From b512fe200397d9ba9a632d0a017c366fa318f8fb Mon Sep 17 00:00:00 2001 From: nossr50 Date: Wed, 18 Apr 2012 12:53:02 -0700 Subject: [PATCH] Made changes to the tree feller threshold --- Changelog.txt | 3 ++- src/main/java/com/gmail/nossr50/skills/WoodCutting.java | 6 +++++- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/Changelog.txt b/Changelog.txt index 36cf00037..6389a4028 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -16,7 +16,8 @@ Version 1.3.06-dev = Fixed bug with repairing wooden tools = Fixed bug with Nether Wart not awarding XP = Fixed bug with fishing treasures when treasures list is empty - = Fixed bug with only getting one level when there was enough XP for multiple levels. + = Fixed bug with only getting one level when there was enough XP for multiple levels. + ! Changed how the tree feller threshold worked for the better ! Changed mcremove to no longer kick players when they are removed from database ! Changed mcremove to work on offline users for FlatFile ! Changed PlayerProfile constructor to always take a boolean diff --git a/src/main/java/com/gmail/nossr50/skills/WoodCutting.java b/src/main/java/com/gmail/nossr50/skills/WoodCutting.java index e0ab7cf13..1197a3873 100644 --- a/src/main/java/com/gmail/nossr50/skills/WoodCutting.java +++ b/src/main/java/com/gmail/nossr50/skills/WoodCutting.java @@ -53,7 +53,7 @@ public class WoodCutting { * @param PP The PlayerProfile of the player */ private static void removeBlocks(ArrayList toBeFelled, Player player, PlayerProfile PP) { - if (toBeFelled.size() > LoadProperties.treeFellerThreshold) { + if (toBeFelled.size() >= LoadProperties.treeFellerThreshold) { player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold")); return; } @@ -186,6 +186,10 @@ public class WoodCutting { */ private static void processTreeFelling(Block currentBlock, ArrayList toBeFelled) { Material type = currentBlock.getType(); + + if(toBeFelled.size() >= LoadProperties.treeFellerThreshold) { + return; + } if (type.equals(Material.LOG) || type.equals(Material.LEAVES)) { toBeFelled.add(currentBlock);