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Locale file updates.
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@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Effect.0=Skill Shot
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Archery.Effect.1=Increases damage done with bows
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Archery.Effect.2=Daze (Players)
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Archery.Effect.3=Disorients foes and deals 4 DMG
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Archery.Effect.3=Disorients foes and deals {0} DMG
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Archery.Effect.4=Arrow Retrieval
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Archery.Effect.5=Chance to retrieve arrows from corpses
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Archery.Listener=Archery:
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@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.SkillName=FISHING
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Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
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@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.Effect.0=Counter Attack
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Swords.Effect.1=Reflect 50% of damage taken
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Swords.Effect.1=Reflect {0} of damage taken
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Swords.Effect.2=Serrated Strikes (ABILITY)
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Swords.Effect.3=25% DMG AoE, Bleed+ AoE
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Swords.Effect.3={0} DMG AoE, Bleed+ AoE
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.Effect.5=5 Tick Bleed
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Swords.Effect.5={0} Tick Bleed
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Swords.Effect.6=Bleed
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Swords.Effect.7=Apply a bleed DoT
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Swords.Listener=Swords:
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@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
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Taming.Ability.Bonus.0=Environmentally Aware
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Taming.Ability.Bonus.1=Wolves avoid danger
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Taming.Ability.Bonus.2=Thick Fur
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Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
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Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
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Taming.Ability.Bonus.4=Shock Proof
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Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
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Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
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Taming.Ability.Bonus.6=Sharpened Claws
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Taming.Ability.Bonus.7=+2 Damage
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Taming.Ability.Bonus.7=+{0} Damage
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Taming.Ability.Bonus.8=Fast Food Service
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Taming.Ability.Bonus.9={0}% Chance for heal on attack
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Taming.Ability.Bonus.9={0} Chance for heal on attack
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Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
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Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
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Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
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@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
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Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
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Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
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Unarmed.Effect.5=Hardens your arm over time
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Unarmed.Effect.6=Arrow Deflect
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Unarmed.Effect.7=Deflect arrows
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Unarmed.Effect.8=Iron Grip
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Unarmed.Effect.9=Prevents you from being disarmed
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Unarmed.Listener=Unarmed:
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Unarmed.SkillName=UNARMED
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Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
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