[GREEN]]--OTHER COMMANDS--
Commands.Party.Accept=[[RED]]- Accept party invite Commands.Party.Accept=[[RED]]- Accept party invite
Commands.Party.Chat.Off=Party Chat only [[RED]]Off Commands.Party.Chat.Off=Party Chat only [[RED]]Off
Commands.Party.Chat.On=Party Chat only [[GREEN]]On Commands.Party.Chat.On=Party Chat only [[GREEN]]On
Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]]) Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]])
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS-- Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Jij hebt een groep uitnodiging ontvangen voor {0} van {1}
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite Commands.Party.Invite.1=[[YELLOW]]Tiep [[GREEN]]/accept[[YELLOW]] om de uitnodiging te accepteren
Commands.Party.Invite=<player> [[RED]]- Send party invite Commands.Party.Invite=<player> [[RED]]- Send party invite
Commands.Party.Join=Joined Party: {0} Commands.Party.Join=Joined Party: {0}
Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}! Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}!
Commands.Party.Leave=[[RED]]Je hebt de party verlaten Commands.Party.Leave=[[RED]]Je hebt de groep verlaten
Commands.Party.Members=[[GREEN]]Party Members: {0} Commands.Party.Members=[[GREEN]]Party Members: {0}
Commands.Party.None=[[RED]]Je bent niet in een party. Commands.Party.None=[[RED]]Je bent niet in een groep.
Commands.Party.Quit=[[RED]]- Leave your current party Commands.Party.Quit=[[RED]]- Leave your current party
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
Commands.Party.Toggle=[[RED]]- Toggle Party Chat Commands.Party.Toggle=[[RED]]- Toggle Party Chat
Commands.Party=<party-name> [[RED]]- Create/Join designated party Commands.Party=<party-name> [[RED]]- Create/Join designated party
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Kracht Level [[YELLOW]]Leiderbord--
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1} Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0} Commands.PowerLevel=[[DARK_RED]]KRACHT LEVEL: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully. Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully. Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset=[[RED]]Reset a skill\'s level to 0 Commands.Reset=[[RED]]Reset a skill\'s level to 0
@ -425,7 +428,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
Commands.Party.InParty=[[GREEN]]Groep: {0} Commands.Party.InParty=[[GREEN]]Groep: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Groepen niet toegestaan op deze wereld (zie Machtigingen)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password> Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
Party.Help.2=[[RED]]Consult /party ? for more information Party.Help.2=[[RED]]Consult /party ? for more information
@ -434,49 +437,49 @@ Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
Party.Help.5=[[RED]]To password protect your party, use /party password <password> Party.Help.5=[[RED]]To password protect your party, use /party password <password>
Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party kick <speler> Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party kick <speler>
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player> Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined Party.InformedOnJoin={0} [[GREEN]] is tot je groep toegetreden
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten Party.InformedOnQuit={0} [[GREEN]] heeft je groep verlaten
Party.InvalidName=[[DARK_RED]]That is not a valid party name. Party.InvalidName=[[DARK_RED]]That is not a valid party name.
Party.IsLocked=[[RED]]This party is already locked! Party.IsLocked=[[RED]]This party is already locked!
Party.IsntLocked=[[RED]]This party is not locked! Party.IsntLocked=[[RED]]This party is not locked!
Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen. Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen.
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} zit niet in jou groep
Party.NotOwner=[[DARK_RED]]You are not the party leader. Party.NotOwner=[[DARK_RED]]You are not the party leader.
Party.Owner.New=[[GREEN]]{0} is the new party leader. Party.Owner.New=[[GREEN]]{0} is the new party leader.
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader. Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
Party.Owner.Player=[[GREEN]]You are now the party leader. Party.Owner.Player=[[GREEN]]You are now the party leader.
Party.Password.Incorrect=[[RED]]Party password is incorrect. Party.Password.Incorrect=[[RED]]Party password is incorrect.
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Groep wachtwoord veranderd in {0}
Party.Player.Invalid=[[RED]]That is not a valid player. Party.Player.Invalid=[[RED]]That is not a valid player.
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player. Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport. Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Self=[[RED]]You can\'t teleport to yourself! Party.Teleport.Self=[[RED]]You can\'t teleport to yourself!
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} is naar jou toe gedeporteerd.
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]groep is ontgrendeld
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Monsters aanvallen
Commands.XPGain.Excavation=Graven en schatten vinden Commands.XPGain.Excavation=Graven en schatten vinden
Commands.XPGain.Fishing=Vissen (wat denk je zelf?) Commands.XPGain.Fishing=Vissen (Wat denk je zelf?)
Commands.XPGain.Herbalism=Kruiden Verzamelen Commands.XPGain.Herbalism=Kruiden Verzamelen
Commands.XPGain.Mining=Het Mijnen van Steen & Erts Commands.XPGain.Mining=Het Mijnen van Steen & Erts
Commands.XPGain.Repair=Repairing Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters Commands.XPGain.Swords=Monsters aanvallen
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
Commands.XPGain.Unarmed=Attacking Monsters Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.Woodcutting=Chopping down trees Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0} Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Jou XP BALK is nu bevroren op {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Jou XP BALK is nu[[GREEN]]ONTGRENDELD[[GOLD]]!
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0} Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Verdubbeling Evenement is VOORBIJ!!
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false> Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is momenteel in een XP verdubbeling evenement! XP verdubbeling is {0}x!
Effects.Effects=EFFECTEN Effects.Effects=EFFECTEN
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
@ -498,17 +501,17 @@ Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players
Guides.Usage=[[RED]] Usage is /{0} ? [page] Guides.Usage=[[RED]] Usage is /{0} ? [page]
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO statistieken voor offline-speler [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Statistieken voor [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]Jij bent te ver weg om deze speler te inspecteren!
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig Skills.NeedMore=[[DARK_RED]]Jij hebt te weinig [[GRAY]]{0}
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. Skills.TooTired=[[RED]]Jij bent te moe om die kracht opnieuw te gebruiken. [[YELLOW]]({0}s)
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=- Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=- Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]** Motangrep ** Swords.Combat.Countered=[[GREEN]]** Motangrep **
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]** Berserk har blitt slitt av ** Unarmed.Skills.Berserk.Off=[[RED]]** Berserk har blitt slitt av **

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=LOWIENIE RYB Fishing.SkillName=LOWIENIE RYB
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK** Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Krwawienie Swords.Effect.6=Krwawienie
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Miecze Swords.Listener=Miecze
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 do Obrazen Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl zelaznego ramienia
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Odbicie strzaly Unarmed.Effect.6=Odbicie strzaly
Unarmed.Effect.7=Odbijanie strzal Unarmed.Effect.7=Odbijanie strzal
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432) Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
Archery.Effect.3=\u0414\u0435\u0437\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 4 \u0443\u0440\u043e\u043d\u0430 Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432 Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430: Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u04
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} % Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441. Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
Herbalism.Ability.GTe.NeedMore=[[RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f. Herbalism.Ability.GTe.NeedMore=[[RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f.
