Make Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable

Closes issue #120
This commit is contained in:
NuclearW
2012-02-07 11:43:07 -05:00
parent 17bacbf9d6
commit b4b0bbd081
4 changed files with 16 additions and 7 deletions

View File

@ -42,7 +42,8 @@ public class LoadProperties {
mayLoseEnchants, fishingDrops, leatherArmor, ironArmor, goldArmor,
diamondArmor, woodenTools, stoneTools, ironTools, goldTools,
diamondTools, enderPearl, blazeRod, records, glowstoneDust,
fishingDiamonds, aDisplayNames, pDisplayNames;
fishingDiamonds, aDisplayNames, pDisplayNames, enableSmoothToMossy,
enableDirtToGrass;
public static String MySQLtablePrefix, MySQLuserName,
MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
@ -298,6 +299,8 @@ public class LoadProperties {
enableRegen = readBoolean("General.HP_Regeneration.Enabled", true);
enableCobbleToMossy = readBoolean("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
enableSmoothToMossy = readBoolean("Skills.Herbalism.Green_Thumb.SmoothBrick_To_MossyBrick", true);
enableDirtToGrass = readBoolean("Skills.Herbalism.Green_Thumb.Dirt_To_Grass", true);
xpGainMultiplier = readInteger("Experience.Gains.Multiplier.Global", 1);
toolsLoseDurabilityFromAbilities = readBoolean("Abilities.Tools.Durability_Loss_Enabled", true);