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Make Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable
Closes issue #120
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@ -4,6 +4,7 @@ Changelog:
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Version 2.0-dev
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- Removed legacy Permission & PEX support. SuperPerms support only now.
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- Added framework for new Mining sub-skill: Blast Mining.
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- Made Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable (Issue #120)
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Version 1.2.10
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- Fixed issue with receiving Woodcutting XP for all blocks broken (Issue #103)
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@ -42,7 +42,8 @@ public class LoadProperties {
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mayLoseEnchants, fishingDrops, leatherArmor, ironArmor, goldArmor,
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diamondArmor, woodenTools, stoneTools, ironTools, goldTools,
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diamondTools, enderPearl, blazeRod, records, glowstoneDust,
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fishingDiamonds, aDisplayNames, pDisplayNames;
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fishingDiamonds, aDisplayNames, pDisplayNames, enableSmoothToMossy,
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enableDirtToGrass;
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public static String MySQLtablePrefix, MySQLuserName,
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MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
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@ -298,6 +299,8 @@ public class LoadProperties {
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enableRegen = readBoolean("General.HP_Regeneration.Enabled", true);
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enableCobbleToMossy = readBoolean("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
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enableSmoothToMossy = readBoolean("Skills.Herbalism.Green_Thumb.SmoothBrick_To_MossyBrick", true);
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enableDirtToGrass = readBoolean("Skills.Herbalism.Green_Thumb.Dirt_To_Grass", true);
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xpGainMultiplier = readInteger("Experience.Gains.Multiplier.Global", 1);
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toolsLoseDurabilityFromAbilities = readBoolean("Abilities.Tools.Durability_Loss_Enabled", true);
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@ -229,19 +229,22 @@ public class mcPlayerListener implements Listener
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switch(block.getType())
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{
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case COBBLESTONE:
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if(LoadProperties.enableCobbleToMossy)
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{
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if(LoadProperties.enableCobbleToMossy) {
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block.setType(Material.MOSSY_COBBLESTONE);
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pass = true;
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}
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break;
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case DIRT:
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if(LoadProperties.enableDirtToGrass) {
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pass = true;
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block.setType(Material.GRASS);
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}
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break;
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case SMOOTH_BRICK:
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if(LoadProperties.enableSmoothToMossy) {
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pass = true;
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block.setData((byte)1);
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}
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break;
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}
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if(pass == false)
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@ -119,6 +119,8 @@ Skills:
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Level_Cap: 0
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Green_Thumb:
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Cobble_To_Mossy: true
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SmoothBrick_To_MossyBrick: true
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Dirt_To_Grass: true
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Mining:
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Level_Cap: 0
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Requires_Pickaxe: true
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