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} % Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c** Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0} Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0}
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415** Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0} Herbalism.Ability.HylianLuck=[[RED]]\u0428\u0430\u043d\u0441 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u043e\u0439 \u0423\u0434\u0430\u0447\u0438: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415) Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
@ -114,9 +114,9 @@ Herbalism.Effect.6=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f
Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439) Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434 Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
Herbalism.Effect.10=Hylian Luck Herbalism.Effect.10=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430
Herbalism.Effect.11=Gives a small chance of finding rare items Herbalism.Effect.11=\u0414\u0430\u0435\u0442 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! Herbalism.HylianLuck=[[GREEN]]\u0423\u0434\u0430\u0447\u0430 \u0425\u0430\u0439\u0440\u0443\u043b\u0430 \u0441\u0435\u0433\u043e\u0434\u043d\u044f \u0441 \u0442\u043e\u0431\u043e\u0439!
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e: Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410** Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c! Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430 Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435 Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438: Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438:
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435 Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438 Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445 Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
Taming.Ability.Bonus.3=1/2 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430 Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u043e\u0441\u044f\u0442 1/6 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430 Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438 Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443 Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435 Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435 Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415) Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u043
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0} Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0440\u0435\u043b: [[YELLOW]]{0} % Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0440\u0435\u043b: [[YELLOW]]{0} %
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430! Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435! Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435!
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
@ -297,6 +298,8 @@ Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437
Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438 Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f
Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439: Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419 Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]\u041e\u0431\u0449\u0438\u0439[[GREEN]] - [[GO
Commands.mcrank.Player=[[RED]]\u0426\u0415\u041b\u042c: [[WHITE]]{0} Commands.mcrank.Player=[[RED]]\u0426\u0415\u041b\u042c: [[WHITE]]{0}
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1} Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439 Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed. Commands.mcrefresh.Success=[[RED]]{0} \u043e\u0447\u043a\u043e\u0432 \u0443\u043c\u0435\u043d\u0438\u0439 \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e
Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445! Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445!
Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438! Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438 Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
@ -449,7 +452,7 @@ Party.Password.Incorrect=[[RED]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u044
Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0} Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a. Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443. Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport. Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0435 {0} \u0441\u0435\u043a\u0443\u043d\u0434 \u0432\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f.
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}. Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
Party.Teleport.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435! Party.Teleport.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c. Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
@ -490,7 +493,7 @@ Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0420\u0443\u043a\u043e\u0432\u043e\u0434\
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b! Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b!
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages. Guides.Page.OutOfRange=\u042d\u0442\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442, \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u0442\u044c {0} \u0441\u0442\u0440\u0430\u043d\u0438\u0446.
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor. Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
@ -524,9 +527,9 @@ Perks.cooldowns.desc=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u04
Perks.activationtime.name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c Perks.activationtime.name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c
Perks.activationtime.desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434. Perks.activationtime.desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434.
Perks.activationtime.bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c) Perks.activationtime.bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death. Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]\u0412\u044b \u043f\u043e\u0442\u0435\u0440\u044f\u043b\u0438 [[BLUE]]{0}[[DARK_RED]] \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043a\u0432\u0430\u043b\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043b\u044e\u0431\u044b\u0435 \u0437\u043d\u0430\u043d\u0438\u044f. Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043a\u0432\u0430\u043b\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043b\u044e\u0431\u044b\u0435 \u0437\u043d\u0430\u043d\u0438\u044f.
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u044b \u0443\u043a\u0440\u0430\u043b\u0438 [[BLUE]]{0}[[DARK_AQUA]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 [[YELLOW]]{1}
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435 \u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f! Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435 \u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f!
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 \u0432\u0430\u0441! Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 \u0432\u0430\u0441!
Spout.Donate=[[YELLOW]][mcMMO] \u041f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u043e! Spout.Donate=[[YELLOW]][mcMMO] \u041f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u043e!

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.Effect.0=Skill Shot Archery.Effect.0=Skill Shot
Archery.Effect.1=Increases damage done with bows Archery.Effect.1=Increases damage done with bows
Archery.Effect.2=Daze (Players) Archery.Effect.2=Daze (Players)
Archery.Effect.3=Disorients foes and deals 4 DMG Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=Arrow Retrieval Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=BALIK TUTMA Fishing.SkillName=BALIK TUTMA
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
Swords.Effect.3=25% DMG AoE, Bleed+ AoE Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5=5 Tick Bleed Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=Bleed Swords.Effect.6=Bleed
Swords.Effect.7=Apply a bleed DoT Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=Shock Proof Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=Sharpened Claws Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=+2 Damage Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast Food Service Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
Unarmed.Effect.5=Hardens your arm over time Unarmed.Effect.5=Hardens your arm over time
Unarmed.Effect.6=Arrow Deflect Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=Unarmed: Unarmed.Listener=Unarmed:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

View File

@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3 Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
Archery.Effect.2=\u51fb\u6655 (\u9650\u73a9\u5bb6\u4e4b\u95f4) Archery.Effect.2=\u51fb\u6655 (\u9650\u73a9\u5bb6\u4e4b\u95f4)
Archery.Effect.3=\u4f7f\u654c\u4eba\u6655\u7729\u5e76\u9020\u6210 4 \u70b9\u4f24\u5bb3 Archery.Effect.3=Disorients foes and deals {0} DMG
Archery.Effect.4=\u56de\u6536\u5f13\u7bad Archery.Effect.4=\u56de\u6536\u5f13\u7bad
Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u77e2 Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u77e2
Archery.Listener=\u7bad\u672f:(ARCHERY) Archery.Listener=\u7bad\u672f:(ARCHERY)
@ -77,7 +77,7 @@ Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u
Fishing.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001\uff0c\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u6447\uff09 Fishing.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001\uff0c\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u6447\uff09
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Ability.FD=[[RED]]\u6e14\u6c11\u7684\u98df\u8c31: [[YELLOW]]\u6392\u540d {0}
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd) Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
Fishing.Effect.1=\u9493\u5230\u6742\u7269 Fishing.Effect.1=\u9493\u5230\u6742\u7269
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce
Fishing.SkillName=\u9493\u9c7c Fishing.SkillName=\u9493\u9c7c
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1}) Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=[[RED]]\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0} Herbalism.Ability.GTh.Chance=[[RED]]\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0}
@ -107,7 +107,7 @@ Herbalism.Ability.Ready=[[GREEN]]**\u4f60\u6311\u8d77\u4e86\u4f60\u7684\u9504\u5
Herbalism.Effect.0=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd) Herbalism.Effect.0=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd)
Herbalism.Effect.1=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387 Herbalism.Effect.1=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387
Herbalism.Effect.2=\u7eff\u5316 (\u5c0f\u9ea6) Herbalism.Effect.2=\u7eff\u5316 (\u5c0f\u9ea6)
Herbalism.Effect.3=Auto-Plants crops when harvesting Herbalism.Effect.3=\u6536\u83b7\u7684\u65f6\u5019\u81ea\u52a8\u79cd\u690d\u5c0f\u9ea6
Herbalism.Effect.4=\u7eff\u5316 (\u788e\u77f3/\u77f3\u5757) Herbalism.Effect.4=\u7eff\u5316 (\u788e\u77f3/\u77f3\u5757)
Herbalism.Effect.5=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f Herbalism.Effect.5=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f
Herbalism.Effect.6=\u519c\u592b\u98df\u8c31 Herbalism.Effect.6=\u519c\u592b\u98df\u8c31
@ -115,7 +115,7 @@ Herbalism.Effect.7=\u98df\u7528\u519c\u4ea7\u54c1\u65f6\u989d\u5916\u56de\u590d\
Herbalism.Effect.8=\u53cc\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269) Herbalism.Effect.8=\u53cc\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269)
Herbalism.Effect.9=\u53cc\u500d\u7269\u54c1 Herbalism.Effect.9=\u53cc\u500d\u7269\u54c1
Herbalism.Effect.10=Hylian Luck Herbalism.Effect.10=Hylian Luck
Herbalism.Effect.11=Gives a small chance of finding rare items Herbalism.Effect.11=\u7ed9\u4e88\u5c0f\u51e0\u7387\u627e\u5230\u7a00\u6709\u7269\u54c1\u7684\u80fd\u529b
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
Herbalism.Listener=\u8349\u836f\u5b66:(HERBALISM) Herbalism.Listener=\u8349\u836f\u5b66:(HERBALISM)
Herbalism.SkillName=\u8349\u836f\u5b66 Herbalism.SkillName=\u8349\u836f\u5b66
@ -126,9 +126,9 @@ Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1}) Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) Mining.Ability.Locked.0=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u5f00\u91c7)
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE) Mining.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u4e13\u5bb6)
Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50** Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50**
Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504** Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504**
Mining.Effect.0=\u8d85\u7ea7\u77ff\u5de5 (\u4e3b\u52a8\u6280\u80fd) Mining.Effect.0=\u8d85\u7ea7\u77ff\u5de5 (\u4e3b\u52a8\u6280\u80fd)
@ -184,7 +184,7 @@ Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1 Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
Repair.Effect.16=\u6253\u635e ({0}+ SKILL) Repair.Effect.16=\u6253\u635e ({0}+ SKILL)
Repair.Effect.17=\u6253\u635e\u5de5\u5177\u548c\u62a4\u7532 Repair.Effect.17=\u6253\u635e\u5de5\u5177\u548c\u62a4\u7532
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item! Repair.Error=[[DARK_RED]]mcMMO \u5728\u5c1d\u8bd5\u4fee\u7406\u6b64\u7269\u54c1\u65f6\u53d1\u751f\u4e86\u9519\u8bef!
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u5757\u8d34\u65b9\u5757, \u4f60\u53ef\u4ee5\u5728\u8d34\u65b9\u5757\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u62a4\u7532. Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u5757\u8d34\u65b9\u5757, \u4f60\u53ef\u4ee5\u5728\u8d34\u65b9\u5757\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u62a4\u7532.
Repair.Listener.Anvil2=[[DARK_RED]]\u60a8\u653e\u7f6e\u4e86\u4e00\u4e2a\u6253\u635e\u7827\uff0c\u7528\u6b64\u6765\u6253\u635e\u5de5\u5177\u548c\u88c5\u7532\u3002 Repair.Listener.Anvil2=[[DARK_RED]]\u60a8\u653e\u7f6e\u4e86\u4e00\u4e2a\u6253\u635e\u7827\uff0c\u7528\u6b64\u6765\u6253\u635e\u5de5\u5177\u548c\u88c5\u7532\u3002
Repair.Listener=\u4fee\u7406\uff1a Repair.Listener=\u4fee\u7406\uff1a
@ -197,7 +197,7 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355. Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86 Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.SalvageSuccess=[[GRAY]]\u7269\u54c1\u5df2\u56de\u6536!
Repair.Skills.NotFullDurability=[[DARK_RED]]\u60a8\u4e0d\u80fd\u633d\u6551\u53d7\u635f\u7684\u9879\u76ee\u3002 Repair.Skills.NotFullDurability=[[DARK_RED]]\u60a8\u4e0d\u80fd\u633d\u6551\u53d7\u635f\u7684\u9879\u76ee\u3002
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6 Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1. Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba** Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01 Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
Swords.Effect.0=\u53cd\u51fb Swords.Effect.0=\u53cd\u51fb
Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450%\u4f24\u5bb3 Swords.Effect.1=Reflect {0} of damage taken
Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd) Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd)
Swords.Effect.3=25% \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3 Swords.Effect.3={0} DMG AoE, Bleed+ AoE
Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0 Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0
Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3 Swords.Effect.5={0} Tick Bleed
Swords.Effect.6=\u6d41\u8840 Swords.Effect.6=\u6d41\u8840
Swords.Effect.7=\u4ea7\u751f\u6d41\u8840\u70b9 Swords.Effect.7=\u4ea7\u751f\u6d41\u8840\u70b9
Swords.Listener=\u5251: Swords.Listener=\u5251:
@ -242,17 +242,17 @@ Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELL
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377 Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669 Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
Taming.Ability.Bonus.3=\u83b7\u5f9750%\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027 Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297 Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3 Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
Taming.Ability.Bonus.6=\u5229\u722a Taming.Ability.Bonus.6=\u5229\u722a
Taming.Ability.Bonus.7=+2 \u4f24\u5bb3 Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1 Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
Taming.Ability.Bonus.9={0}% Chance for heal on attack Taming.Ability.Bonus.9={0} Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u539a\u5b9e\u7684\u76ae\u6bdb)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u51b2\u51fb\u62b5\u6297)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.3=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5229\u722a)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0} Taming.Combat.Chance.Gore=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6 Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3 Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0} Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=[[RED]]\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934** Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
@ -297,6 +298,8 @@ Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f
Unarmed.Effect.5=\u4f7f\u4f60\u7684\u62a4\u7532\u968f\u65f6\u95f4\u589e\u52a0\u800c\u589e\u5f3a Unarmed.Effect.5=\u4f7f\u4f60\u7684\u62a4\u7532\u968f\u65f6\u95f4\u589e\u52a0\u800c\u589e\u5f3a
Unarmed.Effect.6=\u7bad\u77e2\u504f\u5411 Unarmed.Effect.6=\u7bad\u77e2\u504f\u5411
Unarmed.Effect.7=\u8ba9\u7bad\u77e2\u504f\u5411 Unarmed.Effect.7=\u8ba9\u7bad\u77e2\u504f\u5411
Unarmed.Effect.8=Iron Grip
Unarmed.Effect.9=Prevents you from being disarmed
Unarmed.Listener=\u672a\u88c5\u5907\uff1a Unarmed.Listener=\u672a\u88c5\u5907\uff1a
Unarmed.SkillName=\u683c\u6597 Unarmed.SkillName=\u683c\u6597
Unarmed.Skills.Berserk.Off=[[RED]]**\u72c2\u66b4\u6280\u80fd\u5df2\u7ed3\u675f** Unarmed.Skills.Berserk.Off=[[RED]]**\u72c2\u66b4\u6280\u80fd\u5df2\u7ed3\u675f**
@ -340,19 +343,19 @@ Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655 Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729 Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740 mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills! Commands.addlevels.AwardAll.1=[[GREEN]]\u4f60\u7684\u6240\u6709\u7b49\u7ea7\u88ab\u5956\u52b1\u4e0a\u5347\u4e86 {0} \u7ea7!
Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}. Commands.addlevels.AwardAll.2=[[RED]]\u6240\u6709\u6280\u80fd\u7b49\u7ea7\u5df2\u88ab\u8bbe\u7f6e\u4e3a {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}! Commands.addlevels.AwardSkill.1=[[GREEN]]\u4f60\u5728 {1} \u91cc\u5347\u4e86 {0} \u7ea7!
Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}. Commands.addlevels.AwardSkill.2=[[RED]]{0} \u56e0\u4e3a {1} \u800c\u88ab\u4fee\u6539.
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills! Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}! Commands.addxp.AwardSkill=[[GREEN]]\u4f60\u5728 {1} \u88ab\u5956\u52b1\u4e86 {0} \u70b9\u7ecf\u9a8c!
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
Commands.AdminChat.Off=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[RED]]\u5173\u95ed Commands.AdminChat.Off=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[RED]]\u5173\u95ed
Commands.AdminChat.On=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[GREEN]]\u5f00\u542f Commands.AdminChat.On=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[GREEN]]\u5f00\u542f
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]] Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
Commands.AdminToggle=[[RED]]- \u5207\u6362\u7ba1\u7406\u5458\u804a\u5929 Commands.AdminToggle=[[RED]]- \u5207\u6362\u7ba1\u7406\u5458\u804a\u5929
Commands.Chat.Console=*Console* Commands.Chat.Console=*\u63a7\u5236\u53f0*
Commands.Disabled=[[RED]]\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86. Commands.Disabled=[[RED]]\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01 Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
Commands.GodMode.Disabled=[[YELLOW]]mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed Commands.GodMode.Disabled=[[YELLOW]]mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed
@ -362,20 +365,20 @@ Commands.Inspect=<player> [[RED]]-\u67e5\u770b\u73a9\u5bb6\u8be6\u7ec6\u4fe1\u60
Commands.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8bf7\uff0c\u4f60\u6210\u4e3a\u4e86\u961f\u4f0d\u4e2d\u7684\u4e00\u5458 {0} Commands.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8bf7\uff0c\u4f60\u6210\u4e3a\u4e86\u961f\u4f0d\u4e2d\u7684\u4e00\u5458 {0}
Commands.Invite.Success=[[GREEN]]\u9080\u8bf7\u53d1\u9001\u6210\u529f. Commands.Invite.Success=[[GREEN]]\u9080\u8bf7\u53d1\u9001\u6210\u529f.
Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]--- Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO \u6307\u4ee4[[RED]][]---
Commands.mcgod=[[RED]]- \u5207\u6362\u4e0a\u5e1d\u6a21\u5f0f Commands.mcgod=[[RED]]- \u5207\u6362\u4e0a\u5e1d\u6a21\u5f0f
Commands.mchud.Invalid=[[RED]]That is not a valid HUD type. Commands.mchud.Invalid=[[RED]]\u90a3\u5e76\u4e0d\u662f\u53ef\u7528\u7684HUD\u7c7b\u578b.
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged! Commands.mcpurge.Success=[[GREEN]]\u6570\u636e\u5e93\u5df2\u88ab\u6210\u529f\u6e05\u7a7a!
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=- Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0} Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0} Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0}
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1} Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u6392\u540d [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Unranked Commands.mcrank.Unranked=[[WHITE]]Unranked
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed. Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database! Commands.mcremove.Success=[[GREEN]]{0} \u5df2\u4ece\u6570\u636e\u5e93\u4e2d\u6210\u529f\u79fb\u9664!
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings! Commands.mctop.Tip=[[GOLD]]\u63d0\u793a: \u4f7f\u7528 [[RED]]/mcrank[[GOLD]] \u6765\u67e5\u770b\u4f60\u6240\u6709\u7684\u4e2a\u4eba\u6392\u540d!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7f16\u8f91\u76ee\u6807 Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7f16\u8f91\u76ee\u6807
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}! Commands.mmoedit.Modified.1=[[GREEN]]\u4f60\u7684\u7b49\u7ea7 {0} \u88ab\u8bbe\u7f6e\u4e3a {1}!
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}. Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
Commands.mmoupdate.Start=[[GRAY]]Starting conversion... Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished! Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
@ -411,15 +414,15 @@ Commands.SkillInfo=/<skill> [[RED]]- \u67e5\u770b\u6280\u80fd\u7684\u8be6\u7ec6\
Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f
Commands.Stats=[[RED]]- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f Commands.Stats=[[RED]]- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
Commands.ToggleAbility=[[RED]]- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f Commands.ToggleAbility=[[RED]]- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f
Commands.Usage.1=[[RED]]Proper usage is /{0} {1} Commands.Usage.1=[[RED]]\u6b63\u786e\u7684\u7528\u6cd5\u5e94\u4e3a /{0} {1}
Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2} Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2}
Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3} Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3}
Commands.Usage.Level=level Commands.Usage.Level=\u7b49\u7ea7
Commands.Usage.Message=message Commands.Usage.Message=message
Commands.Usage.Page=page Commands.Usage.Page=\u9875
Commands.Usage.PartyName=party-name Commands.Usage.PartyName=party-name
Commands.Usage.Player=player Commands.Usage.Player=\u73a9\u5bb6
Commands.Usage.Skill=skill Commands.Usage.Skill=\u6280\u80fd
Commands.Usage.XP=xp Commands.Usage.XP=xp
mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7 mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3. mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
@ -442,16 +445,16 @@ Party.IsntLocked=[[RED]]\u8fd9\u4e2a\u961f\u4f0d\u5e76\u6ca1\u6709\u9501\u5b9a!
Party.Locked=[[RED]]\u961f\u4f0d\u88ab\u9501\u5b9a, \u53ea\u6709\u961f\u957f\u53ef\u4ee5\u9080\u8bf7. Party.Locked=[[RED]]\u961f\u4f0d\u88ab\u9501\u5b9a, \u53ea\u6709\u961f\u957f\u53ef\u4ee5\u9080\u8bf7.
Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u56e2\u961f Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u56e2\u961f
Party.NotOwner=[[DARK_RED]]You are not the party leader. Party.NotOwner=[[DARK_RED]]You are not the party leader.
Party.Owner.New=[[GREEN]]{0} is the new party leader. Party.Owner.New=[[GREEN]]{0} \u73b0\u5728\u662f\u65b0\u7684\u6d3e\u7cfb\u9886\u961f.
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader. Party.Owner.NotLeader=[[DARK_RED]]\u4f60\u5df2\u7ecf\u4e0d\u518d\u662f\u6d3e\u7cfb\u5185\u7684\u9886\u961f.
Party.Owner.Player=[[GREEN]]You are now the party leader. Party.Owner.Player=[[GREEN]]You are now the party leader.
Party.Password.Incorrect=[[RED]]Party password is incorrect. Party.Password.Incorrect=[[RED]]Party password is incorrect.
Party.PasswordSet=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u8bbe\u7f6e\u4e3a {0} Party.PasswordSet=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u8bbe\u7f6e\u4e3a {0}
Party.Player.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u540d\u6709\u6548\u7684\u73a9\u5bb6 Party.Player.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u540d\u6709\u6548\u7684\u73a9\u5bb6
Party.Teleport.Dead=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u6b7b\u4ea1\u7684\u73a9\u5bb6\u8eab\u8fb9 Party.Teleport.Dead=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u6b7b\u4ea1\u7684\u73a9\u5bb6\u8eab\u8fb9
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport. Party.Teleport.Hurt=[[RED]]\u4f60\u5728\u8fc7\u53bb\u7684 {0} \u79d2\u5185\u88ab\u4f24\u5bb3\u4e14\u4e0d\u80fd\u8fdb\u884c.
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}. Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
Party.Teleport.Self=[[RED]]You can\'t teleport to yourself! Party.Teleport.Self=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u4f60\u81ea\u5df1\u90a3\u91cc!
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9. Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501 Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
Commands.XPGain.Acrobatics=\u6389\u843d Commands.XPGain.Acrobatics=\u6389\u843d
@ -469,7 +472,7 @@ Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0} Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}! Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0} Commands.xprate.modified=[[RED]]\u7ecf\u9a8c\u6c47\u7387\u5df2\u88ab\u8bbe\u7f6e\u4e3a {0}
Commands.xprate.over=[[RED]]mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u7ed3\u675f!! Commands.xprate.over=[[RED]]mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u7ed3\u675f!!
Commands.xprate.proper.0=[[RED]]\u60f3\u4fee\u6539\u7ecf\u9a8c\u83b7\u53d6\u7387\u8bf7\u8f93\u5165 /xprate <integer> <true/false> Commands.xprate.proper.0=[[RED]]\u60f3\u4fee\u6539\u7ecf\u9a8c\u83b7\u53d6\u7387\u8bf7\u8f93\u5165 /xprate <integer> <true/false>
Commands.xprate.proper.1=[[RED]]\u60f3\u628a\u7ecf\u9a8c\u83b7\u53d6\u7387\u8c03\u6574\u4e3a\u9ed8\u8ba4\u8bf7\u8f93\u5165 /xprate reset Commands.xprate.proper.1=[[RED]]\u60f3\u628a\u7ecf\u9a8c\u83b7\u53d6\u7387\u8c03\u6574\u4e3a\u9ed8\u8ba4\u8bf7\u8f93\u5165 /xprate reset
@ -485,13 +488,13 @@ Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765... Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page] Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
Guides.Excavation=[[DARK_AQUA]]\u5173\u4e8e\u6316\u6398:\n[[YELLOW]]\u6316\u6398\u662f\u4ece\u4e0d\u8d77\u773c\u7684\u4e1c\u897f\u4e2d\u627e\u51fa\u5b9d\u85cf\u7684\u827a\u672f.\n[[YELLOW]]\u901a\u8fc7\u6316\u6398\u4f60\u5c06\u627e\u5230\u5b9d\u85cf.\n[[YELLOW]]\u6316\u5f97\u8d8a\u591a\uff0c\u56de\u62a5\u8d8a\u591a.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u503c\u589e\u957f:\n[[YELLOW]]\u4e3a\u4e86\u589e\u957f\u8fd9\u4e2a\u6280\u80fd\u7684\u7ecf\u9a8c\uff0c\u4f60\u5fc5\u987b\u7528\u94f2\u5b50\u6765\u6316\u6398.\n[[YELLOW]]\u53ea\u6709\u6316\u6398\u6b63\u786e\u7684\u7269\u4f53\u624d\u80fd\u83b7\u5f97\u8d22\u5b9d\u548c\u7ecf\u9a8c\u503c.\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u7269\u4f53:\n[[YELLOW]]\u8349\u65b9\u5757, \u6ce5\u571f, \u6c99\u5b50, \u7c98\u571f, \u7802\u783e, \u83cc\u4e1d\u4f53, \u7075\u9b42\u6c99\n\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u66b4\u8d70\u94bb\u5934:\n[[YELLOW]]\u624b\u91cc\u62ff\u7740\u94f2\u5b50\u5e76\u70b9\u51fb\u9f20\u6807\u53f3\u952e.\n[[YELLOW]]\u7136\u540e\u4f60\u67094\u79d2\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u8fd9\u4e2a\u6280\u80fd\n[[YELLOW]]\u6316\u90a3\u4e9b\u517c\u5bb9\u7684\u65b9\u5757\n[[YELLOW]]\u542f\u52a8\u66b4\u8d70\u94bb\u5934.\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u66b4\u8d70\u94bb\u5934?\n[[YELLOW]]\u66b4\u8d70\u94bb\u5934\u662f\u4e00\u4e2a\u9700\u8981\u51b7\u5374\u65f6\u95f4\u7684\u6280\u80fd\n[[YELLOW]\u4ed6\u548c\u6316\u6398\u6280\u80fd\u6709\u76f8\u540c\u6548\u679c\uff0c\u4e0d\u8fc7\u5b83\u80fd\u63d0\u9ad8\u4f603\u500d\u7684\u51e0\u7387\n[[YELLOW]]\u6765\u6316\u6398\u5b9d\u85cf\u548c\u77ac\u95f4\u6316\u6398\n[[YELLOW]]\u5bf9\u4e8e\u90a3\u4e9b\u517c\u5bb9\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u5b9d\u85cf\u730e\u624b\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u6bcf\u4e00\u79cd\u53ef\u80fd\u7684\u8d22\u5b9d\u90fd\u9700\u8981\u8fbe\u5230\u4e00\u5b9a\u7684\n[[YELLOW]]\u6280\u80fd\u7b49\u7ea7\u6765\u4f7f\u5176\u6389\u51fa\uff0c\u6240\u4ee5\u4f60\u80fd\u77e5\u9053\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u80fd\u5e2e\u52a9\u4f60\u89e3\u51b3\u5f88\u591a\u7684\u56f0\u96be\n[[YELLOW]]\u4f60\u53ea\u9700\u8981\u77e5\u9053\u8d8a\u9ad8\u7684\u6316\u6398\u6280\u80fd\u7b49\u7ea7\n[[YELLOW]]\u4f60\u5c31\u80fd\u627e\u5230\u8d8a\u591a\u7684\u5b9d\u85cf\n[[YELLOW]]\u540c\u65f6\uff0c\u4f60\u4e5f\u8981\u4e86\u89e3\u6bcf\u4e00\u79cd\u517c\u5bb9\u7684\u6316\u6398\u6750\u6599\u4f1a\u6389\u843d\u51fa\u5bf9\u5e94\u7684\u5b9d\u85cf\n[[YELLOW]]\u8fd9\u5c31\u610f\u5473\u7740\u76f8\u5bf9\u4e8e\u6c99\u783e\uff0c\u4f60\u53ef\u80fd\u4f1a\u5728\u6ce5\u571f\u4e2d\u627e\u51fa\u66f4\u591a\u7684\u4e1c\u897f\n[[DARK_AQUA]]\u6316\u6398\u6280\u80fd\u5c0f\u63d0\u793a:\n[[YELLOW]]\u6316\u6398\u65f6\u6389\u843d\u7684\u4e1c\u897f\u53ef\u4ee5\u81ea\u884c\u7f16\u8f91\n[[YELLOW]]\u6240\u4ee5\u670d\u52a1\u5668\u4e4b\u95f4\u53ef\u80fd\u4f1a\u5b8c\u5168\u4e0d\u540c Guides.Excavation=[[DARK_AQUA]]\u5173\u4e8e\u6316\u6398:\n[[YELLOW]]\u6316\u6398\u662f\u4ece\u4e0d\u8d77\u773c\u7684\u4e1c\u897f\u4e2d\u627e\u51fa\u5b9d\u85cf\u7684\u827a\u672f.\n[[YELLOW]]\u901a\u8fc7\u6316\u6398\u4f60\u5c06\u627e\u5230\u5b9d\u85cf.\n[[YELLOW]]\u6316\u5f97\u8d8a\u591a\uff0c\u56de\u62a5\u8d8a\u591a.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u503c\u589e\u957f:\n[[YELLOW]]\u4e3a\u4e86\u589e\u957f\u8fd9\u4e2a\u6280\u80fd\u7684\u7ecf\u9a8c\uff0c\u4f60\u5fc5\u987b\u7528\u94f2\u5b50\u6765\u6316\u6398.\n[[YELLOW]]\u53ea\u6709\u6316\u6398\u6b63\u786e\u7684\u7269\u4f53\u624d\u80fd\u83b7\u5f97\u8d22\u5b9d\u548c\u7ecf\u9a8c\u503c.\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u7269\u4f53:\n[[YELLOW]]\u8349\u65b9\u5757, \u6ce5\u571f, \u6c99\u5b50, \u7c98\u571f, \u7802\u783e, \u83cc\u4e1d\u4f53, \u7075\u9b42\u6c99\n\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u66b4\u8d70\u94bb\u5934:\n[[YELLOW]]\u624b\u91cc\u62ff\u7740\u94f2\u5b50\u5e76\u70b9\u51fb\u9f20\u6807\u53f3\u952e.\n[[YELLOW]]\u7136\u540e\u4f60\u67094\u79d2\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u8fd9\u4e2a\u6280\u80fd\n[[YELLOW]]\u6316\u90a3\u4e9b\u517c\u5bb9\u7684\u65b9\u5757\n[[YELLOW]]\u542f\u52a8\u66b4\u8d70\u94bb\u5934.\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u66b4\u8d70\u94bb\u5934?\n[[YELLOW]]\u66b4\u8d70\u94bb\u5934\u662f\u4e00\u4e2a\u9700\u8981\u51b7\u5374\u65f6\u95f4\u7684\u6280\u80fd\n[[YELLOW]\u4ed6\u548c\u6316\u6398\u6280\u80fd\u6709\u76f8\u540c\u6548\u679c\uff0c\u4e0d\u8fc7\u5b83\u80fd\u63d0\u9ad8\u4f603\u500d\u7684\u51e0\u7387\n[[YELLOW]]\u6765\u6316\u6398\u5b9d\u85cf\u548c\u77ac\u95f4\u6316\u6398\n[[YELLOW]]\u5bf9\u4e8e\u90a3\u4e9b\u517c\u5bb9\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u5b9d\u85cf\u730e\u624b\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u6bcf\u4e00\u79cd\u53ef\u80fd\u7684\u8d22\u5b9d\u90fd\u9700\u8981\u8fbe\u5230\u4e00\u5b9a\u7684\n[[YELLOW]]\u6280\u80fd\u7b49\u7ea7\u6765\u4f7f\u5176\u6389\u51fa\uff0c\u6240\u4ee5\u4f60\u80fd\u77e5\u9053\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u80fd\u5e2e\u52a9\u4f60\u89e3\u51b3\u5f88\u591a\u7684\u56f0\u96be\n[[YELLOW]]\u4f60\u53ea\u9700\u8981\u77e5\u9053\u8d8a\u9ad8\u7684\u6316\u6398\u6280\u80fd\u7b49\u7ea7\n[[YELLOW]]\u4f60\u5c31\u80fd\u627e\u5230\u8d8a\u591a\u7684\u5b9d\u85cf\n[[YELLOW]]\u540c\u65f6\uff0c\u4f60\u4e5f\u8981\u4e86\u89e3\u6bcf\u4e00\u79cd\u517c\u5bb9\u7684\u6316\u6398\u6750\u6599\u4f1a\u6389\u843d\u51fa\u5bf9\u5e94\u7684\u5b9d\u85cf\n[[YELLOW]]\u8fd9\u5c31\u610f\u5473\u7740\u76f8\u5bf9\u4e8e\u6c99\u783e\uff0c\u4f60\u53ef\u80fd\u4f1a\u5728\u6ce5\u571f\u4e2d\u627e\u51fa\u66f4\u591a\u7684\u4e1c\u897f\n[[DARK_AQUA]]\u6316\u6398\u6280\u80fd\u5c0f\u63d0\u793a:\n[[YELLOW]]\u6316\u6398\u65f6\u6389\u843d\u7684\u4e1c\u897f\u53ef\u4ee5\u81ea\u884c\u7f16\u8f91\n[[YELLOW]]\u6240\u4ee5\u670d\u52a1\u5668\u4e4b\u95f4\u53ef\u80fd\u4f1a\u5b8c\u5168\u4e0d\u540c
Guides.Fishing=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.\n\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has its own\n[[YELLOW]]skill level requirement for it to drop.\n\n[[YELLOW]]The higher your Fishing skill is, the more\n[[YELLOW]]treasures that can be found.\n[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.\n\n\n[[DARK_AQUA]]How does Fisherman\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.\n\n[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.\n Guides.Fishing=[[DARK_AQUA]]\u5173\u4e8e\u9493\u9c7c:\n[[YELLOW]]\u62e5\u6709\u9493\u9c7c\u6280\u80fd\uff0c\u4f1a\u4f7f\u5f97\u9493\u9c7c\u53d8\u5f97\u632f\u594b\u4eba\u5fc3!\n[[YELLOW]]\u53d1\u73b0\u5b9d\u85cf\uff0c\u83b7\u5f97\u602a\u7269\u6389\u843d\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u589e\u957f:\n[[YELLOW]]\u6293\u5230\u9c7c.
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
Guides.Mining=[[DARK_AQUA]]\u5173\u4e8e\u91c7\u77ff\uff1a\n[[YELLOW]]\u5728\u91c7\u77ff\u7684\u65f6\u5019\uff0c\u91c7\u77ff\u6280\u80fd\u63d0\u4f9b\u591a\u91cd\u77ff\u7269\u6389\u843d\u7684\u5956\u52b1\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c\uff1a\n[[YELLOW]]\u4f60\u5fc5\u987b\u4f7f\u7528\u9550\u5b50\u6765\u589e\u52a0\u672c\u6280\u80fd\u7684\u7ecf\u9a8c\n[[YELLOW]]\u53ea\u6709\u6b63\u786e\u7684\u65b9\u5757\u80fd\u589e\u52a0\u7ecf\u9a8c\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u539f\u6599\uff1a\n[[YELLOW]]\u77f3\u5934\uff0c\u7164\u77ff\uff0c\u94c1\u77ff\uff0c\u91d1\u77ff\uff0c\u94bb\u77f3\u77ff\uff0c\u7ea2\u77f3\u77ff\n[[YELLOW]]\u9752\u91d1\u77f3\u77ff\uff0c\u9ed1\u66dc\u77f3\uff0c\u82d4\u77f3\uff0c\u672b\u5f71\u77f3\n[[YELLOW]]\u8424\u77f3\uff0c\u5730\u72f1\u5ca9\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7ea7\u77ff\u5de5\uff1a\n[[YELLOW]]\u628a\u9550\u5b50\u62ff\u5728\u624b\u4e0a\uff0c\u4f7f\u7528\u9f20\u6807\u53f3\u952e\u6765\u51c6\u5907\u4f60\u7684\u9550\u5b50\n[[YELLOW]]\u4f60\u5c06\u67094\u79d2\u949f\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u4f60\u7684\u6280\u80fd\n[[YELLOW]]\u5f53\u6316\u6398\u517c\u5bb9\u7684\u65b9\u5757\u65f6\uff0c\u8d85\u7ea7\u77ff\u5de5\u5c06\u88ab\u6fc0\u6d3b\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u77ff\u5de5\uff1f\n[[YELLOW]]\u8d85\u7ea7\u77ff\u5de5\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u4f7f\u4f60\u5728\u6316\u77ff\u65f6\u67093\u500d\u7684\u673a\u4f1a\u6765\u6389\u843d\u66f4\u591a\u7684\u4e1c\u897f\uff0c\u5e76\u6fc0\u53d1\u77ac\u95f4\u7834\u574f\u529f\u80fd\n[[DARK_AQUA]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u5f00\u91c7\uff1a\n[[YELLOW]]\u628a\u96f7\u7ba1\u62ff\u5728\u624b\u4e0a\uff0c\u9ed8\u8ba4\u7684\u60c5\u51b5\u4e0b\u662f\u6253\u706b\u5668\n[[YELLOW]]\u5728\u4e00\u5b9a\u8ddd\u79bb\u5185\u53f3\u952e\u70b9\u51fbTNT\uff0c\u8fd9\u5c06\u4f1a\u4f7f\u5f97TNT\u5728\u77ac\u95f4\u5185\u7206\u70b8\n[[DARK_AQUA]]\u7206\u7834\u5f00\u91c7\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u53ef\u4ee5\u5728\u4f60\u4f7f\u7528TNT\u6316\u77ff\u65f6\u7ed9\u4f60\u989d\u5916\u7684\u77ff\u7269\u5956\u52b1\u5e76\u4e14\u5141\u8bb8\u4f60\u5728\u8f83\u8fdc\u7684\u5730\u65b9\u5f15\u7206TNT\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u5206\u4e3a3\u4e2a\u90e8\u5206\n[[YELLOW]]\u7b2c\u4e00\u4e2a\u90e8\u5206\u662f\u201c\u66f4\u5927\u7684\u7206\u7834\u201d\uff0c\u53ef\u4ee5\u63d0\u9ad8\u7206\u70b8\u7684\u8303\u56f4\n[[YELLOW]]\u90fd\u4e8c\u4e2a\u90e8\u5206\u662f\u201c\u7834\u574f\u4e13\u5bb6\u201d\uff0c\u53ef\u4ee5\u51cf\u5c11\u6765\u81eaTNT\u7684\u7206\u70b8\u4f24\u5bb3\n[[YELLOW]\u7b2c\u4e09\u4e2a\u90e8\u5206\u662f\u63d0\u5347\u77ff\u7269\u6389\u843d\u7684\u6570\u91cf\u5e76\u4e14\u51cf\u5c11\u4e0d\u9700\u8981\u7684\u4e1c\u897f\u7684\u6389\u843d Guides.Mining=[[DARK_AQUA]]\u5173\u4e8e\u91c7\u77ff\uff1a\n[[YELLOW]]\u5728\u91c7\u77ff\u7684\u65f6\u5019\uff0c\u91c7\u77ff\u6280\u80fd\u63d0\u4f9b\u591a\u91cd\u77ff\u7269\u6389\u843d\u7684\u5956\u52b1\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c\uff1a\n[[YELLOW]]\u4f60\u5fc5\u987b\u4f7f\u7528\u9550\u5b50\u6765\u589e\u52a0\u672c\u6280\u80fd\u7684\u7ecf\u9a8c\n[[YELLOW]]\u53ea\u6709\u6b63\u786e\u7684\u65b9\u5757\u80fd\u589e\u52a0\u7ecf\u9a8c\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u539f\u6599\uff1a\n[[YELLOW]]\u77f3\u5934\uff0c\u7164\u77ff\uff0c\u94c1\u77ff\uff0c\u91d1\u77ff\uff0c\u94bb\u77f3\u77ff\uff0c\u7ea2\u77f3\u77ff\n[[YELLOW]]\u9752\u91d1\u77f3\u77ff\uff0c\u9ed1\u66dc\u77f3\uff0c\u82d4\u77f3\uff0c\u672b\u5f71\u77f3\n[[YELLOW]]\u8424\u77f3\uff0c\u5730\u72f1\u5ca9\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7ea7\u77ff\u5de5\uff1a\n[[YELLOW]]\u628a\u9550\u5b50\u62ff\u5728\u624b\u4e0a\uff0c\u4f7f\u7528\u9f20\u6807\u53f3\u952e\u6765\u51c6\u5907\u4f60\u7684\u9550\u5b50\n[[YELLOW]]\u4f60\u5c06\u67094\u79d2\u949f\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u4f60\u7684\u6280\u80fd\n[[YELLOW]]\u5f53\u6316\u6398\u517c\u5bb9\u7684\u65b9\u5757\u65f6\uff0c\u8d85\u7ea7\u77ff\u5de5\u5c06\u88ab\u6fc0\u6d3b\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u77ff\u5de5\uff1f\n[[YELLOW]]\u8d85\u7ea7\u77ff\u5de5\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u4f7f\u4f60\u5728\u6316\u77ff\u65f6\u67093\u500d\u7684\u673a\u4f1a\u6765\u6389\u843d\u66f4\u591a\u7684\u4e1c\u897f\uff0c\u5e76\u6fc0\u53d1\u77ac\u95f4\u7834\u574f\u529f\u80fd\n[[DARK_AQUA]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u5f00\u91c7\uff1a\n[[YELLOW]]\u628a\u96f7\u7ba1\u62ff\u5728\u624b\u4e0a\uff0c\u9ed8\u8ba4\u7684\u60c5\u51b5\u4e0b\u662f\u6253\u706b\u5668\n[[YELLOW]]\u5728\u4e00\u5b9a\u8ddd\u79bb\u5185\u53f3\u952e\u70b9\u51fbTNT\uff0c\u8fd9\u5c06\u4f1a\u4f7f\u5f97TNT\u5728\u77ac\u95f4\u5185\u7206\u70b8\n[[DARK_AQUA]]\u7206\u7834\u5f00\u91c7\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u53ef\u4ee5\u5728\u4f60\u4f7f\u7528TNT\u6316\u77ff\u65f6\u7ed9\u4f60\u989d\u5916\u7684\u77ff\u7269\u5956\u52b1\u5e76\u4e14\u5141\u8bb8\u4f60\u5728\u8f83\u8fdc\u7684\u5730\u65b9\u5f15\u7206TNT\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u5206\u4e3a3\u4e2a\u90e8\u5206\n[[YELLOW]]\u7b2c\u4e00\u4e2a\u90e8\u5206\u662f\u201c\u66f4\u5927\u7684\u7206\u7834\u201d\uff0c\u53ef\u4ee5\u63d0\u9ad8\u7206\u70b8\u7684\u8303\u56f4\n[[YELLOW]]\u90fd\u4e8c\u4e2a\u90e8\u5206\u662f\u201c\u7834\u574f\u4e13\u5bb6\u201d\uff0c\u53ef\u4ee5\u51cf\u5c11\u6765\u81eaTNT\u7684\u7206\u70b8\u4f24\u5bb3\n[[YELLOW]\u7b2c\u4e09\u4e2a\u90e8\u5206\u662f\u63d0\u5347\u77ff\u7269\u6389\u843d\u7684\u6570\u91cf\u5e76\u4e14\u51cf\u5c11\u4e0d\u9700\u8981\u7684\u4e1c\u897f\u7684\u6389\u843d
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Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor. Guides.Repair=[[DARK_AQUA]]\u5173\u4e8e\u4fee\u7406:\n[[YELLOW]]\u4fee\u7406\u529f\u80fd\u53ef\u4ee5\u4e3a\u4f60\u63d0\u4f9b\u4e86\u7528\u4e00\u4e2a\u94c1\u65b9\u5757\u6765\u4fee\u7406\u62a4\u7532\u548c\n[[YELLOW]]\u5de5\u5177\u7684\u5730\u65b9, \u6216\u8005\u7528\u4e00\u4e2a\u91d1\u8272\u65b9\u5757\u6765\u633d\u6551\u62a4\u7532\u548c\u5de5\u5177.\n[[DARK_AQUA]]\u83b7\u53d6\u7ecf\u9a8c:\n[[YELLOW]]\u4f7f\u7528mcMMO\u7684\u94c1\u6be1\u6765\u4fee\u7406\u5de5\u5177\u6216\u62a4\u7532. \u8fd9\u4e2a\u94c1\u7827\u53ef\u4ee5\u662f\n[[YELLOW]]\u9ed8\u8ba4\u7684\u94c1\u5757\u4e14\u4e0d\u80fd\u548c\u539f\u7248\u7684Minecraft\u94c1\u6be1\u6df7\u6dc6.\n[[DARK_AQUA]]\u6211\u600e\u4e48\u624d\u80fd\u4fee\u7406?\n[[YELLOW]]\u653e\u7f6e\u4e00\u4e2a mcMMO \u7684\u94c1\u7827\u5e76\u4e14\u70b9\u51fb\u53f3\u952e\u6765\u4fee\u7406 \n[[YELLOW]]\u4f60\u76ee\u524d\u62ff\u5728\u624b\u4e0a\u7684\u7269\u54c1. \u6bcf\u70b9\u51fb\u4e00\u6b21\u6d88\u8017\u4e00\u4e2a\u7269\u54c1.\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground. Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
@ -513,15 +516,15 @@ Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=- Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=- Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
Perks.xp.name=Experience Perks.xp.name=\u7ecf\u9a8c
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=\u83b7\u5f97 {0}x \u7ecf\u9a8c.
Perks.lucky.name=Luck Perks.lucky.name=\u5e78\u8fd0
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc=\u7ed9\u4e88 {0} \u6280\u80fd\u548c\u80fd\u529b33.3%\u7684\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=\u7ed9\u4e88\u6280\u80fd\u548c\u80fd\u529b33.3%\u5f97\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.cooldowns.name=\u5feb\u901f\u6062\u590d Perks.cooldowns.name=\u5feb\u901f\u6062\u590d
Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.cooldowns.desc=\u51cf\u5c11\u51b7\u5374\u65f6\u95f4 {0}.
Perks.activationtime.name=Endurance Perks.activationtime.name=\u8010\u529b
Perks.activationtime.desc=\u63d0\u9ad8\u80fd\u529b\uff0c\u6fc0\u6d3b\u65f6\u95f4 {0} \u79d2. Perks.activationtime.desc=\u63d0\u9ad8\u80fd\u529b\uff0c\u6fc0\u6d3b\u65f6\u95f4 {0} \u79d2.
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death. Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.